Vulkan: Fix a bug in the impl of T2T copy with 2D array textures
This patch fixes a bug in the implementation of the toggle
UseTemporaryBufferInCompressedTextureToTextureCopy on Vulkan backend.
The previous implementation only considered the T2T one-layer copies,
which will cause the validation error by Vulkan validation layer. This
patch fixes this issue by adding the missing support of multi-layer
copies.
This patch also fixes the failures in the WebGPU CTS tests
color_textures,compressed,array,* on the Linux/Vulkan backends with
Vulkan validation layer enabled.
BUG=dawn:42, chromium:1161355
TEST=dawn_end2end_tests
Change-Id: Ic437919a843b8439d267b8d75b27ade3a9e7bcae
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36260
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
diff --git a/src/dawn_native/vulkan/CommandBufferVk.cpp b/src/dawn_native/vulkan/CommandBufferVk.cpp
index 6acab4d..afd9144 100644
--- a/src/dawn_native/vulkan/CommandBufferVk.cpp
+++ b/src/dawn_native/vulkan/CommandBufferVk.cpp
@@ -414,7 +414,8 @@
// Create the temporary buffer. Note that We don't need to respect WebGPU's 256 alignment
// because it isn't a hard constraint in Vulkan.
- uint64_t tempBufferSize = widthInBlocks * heightInBlocks * blockInfo.byteSize;
+ uint64_t tempBufferSize =
+ widthInBlocks * heightInBlocks * copySize.depth * blockInfo.byteSize;
BufferDescriptor tempBufferDescriptor;
tempBufferDescriptor.size = tempBufferSize;
tempBufferDescriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
diff --git a/src/tests/end2end/CompressedTextureFormatTests.cpp b/src/tests/end2end/CompressedTextureFormatTests.cpp
index 138196b..4453505 100644
--- a/src/tests/end2end/CompressedTextureFormatTests.cpp
+++ b/src/tests/end2end/CompressedTextureFormatTests.cpp
@@ -405,9 +405,12 @@
return expectedData;
}
+ // Right now we only test 2D array textures with BC formats.
+ // TODO(jiawei.shao@intel.com): support 1D/3D textures
static wgpu::Extent3D GetVirtualSizeAtLevel(const CopyConfig& config) {
return {config.textureDescriptor.size.width >> config.viewMipmapLevel,
- config.textureDescriptor.size.height >> config.viewMipmapLevel, 1};
+ config.textureDescriptor.size.height >> config.viewMipmapLevel,
+ config.textureDescriptor.size.depth};
}
static wgpu::Extent3D GetPhysicalSizeAtLevel(const CopyConfig& config) {
@@ -781,6 +784,79 @@
}
}
+// A regression test for a bug for the toggle UseTemporaryBufferInCompressedTextureToTextureCopy on
+// Vulkan backend: test BC format texture-to-texture partial copies with multiple array layers
+// where the physical size of the source subresource is different from its virtual size.
+TEST_P(CompressedTextureBCFormatTest, CopyWithMultipleLayerAndPhysicalSizeNotEqualToVirtualSize) {
+ DAWN_SKIP_TEST_IF(!IsBCFormatSupported());
+
+ // TODO(jiawei.shao@intel.com): add workaround on the T2T copies where Extent3D fits in one
+ // subresource and does not fit in another one on OpenGL.
+ DAWN_SKIP_TEST_IF(IsOpenGL() || IsOpenGLES());
+
+ constexpr uint32_t kArrayLayerCount = 5;
+
+ CopyConfig srcConfig;
+ srcConfig.textureDescriptor.size = {60, 60, kArrayLayerCount};
+ constexpr uint32_t kMipmapLevelCount = 3;
+ srcConfig.textureDescriptor.mipLevelCount = kMipmapLevelCount;
+ srcConfig.viewMipmapLevel = srcConfig.textureDescriptor.mipLevelCount - 1;
+ srcConfig.textureDescriptor.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst;
+
+ // The actual size of the texture at mipmap level == 2 is not a multiple of 4, paddings are
+ // required in the copies.
+ const wgpu::Extent3D kSrcVirtualSize = GetVirtualSizeAtLevel(srcConfig);
+ ASSERT_NE(0u, kSrcVirtualSize.width % kBCBlockWidthInTexels);
+ ASSERT_NE(0u, kSrcVirtualSize.height % kBCBlockHeightInTexels);
+
+ CopyConfig dstConfig;
+ dstConfig.textureDescriptor.size = {16, 16, kArrayLayerCount};
+ dstConfig.viewMipmapLevel = dstConfig.textureDescriptor.mipLevelCount - 1;
+
+ const wgpu::Extent3D kDstVirtualSize = GetVirtualSizeAtLevel(dstConfig);
+ srcConfig.copyExtent3D = dstConfig.copyExtent3D = kDstVirtualSize;
+ srcConfig.rowsPerImage = srcConfig.copyExtent3D.height / kBCBlockHeightInTexels;
+
+ ASSERT_GT(srcConfig.copyOrigin3D.x + srcConfig.copyExtent3D.width, kSrcVirtualSize.width);
+ ASSERT_GT(srcConfig.copyOrigin3D.y + srcConfig.copyExtent3D.height, kSrcVirtualSize.height);
+
+ for (wgpu::TextureFormat format : utils::kBCFormats) {
+ srcConfig.textureDescriptor.format = dstConfig.textureDescriptor.format = format;
+ srcConfig.bytesPerRowAlignment =
+ Align(srcConfig.copyExtent3D.width / kBCBlockWidthInTexels *
+ utils::GetTexelBlockSizeInBytes(format),
+ kTextureBytesPerRowAlignment);
+ dstConfig.textureDescriptor.usage = kDefaultBCFormatTextureUsage;
+
+ // Create bcTextureSrc as the source texture and initialize it with pre-prepared BC
+ // compressed data.
+ wgpu::Texture bcTextureSrc = CreateTextureWithCompressedData(srcConfig);
+
+ // Create bcTexture and copy from the content in bcTextureSrc into it.
+ wgpu::Texture bcTextureDst = CreateTextureFromTexture(bcTextureSrc, srcConfig, dstConfig);
+
+ // We use the render pipeline to test if each layer can be correctly sampled with the
+ // expected data.
+ wgpu::RenderPipeline renderPipeline = CreateRenderPipelineForTest();
+
+ const wgpu::Extent3D kExpectedDataRegionPerLayer = {kDstVirtualSize.width,
+ kDstVirtualSize.height, 1u};
+ std::vector<RGBA8> kExpectedDataPerLayer =
+ GetExpectedData(format, kExpectedDataRegionPerLayer);
+ const wgpu::Origin3D kCopyOriginPerLayer = {dstConfig.copyOrigin3D.x,
+ dstConfig.copyOrigin3D.y, 0};
+ for (uint32_t copyLayer = 0; copyLayer < kArrayLayerCount; ++copyLayer) {
+ wgpu::BindGroup bindGroup = CreateBindGroupForTest(
+ renderPipeline.GetBindGroupLayout(0), bcTextureDst, format,
+ dstConfig.copyOrigin3D.z + copyLayer, dstConfig.viewMipmapLevel);
+
+ VerifyCompressedTexturePixelValues(renderPipeline, bindGroup,
+ kExpectedDataRegionPerLayer, kCopyOriginPerLayer,
+ kExpectedDataRegionPerLayer, kExpectedDataPerLayer);
+ }
+ }
+}
+
// Test the special case of the B2T copies on the D3D12 backend that the buffer offset and texture
// extent exactly fit the RowPitch.
TEST_P(CompressedTextureBCFormatTest, BufferOffsetAndExtentFitRowPitch) {