Make gn DXC build work for Linux and MacOS - Do not build ASTMerge.cpp. This code is unused, and is expected to be stripped by the linker, but isn't in debug Linux builds. - Add explicit rpath for MacOS build so that the dxc executable can be run from any directory, otherwise it fails to load dxcompiler.so. - Make the 'dxc' target visible on the three main platforms when the target_cpu is x64. Bug: dawn:1862 Change-Id: I0bd79a151ed930048dfdeeca350c0911c0425a2b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/157300 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.