#version 310 es | |
#extension GL_AMD_gpu_shader_half_float: require | |
f16vec4 tint_bitcast_to_f16(vec2 src) { | |
uvec2 v = floatBitsToUint(src); | |
f16vec2 v_1 = unpackFloat2x16(v.x); | |
return f16vec4(v_1, unpackFloat2x16(v.y)); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
vec2 a = vec2(2.003662109375f, -513.03125f); | |
f16vec4 b = tint_bitcast_to_f16(a); | |
} |