Add dawn/wire/client/webgpu{_cpp}.h

client/webgpu.h includes webgpu/webgpu.h, but also declares
wgpuDawnWireClient-prefixed methods.

client/webgpu_cpp.h is a duplicate copy of the webgpu_cpp.h header
except it includes client/webgpu.h, has different include guards,
and uses wgpuDawnWireClient-prefixed methods.
Objects and structs are defined in the wgpu::dawn::wire::client
namespace, and then aliased into the wgpu:: namespace.
This means that use of the methods will dispatch to the wire client,
implementation of them, and we avoid duplicate definitions of other
definitions in the wgpu namespace

It is not valid to include both client/webgpu_cpp.h and
webgpu/webgpu_cpp.h. This will result in errors about duplicate dfns.

Bug: chromium:40195122
Change-Id: I6eec057253bfbe0cf2292210c82d2fc2b663dc89
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/184243
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
11 files changed
tree: b46055ddf4c83e0df4350d482f1798e023343f91
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .gitattributes
  18. .gitignore
  19. .gitmodules
  20. .gn
  21. AUTHORS
  22. BUILD.bazel
  23. BUILD.gn
  24. CMakeLists.txt
  25. CMakeSettings.json
  26. CODE_OF_CONDUCT.md
  27. codereview.settings
  28. CONTRIBUTING.md
  29. CPPLINT.cfg
  30. DEPS
  31. DIR_METADATA
  32. go.mod
  33. go.sum
  34. go_presubmit_support.py
  35. LICENSE
  36. OWNERS
  37. PRESUBMIT.py
  38. README.chromium
  39. README.md
  40. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.