blob: 3ce4cee58d7d826efd9d0098cc7b33b448ed3a81 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
vec4 inner;
} prevent_dce;
uniform highp samplerCube arg_0_arg_1;
vec4 textureSampleBias_53b9f7() {
vec4 res = texture(arg_0_arg_1, vec3(1.0f), 1.0f);
return res;
}
void fragment_main() {
prevent_dce.inner = textureSampleBias_53b9f7();
}
void main() {
fragment_main();
return;
}