| #version 310 es |
| precision mediump float; |
| |
| layout(location = 0) out vec4 out_var_SV_TARGET_1_1; |
| vec4 out_var_SV_TARGET = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| void main_1() { |
| out_var_SV_TARGET = vec4(uintBitsToFloat(0x7fc00000u), uintBitsToFloat(0x7fc00000u), uintBitsToFloat(0x7fc00000u), uintBitsToFloat(0x7fc00000u)); |
| return; |
| } |
| |
| struct main_out { |
| vec4 out_var_SV_TARGET_1; |
| }; |
| |
| main_out tint_symbol() { |
| main_1(); |
| main_out tint_symbol_1 = main_out(out_var_SV_TARGET); |
| return tint_symbol_1; |
| } |
| |
| void main() { |
| main_out inner_result = tint_symbol(); |
| out_var_SV_TARGET_1_1 = inner_result.out_var_SV_TARGET_1; |
| return; |
| } |