commit | 405bec157e600faaa150fc820d003d8cf9b0b200 | [log] [tgz] |
---|---|---|
author | Yunchao He <yunchao.he@intel.com> | Tue Jun 29 04:56:01 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Jun 29 04:56:01 2021 +0000 |
tree | 3644517b42cbde0ff8c78edb4c3da6997bcbe9c0 | |
parent | 98ab91b474c3b251697c629d662f75c81f1e1d52 [diff] |
Implement 3D texture sampling with e2e tests This change implements 3D texture sampling with an en2end test. It turns out that the implementation has already been done. The test can pass with minor changes. Bug: dawn:547 Change-Id: I5dfe1a446de3287392e39cb4dd58143e115b02cd Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56000 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Yunchao He <yunchao.he@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.