commit | 40f8f44d6bd622a31040e22c3b95cd1f8cbd9e1e | [log] [tgz] |
---|---|---|
author | Le Hoang Quyen <lehoangquyen@chromium.org> | Fri Mar 21 14:08:25 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Mar 21 14:08:25 2025 -0700 |
tree | 0c5cf68b0396facb959e4faf82a56086ae3d722e | |
parent | f65d7a4a32175fdddb008db59e3e8ffe47b2d8d9 [diff] |
D3D11: support RGB10A2Unorm in B2T shaders Bug: 348653642 Change-Id: I2815bc5e5a3ccca7ed32f268832b2a4b69d7f8d6 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/232214 Commit-Queue: Quyen Le <lehoangquyen@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.