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410a3bd19a06889017740633b5cf421d70ccf664
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.
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test
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tint
/
buffer
/
uniform
/
types
/
vec3.wgsl.expected.msl
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#include
<metal_stdlib>
using
namespace
metal
;
kernel
void
tint_symbol
(
const
constant uint3
*
tint_symbol_1
[[
buffer
(
0
)]])
{
uint3
const
x
=
*(
tint_symbol_1
);
return
;
}