commit | 3dab6bc3eece62858190cc6013c11276a79919d0 | [log] [tgz] |
---|---|---|
author | Loko Kung <lokokung@google.com> | Mon Apr 15 18:22:23 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Apr 15 18:22:23 2024 +0000 |
tree | 5e9adf1ac1021e43ce92dcf28b2bf334e17f143a | |
parent | e50a84db23ce30651431416b6beeabf6616a5fbf [diff] |
[dawn][wire] Fixes read of potentially unset optional value. - `mShader->mCompilationInfo` may have been unset in the event of Shutdown handling. - Issue was caught via Dawn->google3 roll. Change-Id: I8b43c2ed2554df3b388c0282c1141eb84892f400 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/183541 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org> Auto-Submit: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.