| RWTexture2DArray<float4> arg_0 : register(u0, space1); | |
| void textureStore_1e79f0() { | |
| arg_0[int3((1).xx, 1)] = (1.0f).xxxx; | |
| } | |
| void fragment_main() { | |
| textureStore_1e79f0(); | |
| return; | |
| } | |
| [numthreads(1, 1, 1)] | |
| void compute_main() { | |
| textureStore_1e79f0(); | |
| return; | |
| } |