commit | 5d172623486dad63076357e4a4d8410ce6844f59 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Mon Jun 23 03:39:25 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Jun 23 03:39:25 2025 -0700 |
tree | 3e7fa9705413c7ef6490faccb6741756867324e1 | |
parent | d2cb4f55e3d11c8fc0e2e32513423d76747433eb [diff] |
[dawn][d3d] Support BGLArraySize in D3D11 and D3D12 D3D11 didn't require any backend changes, while D3D12 needed a fix to the merging of the D3D12_DESCRIPTOR_RANGE1 to merge as soon as there is one range (and not two as the code previously required). Bug: 411554199, 411573959, 425328998 Change-Id: I720d2cd249105a39867f33129b4bead90e9d9cfa Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/238554 Reviewed-by: Antonio Maiorano <amaiorano@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.