#include <metal_stdlib> | |
using namespace metal; | |
float3 dpdxFine_f92fb6() { | |
float3 res = dfdx(float3(1.0f)); | |
return res; | |
} | |
fragment void fragment_main(device packed_float3* tint_symbol [[buffer(0)]]) { | |
*(tint_symbol) = packed_float3(dpdxFine_f92fb6()); | |
return; | |
} | |