blob: 01e9c58de2b1f7725918c34189ffca7eb209b403 [file] [log] [blame]
#version 310 es
precision mediump float;
uniform highp sampler2DShadow arg_0_arg_1;
void textureSampleCompare_dec064() {
vec2 arg_2 = vec2(1.0f);
float arg_3 = 1.0f;
float res = textureOffset(arg_0_arg_1, vec3(arg_2, arg_3), ivec2(1));
}
void fragment_main() {
textureSampleCompare_dec064();
}
void main() {
fragment_main();
return;
}