Removed deprecated CreateRenderPipeline path
Renames all the RenderPipeline*2 stuff to simple RenderPipeline* but
keeps *2 definitionas around as typedefs and wrappers so that users can
migrate away from it.
Bug: dawn:22
Change-Id: If301d81a829bba0646c3a61068f2279932b191e0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/51764
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
diff --git a/src/dawn_native/AttachmentState.cpp b/src/dawn_native/AttachmentState.cpp
index 7dce102..5878b44 100644
--- a/src/dawn_native/AttachmentState.cpp
+++ b/src/dawn_native/AttachmentState.cpp
@@ -34,19 +34,6 @@
}
AttachmentStateBlueprint::AttachmentStateBlueprint(const RenderPipelineDescriptor* descriptor)
- : mSampleCount(descriptor->sampleCount) {
- ASSERT(descriptor->colorStateCount <= kMaxColorAttachments);
- for (ColorAttachmentIndex i(uint8_t(0));
- i < ColorAttachmentIndex(static_cast<uint8_t>(descriptor->colorStateCount)); ++i) {
- mColorAttachmentsSet.set(i);
- mColorFormats[i] = descriptor->colorStates[static_cast<uint8_t>(i)].format;
- }
- if (descriptor->depthStencilState != nullptr) {
- mDepthStencilFormat = descriptor->depthStencilState->format;
- }
- }
-
- AttachmentStateBlueprint::AttachmentStateBlueprint(const RenderPipelineDescriptor2* descriptor)
: mSampleCount(descriptor->multisample.count) {
ASSERT(descriptor->fragment->targetCount <= kMaxColorAttachments);
for (ColorAttachmentIndex i(uint8_t(0));
diff --git a/src/dawn_native/AttachmentState.h b/src/dawn_native/AttachmentState.h
index 891b158..ce8b8aa 100644
--- a/src/dawn_native/AttachmentState.h
+++ b/src/dawn_native/AttachmentState.h
@@ -38,7 +38,6 @@
// Note: Descriptors must be validated before the AttachmentState is constructed.
explicit AttachmentStateBlueprint(const RenderBundleEncoderDescriptor* descriptor);
explicit AttachmentStateBlueprint(const RenderPipelineDescriptor* descriptor);
- explicit AttachmentStateBlueprint(const RenderPipelineDescriptor2* descriptor);
explicit AttachmentStateBlueprint(const RenderPassDescriptor* descriptor);
AttachmentStateBlueprint(const AttachmentStateBlueprint& rhs);
diff --git a/src/dawn_native/CopyTextureForBrowserHelper.cpp b/src/dawn_native/CopyTextureForBrowserHelper.cpp
index 4ed5b7d..4a0e829 100644
--- a/src/dawn_native/CopyTextureForBrowserHelper.cpp
+++ b/src/dawn_native/CopyTextureForBrowserHelper.cpp
@@ -221,7 +221,7 @@
target.format = dstFormat;
// Create RenderPipeline.
- RenderPipelineDescriptor2 renderPipelineDesc = {};
+ RenderPipelineDescriptor renderPipelineDesc = {};
// Generate the layout based on shader modules.
renderPipelineDesc.layout = nullptr;
diff --git a/src/dawn_native/Device.cpp b/src/dawn_native/Device.cpp
index 9363a15..f87c392 100644
--- a/src/dawn_native/Device.cpp
+++ b/src/dawn_native/Device.cpp
@@ -551,7 +551,7 @@
}
ResultOrError<Ref<RenderPipelineBase>> DeviceBase::GetOrCreateRenderPipeline(
- const RenderPipelineDescriptor2* descriptor) {
+ const RenderPipelineDescriptor* descriptor) {
RenderPipelineBase blueprint(this, descriptor);
const size_t blueprintHash = blueprint.ComputeContentHash();
@@ -669,12 +669,6 @@
}
Ref<AttachmentState> DeviceBase::GetOrCreateAttachmentState(
- const RenderPipelineDescriptor2* descriptor) {
- AttachmentStateBlueprint blueprint(descriptor);
- return GetOrCreateAttachmentState(&blueprint);
- }
-
- Ref<AttachmentState> DeviceBase::GetOrCreateAttachmentState(
const RenderPassDescriptor* descriptor) {
AttachmentStateBlueprint blueprint(descriptor);
return GetOrCreateAttachmentState(&blueprint);
@@ -759,7 +753,7 @@
}
return result.Detach();
}
- void DeviceBase::APICreateRenderPipelineAsync(const RenderPipelineDescriptor2* descriptor,
+ void DeviceBase::APICreateRenderPipelineAsync(const RenderPipelineDescriptor* descriptor,
WGPUCreateRenderPipelineAsyncCallback callback,
void* userdata) {
ResultOrError<Ref<RenderPipelineBase>> maybeResult =
@@ -787,112 +781,19 @@
}
RenderPipelineBase* DeviceBase::APICreateRenderPipeline(
const RenderPipelineDescriptor* descriptor) {
- // TODO: Enable this warning once the tests have been converted to either use the new
- // format or expect the deprecation warning.
- EmitDeprecationWarning(
- "The format of RenderPipelineDescriptor has changed, and will soon require the "
- "new structure. Please begin using CreateRenderPipeline2() instead.");
-
- // Convert descriptor to the new format it before proceeding.
- RenderPipelineDescriptor2 normalizedDescriptor;
-
- normalizedDescriptor.label = descriptor->label;
- normalizedDescriptor.layout = descriptor->layout;
-
- normalizedDescriptor.vertex.module = descriptor->vertexStage.module;
- normalizedDescriptor.vertex.entryPoint = descriptor->vertexStage.entryPoint;
-
- normalizedDescriptor.primitive.topology = descriptor->primitiveTopology;
-
- normalizedDescriptor.multisample.count = descriptor->sampleCount;
- normalizedDescriptor.multisample.mask = descriptor->sampleMask;
- normalizedDescriptor.multisample.alphaToCoverageEnabled =
- descriptor->alphaToCoverageEnabled;
-
- if (descriptor->vertexState) {
- const VertexStateDescriptor* vertexState = descriptor->vertexState;
- normalizedDescriptor.primitive.stripIndexFormat = vertexState->indexFormat;
- normalizedDescriptor.vertex.bufferCount = vertexState->vertexBufferCount;
- normalizedDescriptor.vertex.buffers = vertexState->vertexBuffers;
- } else {
- normalizedDescriptor.vertex.bufferCount = 0;
- normalizedDescriptor.vertex.buffers = nullptr;
- }
-
- DepthStencilState depthStencil;
- if (descriptor->depthStencilState) {
- const DepthStencilStateDescriptor* depthStencilState = descriptor->depthStencilState;
- normalizedDescriptor.depthStencil = &depthStencil;
-
- depthStencil.format = depthStencilState->format;
- depthStencil.depthWriteEnabled = depthStencilState->depthWriteEnabled;
- depthStencil.depthCompare = depthStencilState->depthCompare;
- depthStencil.stencilFront = depthStencilState->stencilFront;
- depthStencil.stencilBack = depthStencilState->stencilBack;
- depthStencil.stencilReadMask = depthStencilState->stencilReadMask;
- depthStencil.stencilWriteMask = depthStencilState->stencilWriteMask;
- }
-
- if (descriptor->rasterizationState) {
- const RasterizationStateDescriptor* rasterizationState = descriptor->rasterizationState;
- normalizedDescriptor.primitive.frontFace = rasterizationState->frontFace;
- normalizedDescriptor.primitive.cullMode = rasterizationState->cullMode;
- depthStencil.depthBias = rasterizationState->depthBias;
- depthStencil.depthBiasSlopeScale = rasterizationState->depthBiasSlopeScale;
- depthStencil.depthBiasClamp = rasterizationState->depthBiasClamp;
- }
-
- FragmentState fragment;
- std::vector<ColorTargetState> targets;
- std::vector<BlendState> blendStates;
- if (descriptor->fragmentStage) {
- const ProgrammableStageDescriptor* fragmentStage = descriptor->fragmentStage;
- normalizedDescriptor.fragment = &fragment;
-
- fragment.module = fragmentStage->module;
- fragment.entryPoint = fragmentStage->entryPoint;
-
- targets.resize(descriptor->colorStateCount);
- blendStates.resize(descriptor->colorStateCount);
-
- for (uint32_t i = 0; i < descriptor->colorStateCount; ++i) {
- const ColorStateDescriptor& colorState = descriptor->colorStates[i];
- ColorTargetState& target = targets[i];
- target.format = colorState.format;
- target.writeMask = colorState.writeMask;
-
- if (BlendEnabled(&colorState)) {
- BlendState* blend = &blendStates[i];
- target.blend = blend;
-
- blend->color.srcFactor = colorState.colorBlend.srcFactor;
- blend->color.dstFactor = colorState.colorBlend.dstFactor;
- blend->color.operation = colorState.colorBlend.operation;
-
- blend->alpha.srcFactor = colorState.alphaBlend.srcFactor;
- blend->alpha.dstFactor = colorState.alphaBlend.dstFactor;
- blend->alpha.operation = colorState.alphaBlend.operation;
- }
- }
-
- fragment.targetCount = descriptor->colorStateCount;
- fragment.targets = targets.data();
- }
-
- Ref<RenderPipelineBase> result;
- if (ConsumedError(CreateRenderPipeline(&normalizedDescriptor), &result)) {
- return RenderPipelineBase::MakeError(this);
- }
- return result.Detach();
- }
- RenderPipelineBase* DeviceBase::APICreateRenderPipeline2(
- const RenderPipelineDescriptor2* descriptor) {
Ref<RenderPipelineBase> result;
if (ConsumedError(CreateRenderPipeline(descriptor), &result)) {
return RenderPipelineBase::MakeError(this);
}
return result.Detach();
}
+ RenderPipelineBase* DeviceBase::APICreateRenderPipeline2(
+ const RenderPipelineDescriptor* descriptor) {
+ EmitDeprecationWarning(
+ "CreateRenderPipeline2() has been deprecated. Please begin using "
+ "CreateRenderPipeline() instead.");
+ return APICreateRenderPipeline(descriptor);
+ }
ShaderModuleBase* DeviceBase::APICreateShaderModule(const ShaderModuleDescriptor* descriptor) {
Ref<ShaderModuleBase> result;
ShaderModuleParseResult parseResult = {};
@@ -1212,14 +1113,14 @@
}
ResultOrError<Ref<RenderPipelineBase>> DeviceBase::CreateRenderPipeline(
- const RenderPipelineDescriptor2* descriptor) {
+ const RenderPipelineDescriptor* descriptor) {
DAWN_TRY(ValidateIsAlive());
if (IsValidationEnabled()) {
DAWN_TRY(ValidateRenderPipelineDescriptor(this, descriptor));
}
if (descriptor->layout == nullptr) {
- RenderPipelineDescriptor2 descriptorWithDefaultLayout = *descriptor;
+ RenderPipelineDescriptor descriptorWithDefaultLayout = *descriptor;
// Ref will keep the pipeline layout alive until the end of the function where
// the pipeline will take another reference.
diff --git a/src/dawn_native/Device.h b/src/dawn_native/Device.h
index 600c2c1..7d96481 100644
--- a/src/dawn_native/Device.h
+++ b/src/dawn_native/Device.h
@@ -120,7 +120,7 @@
void UncachePipelineLayout(PipelineLayoutBase* obj);
ResultOrError<Ref<RenderPipelineBase>> GetOrCreateRenderPipeline(
- const RenderPipelineDescriptor2* descriptor);
+ const RenderPipelineDescriptor* descriptor);
void UncacheRenderPipeline(RenderPipelineBase* obj);
ResultOrError<Ref<SamplerBase>> GetOrCreateSampler(const SamplerDescriptor* descriptor);
@@ -135,8 +135,6 @@
Ref<AttachmentState> GetOrCreateAttachmentState(
const RenderBundleEncoderDescriptor* descriptor);
Ref<AttachmentState> GetOrCreateAttachmentState(const RenderPipelineDescriptor* descriptor);
- Ref<AttachmentState> GetOrCreateAttachmentState(
- const RenderPipelineDescriptor2* descriptor);
Ref<AttachmentState> GetOrCreateAttachmentState(const RenderPassDescriptor* descriptor);
void UncacheAttachmentState(AttachmentState* obj);
@@ -159,7 +157,7 @@
ResultOrError<Ref<RenderBundleEncoder>> CreateRenderBundleEncoder(
const RenderBundleEncoderDescriptor* descriptor);
ResultOrError<Ref<RenderPipelineBase>> CreateRenderPipeline(
- const RenderPipelineDescriptor2* descriptor);
+ const RenderPipelineDescriptor* descriptor);
ResultOrError<Ref<SamplerBase>> CreateSampler(const SamplerDescriptor* descriptor);
ResultOrError<Ref<ShaderModuleBase>> CreateShaderModule(
const ShaderModuleDescriptor* descriptor,
@@ -182,13 +180,13 @@
void APICreateComputePipelineAsync(const ComputePipelineDescriptor* descriptor,
WGPUCreateComputePipelineAsyncCallback callback,
void* userdata);
- void APICreateRenderPipelineAsync(const RenderPipelineDescriptor2* descriptor,
+ void APICreateRenderPipelineAsync(const RenderPipelineDescriptor* descriptor,
WGPUCreateRenderPipelineAsyncCallback callback,
void* userdata);
RenderBundleEncoder* APICreateRenderBundleEncoder(
const RenderBundleEncoderDescriptor* descriptor);
RenderPipelineBase* APICreateRenderPipeline(const RenderPipelineDescriptor* descriptor);
- RenderPipelineBase* APICreateRenderPipeline2(const RenderPipelineDescriptor2* descriptor);
+ RenderPipelineBase* APICreateRenderPipeline2(const RenderPipelineDescriptor* descriptor);
ExternalTextureBase* APICreateExternalTexture(const ExternalTextureDescriptor* descriptor);
SamplerBase* APICreateSampler(const SamplerDescriptor* descriptor);
ShaderModuleBase* APICreateShaderModule(const ShaderModuleDescriptor* descriptor);
@@ -304,7 +302,7 @@
virtual ResultOrError<Ref<QuerySetBase>> CreateQuerySetImpl(
const QuerySetDescriptor* descriptor) = 0;
virtual ResultOrError<Ref<RenderPipelineBase>> CreateRenderPipelineImpl(
- const RenderPipelineDescriptor2* descriptor) = 0;
+ const RenderPipelineDescriptor* descriptor) = 0;
virtual ResultOrError<Ref<SamplerBase>> CreateSamplerImpl(
const SamplerDescriptor* descriptor) = 0;
virtual ResultOrError<Ref<ShaderModuleBase>> CreateShaderModuleImpl(
diff --git a/src/dawn_native/RenderPipeline.cpp b/src/dawn_native/RenderPipeline.cpp
index 5c55d24..5231119 100644
--- a/src/dawn_native/RenderPipeline.cpp
+++ b/src/dawn_native/RenderPipeline.cpp
@@ -316,7 +316,7 @@
}
MaybeError ValidateRenderPipelineDescriptor(DeviceBase* device,
- const RenderPipelineDescriptor2* descriptor) {
+ const RenderPipelineDescriptor* descriptor) {
if (descriptor->nextInChain != nullptr) {
return DAWN_VALIDATION_ERROR("nextInChain must be nullptr");
}
@@ -350,7 +350,7 @@
return {};
}
- std::vector<StageAndDescriptor> GetStages(const RenderPipelineDescriptor2* descriptor) {
+ std::vector<StageAndDescriptor> GetStages(const RenderPipelineDescriptor* descriptor) {
std::vector<StageAndDescriptor> stages;
stages.push_back(
{SingleShaderStage::Vertex, descriptor->vertex.module, descriptor->vertex.entryPoint});
@@ -372,19 +372,10 @@
mDepthStencil->stencilFront.passOp != wgpu::StencilOperation::Keep;
}
- bool BlendEnabled(const ColorStateDescriptor* mColorState) {
- return mColorState->alphaBlend.operation != wgpu::BlendOperation::Add ||
- mColorState->alphaBlend.srcFactor != wgpu::BlendFactor::One ||
- mColorState->alphaBlend.dstFactor != wgpu::BlendFactor::Zero ||
- mColorState->colorBlend.operation != wgpu::BlendOperation::Add ||
- mColorState->colorBlend.srcFactor != wgpu::BlendFactor::One ||
- mColorState->colorBlend.dstFactor != wgpu::BlendFactor::Zero;
- }
-
// RenderPipelineBase
RenderPipelineBase::RenderPipelineBase(DeviceBase* device,
- const RenderPipelineDescriptor2* descriptor)
+ const RenderPipelineDescriptor* descriptor)
: PipelineBase(device,
descriptor->layout,
{{SingleShaderStage::Vertex, descriptor->vertex.module,
diff --git a/src/dawn_native/RenderPipeline.h b/src/dawn_native/RenderPipeline.h
index bf36af5..b5cc820 100644
--- a/src/dawn_native/RenderPipeline.h
+++ b/src/dawn_native/RenderPipeline.h
@@ -30,9 +30,9 @@
class DeviceBase;
MaybeError ValidateRenderPipelineDescriptor(DeviceBase* device,
- const RenderPipelineDescriptor2* descriptor);
+ const RenderPipelineDescriptor* descriptor);
- std::vector<StageAndDescriptor> GetStages(const RenderPipelineDescriptor2* descriptor);
+ std::vector<StageAndDescriptor> GetStages(const RenderPipelineDescriptor* descriptor);
size_t IndexFormatSize(wgpu::IndexFormat format);
@@ -40,8 +40,6 @@
bool StencilTestEnabled(const DepthStencilState* mDepthStencil);
- bool BlendEnabled(const ColorStateDescriptor* mColorState);
-
struct VertexAttributeInfo {
wgpu::VertexFormat format;
uint64_t offset;
@@ -56,7 +54,7 @@
class RenderPipelineBase : public PipelineBase {
public:
- RenderPipelineBase(DeviceBase* device, const RenderPipelineDescriptor2* descriptor);
+ RenderPipelineBase(DeviceBase* device, const RenderPipelineDescriptor* descriptor);
~RenderPipelineBase() override;
static RenderPipelineBase* MakeError(DeviceBase* device);
diff --git a/src/dawn_native/d3d12/DeviceD3D12.cpp b/src/dawn_native/d3d12/DeviceD3D12.cpp
index 43c35cc..9b7ca6b 100644
--- a/src/dawn_native/d3d12/DeviceD3D12.cpp
+++ b/src/dawn_native/d3d12/DeviceD3D12.cpp
@@ -334,7 +334,7 @@
return QuerySet::Create(this, descriptor);
}
ResultOrError<Ref<RenderPipelineBase>> Device::CreateRenderPipelineImpl(
- const RenderPipelineDescriptor2* descriptor) {
+ const RenderPipelineDescriptor* descriptor) {
return RenderPipeline::Create(this, descriptor);
}
ResultOrError<Ref<SamplerBase>> Device::CreateSamplerImpl(const SamplerDescriptor* descriptor) {
diff --git a/src/dawn_native/d3d12/DeviceD3D12.h b/src/dawn_native/d3d12/DeviceD3D12.h
index 915430c..aeeceb2 100644
--- a/src/dawn_native/d3d12/DeviceD3D12.h
+++ b/src/dawn_native/d3d12/DeviceD3D12.h
@@ -154,7 +154,7 @@
ResultOrError<Ref<QuerySetBase>> CreateQuerySetImpl(
const QuerySetDescriptor* descriptor) override;
ResultOrError<Ref<RenderPipelineBase>> CreateRenderPipelineImpl(
- const RenderPipelineDescriptor2* descriptor) override;
+ const RenderPipelineDescriptor* descriptor) override;
ResultOrError<Ref<SamplerBase>> CreateSamplerImpl(
const SamplerDescriptor* descriptor) override;
ResultOrError<Ref<ShaderModuleBase>> CreateShaderModuleImpl(
diff --git a/src/dawn_native/d3d12/RenderPipelineD3D12.cpp b/src/dawn_native/d3d12/RenderPipelineD3D12.cpp
index 7571195..f19422f 100644
--- a/src/dawn_native/d3d12/RenderPipelineD3D12.cpp
+++ b/src/dawn_native/d3d12/RenderPipelineD3D12.cpp
@@ -326,13 +326,13 @@
ResultOrError<Ref<RenderPipeline>> RenderPipeline::Create(
Device* device,
- const RenderPipelineDescriptor2* descriptor) {
+ const RenderPipelineDescriptor* descriptor) {
Ref<RenderPipeline> pipeline = AcquireRef(new RenderPipeline(device, descriptor));
DAWN_TRY(pipeline->Initialize(descriptor));
return pipeline;
}
- MaybeError RenderPipeline::Initialize(const RenderPipelineDescriptor2* descriptor) {
+ MaybeError RenderPipeline::Initialize(const RenderPipelineDescriptor* descriptor) {
Device* device = ToBackend(GetDevice());
uint32_t compileFlags = 0;
#if defined(_DEBUG)
diff --git a/src/dawn_native/d3d12/RenderPipelineD3D12.h b/src/dawn_native/d3d12/RenderPipelineD3D12.h
index bb82b8d..c99d0a1 100644
--- a/src/dawn_native/d3d12/RenderPipelineD3D12.h
+++ b/src/dawn_native/d3d12/RenderPipelineD3D12.h
@@ -28,7 +28,7 @@
public:
static ResultOrError<Ref<RenderPipeline>> Create(
Device* device,
- const RenderPipelineDescriptor2* descriptor);
+ const RenderPipelineDescriptor* descriptor);
RenderPipeline() = delete;
D3D12_PRIMITIVE_TOPOLOGY GetD3D12PrimitiveTopology() const;
@@ -39,7 +39,7 @@
private:
~RenderPipeline() override;
using RenderPipelineBase::RenderPipelineBase;
- MaybeError Initialize(const RenderPipelineDescriptor2* descriptor);
+ MaybeError Initialize(const RenderPipelineDescriptor* descriptor);
D3D12_INPUT_LAYOUT_DESC ComputeInputLayout(
std::array<D3D12_INPUT_ELEMENT_DESC, kMaxVertexAttributes>* inputElementDescriptors);
diff --git a/src/dawn_native/metal/DeviceMTL.h b/src/dawn_native/metal/DeviceMTL.h
index 04e5f90..413ba5d 100644
--- a/src/dawn_native/metal/DeviceMTL.h
+++ b/src/dawn_native/metal/DeviceMTL.h
@@ -91,7 +91,7 @@
ResultOrError<Ref<QuerySetBase>> CreateQuerySetImpl(
const QuerySetDescriptor* descriptor) override;
ResultOrError<Ref<RenderPipelineBase>> CreateRenderPipelineImpl(
- const RenderPipelineDescriptor2* descriptor) override;
+ const RenderPipelineDescriptor* descriptor) override;
ResultOrError<Ref<SamplerBase>> CreateSamplerImpl(
const SamplerDescriptor* descriptor) override;
ResultOrError<Ref<ShaderModuleBase>> CreateShaderModuleImpl(
diff --git a/src/dawn_native/metal/DeviceMTL.mm b/src/dawn_native/metal/DeviceMTL.mm
index dc95fc8..60159e4 100644
--- a/src/dawn_native/metal/DeviceMTL.mm
+++ b/src/dawn_native/metal/DeviceMTL.mm
@@ -146,7 +146,7 @@
return QuerySet::Create(this, descriptor);
}
ResultOrError<Ref<RenderPipelineBase>> Device::CreateRenderPipelineImpl(
- const RenderPipelineDescriptor2* descriptor) {
+ const RenderPipelineDescriptor* descriptor) {
return RenderPipeline::Create(this, descriptor);
}
ResultOrError<Ref<SamplerBase>> Device::CreateSamplerImpl(const SamplerDescriptor* descriptor) {
diff --git a/src/dawn_native/metal/RenderPipelineMTL.h b/src/dawn_native/metal/RenderPipelineMTL.h
index 19ea284..43eebec 100644
--- a/src/dawn_native/metal/RenderPipelineMTL.h
+++ b/src/dawn_native/metal/RenderPipelineMTL.h
@@ -29,7 +29,7 @@
public:
static ResultOrError<Ref<RenderPipeline>> Create(
Device* device,
- const RenderPipelineDescriptor2* descriptor);
+ const RenderPipelineDescriptor* descriptor);
MTLPrimitiveType GetMTLPrimitiveTopology() const;
MTLWinding GetMTLFrontFace() const;
@@ -47,7 +47,7 @@
private:
using RenderPipelineBase::RenderPipelineBase;
- MaybeError Initialize(const RenderPipelineDescriptor2* descriptor);
+ MaybeError Initialize(const RenderPipelineDescriptor* descriptor);
MTLVertexDescriptor* MakeVertexDesc();
diff --git a/src/dawn_native/metal/RenderPipelineMTL.mm b/src/dawn_native/metal/RenderPipelineMTL.mm
index a79228c..fb596d4 100644
--- a/src/dawn_native/metal/RenderPipelineMTL.mm
+++ b/src/dawn_native/metal/RenderPipelineMTL.mm
@@ -321,13 +321,13 @@
// static
ResultOrError<Ref<RenderPipeline>> RenderPipeline::Create(
Device* device,
- const RenderPipelineDescriptor2* descriptor) {
+ const RenderPipelineDescriptor* descriptor) {
Ref<RenderPipeline> pipeline = AcquireRef(new RenderPipeline(device, descriptor));
DAWN_TRY(pipeline->Initialize(descriptor));
return pipeline;
}
- MaybeError RenderPipeline::Initialize(const RenderPipelineDescriptor2* descriptor) {
+ MaybeError RenderPipeline::Initialize(const RenderPipelineDescriptor* descriptor) {
mMtlPrimitiveTopology = MTLPrimitiveTopology(GetPrimitiveTopology());
mMtlFrontFace = MTLFrontFace(GetFrontFace());
mMtlCullMode = ToMTLCullMode(GetCullMode());
diff --git a/src/dawn_native/null/DeviceNull.cpp b/src/dawn_native/null/DeviceNull.cpp
index 70ac53c..9ffb21d 100644
--- a/src/dawn_native/null/DeviceNull.cpp
+++ b/src/dawn_native/null/DeviceNull.cpp
@@ -122,7 +122,7 @@
return AcquireRef(new QuerySet(this, descriptor));
}
ResultOrError<Ref<RenderPipelineBase>> Device::CreateRenderPipelineImpl(
- const RenderPipelineDescriptor2* descriptor) {
+ const RenderPipelineDescriptor* descriptor) {
return AcquireRef(new RenderPipeline(this, descriptor));
}
ResultOrError<Ref<SamplerBase>> Device::CreateSamplerImpl(const SamplerDescriptor* descriptor) {
diff --git a/src/dawn_native/null/DeviceNull.h b/src/dawn_native/null/DeviceNull.h
index 6ee1422..17e7756 100644
--- a/src/dawn_native/null/DeviceNull.h
+++ b/src/dawn_native/null/DeviceNull.h
@@ -135,7 +135,7 @@
ResultOrError<Ref<QuerySetBase>> CreateQuerySetImpl(
const QuerySetDescriptor* descriptor) override;
ResultOrError<Ref<RenderPipelineBase>> CreateRenderPipelineImpl(
- const RenderPipelineDescriptor2* descriptor) override;
+ const RenderPipelineDescriptor* descriptor) override;
ResultOrError<Ref<SamplerBase>> CreateSamplerImpl(
const SamplerDescriptor* descriptor) override;
ResultOrError<Ref<ShaderModuleBase>> CreateShaderModuleImpl(
diff --git a/src/dawn_native/opengl/DeviceGL.cpp b/src/dawn_native/opengl/DeviceGL.cpp
index 2963ad8..183875d 100644
--- a/src/dawn_native/opengl/DeviceGL.cpp
+++ b/src/dawn_native/opengl/DeviceGL.cpp
@@ -140,7 +140,7 @@
return AcquireRef(new QuerySet(this, descriptor));
}
ResultOrError<Ref<RenderPipelineBase>> Device::CreateRenderPipelineImpl(
- const RenderPipelineDescriptor2* descriptor) {
+ const RenderPipelineDescriptor* descriptor) {
return AcquireRef(new RenderPipeline(this, descriptor));
}
ResultOrError<Ref<SamplerBase>> Device::CreateSamplerImpl(const SamplerDescriptor* descriptor) {
diff --git a/src/dawn_native/opengl/DeviceGL.h b/src/dawn_native/opengl/DeviceGL.h
index 6ee6de5..4e30a0e 100644
--- a/src/dawn_native/opengl/DeviceGL.h
+++ b/src/dawn_native/opengl/DeviceGL.h
@@ -90,7 +90,7 @@
ResultOrError<Ref<QuerySetBase>> CreateQuerySetImpl(
const QuerySetDescriptor* descriptor) override;
ResultOrError<Ref<RenderPipelineBase>> CreateRenderPipelineImpl(
- const RenderPipelineDescriptor2* descriptor) override;
+ const RenderPipelineDescriptor* descriptor) override;
ResultOrError<Ref<SamplerBase>> CreateSamplerImpl(
const SamplerDescriptor* descriptor) override;
ResultOrError<Ref<ShaderModuleBase>> CreateShaderModuleImpl(
diff --git a/src/dawn_native/opengl/RenderPipelineGL.cpp b/src/dawn_native/opengl/RenderPipelineGL.cpp
index 2511786..4cd55dd 100644
--- a/src/dawn_native/opengl/RenderPipelineGL.cpp
+++ b/src/dawn_native/opengl/RenderPipelineGL.cpp
@@ -219,7 +219,7 @@
} // anonymous namespace
- RenderPipeline::RenderPipeline(Device* device, const RenderPipelineDescriptor2* descriptor)
+ RenderPipeline::RenderPipeline(Device* device, const RenderPipelineDescriptor* descriptor)
: RenderPipelineBase(device, descriptor),
mVertexArrayObject(0),
mGlPrimitiveTopology(GLPrimitiveTopology(GetPrimitiveTopology())) {
diff --git a/src/dawn_native/opengl/RenderPipelineGL.h b/src/dawn_native/opengl/RenderPipelineGL.h
index 0dc7f32..960b50b 100644
--- a/src/dawn_native/opengl/RenderPipelineGL.h
+++ b/src/dawn_native/opengl/RenderPipelineGL.h
@@ -29,7 +29,7 @@
class RenderPipeline final : public RenderPipelineBase, public PipelineGL {
public:
- RenderPipeline(Device* device, const RenderPipelineDescriptor2* descriptor);
+ RenderPipeline(Device* device, const RenderPipelineDescriptor* descriptor);
GLenum GetGLPrimitiveTopology() const;
ityp::bitset<VertexAttributeLocation, kMaxVertexAttributes> GetAttributesUsingVertexBuffer(
diff --git a/src/dawn_native/vulkan/DeviceVk.cpp b/src/dawn_native/vulkan/DeviceVk.cpp
index df3324f..748b2c4 100644
--- a/src/dawn_native/vulkan/DeviceVk.cpp
+++ b/src/dawn_native/vulkan/DeviceVk.cpp
@@ -131,7 +131,7 @@
return QuerySet::Create(this, descriptor);
}
ResultOrError<Ref<RenderPipelineBase>> Device::CreateRenderPipelineImpl(
- const RenderPipelineDescriptor2* descriptor) {
+ const RenderPipelineDescriptor* descriptor) {
return RenderPipeline::Create(this, descriptor);
}
ResultOrError<Ref<SamplerBase>> Device::CreateSamplerImpl(const SamplerDescriptor* descriptor) {
diff --git a/src/dawn_native/vulkan/DeviceVk.h b/src/dawn_native/vulkan/DeviceVk.h
index 31b31bc..376f15a 100644
--- a/src/dawn_native/vulkan/DeviceVk.h
+++ b/src/dawn_native/vulkan/DeviceVk.h
@@ -126,7 +126,7 @@
ResultOrError<Ref<QuerySetBase>> CreateQuerySetImpl(
const QuerySetDescriptor* descriptor) override;
ResultOrError<Ref<RenderPipelineBase>> CreateRenderPipelineImpl(
- const RenderPipelineDescriptor2* descriptor) override;
+ const RenderPipelineDescriptor* descriptor) override;
ResultOrError<Ref<SamplerBase>> CreateSamplerImpl(
const SamplerDescriptor* descriptor) override;
ResultOrError<Ref<ShaderModuleBase>> CreateShaderModuleImpl(
diff --git a/src/dawn_native/vulkan/RenderPipelineVk.cpp b/src/dawn_native/vulkan/RenderPipelineVk.cpp
index 52e9e0f..fd29af1 100644
--- a/src/dawn_native/vulkan/RenderPipelineVk.cpp
+++ b/src/dawn_native/vulkan/RenderPipelineVk.cpp
@@ -330,13 +330,13 @@
// static
ResultOrError<Ref<RenderPipeline>> RenderPipeline::Create(
Device* device,
- const RenderPipelineDescriptor2* descriptor) {
+ const RenderPipelineDescriptor* descriptor) {
Ref<RenderPipeline> pipeline = AcquireRef(new RenderPipeline(device, descriptor));
DAWN_TRY(pipeline->Initialize(descriptor));
return pipeline;
}
- MaybeError RenderPipeline::Initialize(const RenderPipelineDescriptor2* descriptor) {
+ MaybeError RenderPipeline::Initialize(const RenderPipelineDescriptor* descriptor) {
Device* device = ToBackend(GetDevice());
VkPipelineShaderStageCreateInfo shaderStages[2];
diff --git a/src/dawn_native/vulkan/RenderPipelineVk.h b/src/dawn_native/vulkan/RenderPipelineVk.h
index be61fa2..7dfc468 100644
--- a/src/dawn_native/vulkan/RenderPipelineVk.h
+++ b/src/dawn_native/vulkan/RenderPipelineVk.h
@@ -28,14 +28,14 @@
public:
static ResultOrError<Ref<RenderPipeline>> Create(
Device* device,
- const RenderPipelineDescriptor2* descriptor);
+ const RenderPipelineDescriptor* descriptor);
VkPipeline GetHandle() const;
private:
~RenderPipeline() override;
using RenderPipelineBase::RenderPipelineBase;
- MaybeError Initialize(const RenderPipelineDescriptor2* descriptor);
+ MaybeError Initialize(const RenderPipelineDescriptor* descriptor);
struct PipelineVertexInputStateCreateInfoTemporaryAllocations {
std::array<VkVertexInputBindingDescription, kMaxVertexBuffers> bindings;
diff --git a/src/dawn_wire/client/Device.cpp b/src/dawn_wire/client/Device.cpp
index b4b4679..3a9189e 100644
--- a/src/dawn_wire/client/Device.cpp
+++ b/src/dawn_wire/client/Device.cpp
@@ -277,7 +277,7 @@
return true;
}
- void Device::CreateRenderPipelineAsync(WGPURenderPipelineDescriptor2 const* descriptor,
+ void Device::CreateRenderPipelineAsync(WGPURenderPipelineDescriptor const* descriptor,
WGPUCreateRenderPipelineAsyncCallback callback,
void* userdata) {
if (client->IsDisconnected()) {
diff --git a/src/dawn_wire/client/Device.h b/src/dawn_wire/client/Device.h
index 5de8f77..c72200b 100644
--- a/src/dawn_wire/client/Device.h
+++ b/src/dawn_wire/client/Device.h
@@ -45,7 +45,7 @@
void CreateComputePipelineAsync(WGPUComputePipelineDescriptor const* descriptor,
WGPUCreateComputePipelineAsyncCallback callback,
void* userdata);
- void CreateRenderPipelineAsync(WGPURenderPipelineDescriptor2 const* descriptor,
+ void CreateRenderPipelineAsync(WGPURenderPipelineDescriptor const* descriptor,
WGPUCreateRenderPipelineAsyncCallback callback,
void* userdata);
diff --git a/src/dawn_wire/server/ServerDevice.cpp b/src/dawn_wire/server/ServerDevice.cpp
index 9ce6ce4..19e6298 100644
--- a/src/dawn_wire/server/ServerDevice.cpp
+++ b/src/dawn_wire/server/ServerDevice.cpp
@@ -149,11 +149,10 @@
SerializeCommand(cmd);
}
- bool Server::DoDeviceCreateRenderPipelineAsync(
- ObjectId deviceId,
- uint64_t requestSerial,
- ObjectHandle pipelineObjectHandle,
- const WGPURenderPipelineDescriptor2* descriptor) {
+ bool Server::DoDeviceCreateRenderPipelineAsync(ObjectId deviceId,
+ uint64_t requestSerial,
+ ObjectHandle pipelineObjectHandle,
+ const WGPURenderPipelineDescriptor* descriptor) {
auto* device = DeviceObjects().Get(deviceId);
if (device == nullptr) {
return false;
diff --git a/src/tests/end2end/BindGroupTests.cpp b/src/tests/end2end/BindGroupTests.cpp
index 4913823..8408609 100644
--- a/src/tests/end2end/BindGroupTests.cpp
+++ b/src/tests/end2end/BindGroupTests.cpp
@@ -98,7 +98,7 @@
wgpu::PipelineLayout pipelineLayout = MakeBasicPipelineLayout(bindGroupLayouts);
- utils::ComboRenderPipelineDescriptor2 pipelineDescriptor;
+ utils::ComboRenderPipelineDescriptor pipelineDescriptor;
pipelineDescriptor.layout = pipelineLayout;
pipelineDescriptor.vertex.module = vsModule;
pipelineDescriptor.cFragment.module = fsModule;
@@ -114,7 +114,7 @@
pipelineDescriptor.cTargets[0].blend = &blend;
- return device.CreateRenderPipeline2(&pipelineDescriptor);
+ return device.CreateRenderPipeline(&pipelineDescriptor);
}
};
@@ -184,12 +184,12 @@
return fragmentUbo.color;
})");
- utils::ComboRenderPipelineDescriptor2 textureDescriptor;
+ utils::ComboRenderPipelineDescriptor textureDescriptor;
textureDescriptor.vertex.module = vsModule;
textureDescriptor.cFragment.module = fsModule;
textureDescriptor.cTargets[0].format = renderPass.colorFormat;
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&textureDescriptor);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&textureDescriptor);
struct Data {
float transform[8];
@@ -260,12 +260,12 @@
return textureSample(tex, samp, FragCoord.xy);
})");
- utils::ComboRenderPipelineDescriptor2 pipelineDescriptor;
+ utils::ComboRenderPipelineDescriptor pipelineDescriptor;
pipelineDescriptor.vertex.module = vsModule;
pipelineDescriptor.cFragment.module = fsModule;
pipelineDescriptor.cTargets[0].format = renderPass.colorFormat;
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&pipelineDescriptor);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDescriptor);
constexpr float transform[] = {1.f, 0.f, 0.f, 1.f};
wgpu::Buffer buffer = utils::CreateBufferFromData(device, &transform, sizeof(transform),
@@ -382,12 +382,12 @@
return fragmentUbo1.color + fragmentUbo2.color;
})");
- utils::ComboRenderPipelineDescriptor2 textureDescriptor;
+ utils::ComboRenderPipelineDescriptor textureDescriptor;
textureDescriptor.vertex.module = vsModule;
textureDescriptor.cFragment.module = fsModule;
textureDescriptor.cTargets[0].format = renderPass.colorFormat;
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&textureDescriptor);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&textureDescriptor);
struct Data {
float transform[4];
@@ -970,12 +970,12 @@
return ubo1.color + 2.0 * ubo2.color + 4.0 * ubo3.color;
})");
- utils::ComboRenderPipelineDescriptor2 pipelineDescriptor;
+ utils::ComboRenderPipelineDescriptor pipelineDescriptor;
pipelineDescriptor.vertex.module = vsModule;
pipelineDescriptor.cFragment.module = fsModule;
pipelineDescriptor.cTargets[0].format = renderPass.colorFormat;
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&pipelineDescriptor);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDescriptor);
wgpu::Buffer black =
utils::CreateBufferFromData(device, wgpu::BufferUsage::Uniform, {0.f, 0.f, 0.f, 0.f});
@@ -1086,7 +1086,7 @@
// This is a regression test for crbug.com/dawn/410 which tests that it can successfully compile and
// execute the shader.
TEST_P(BindGroupTests, ReadonlyStorage) {
- utils::ComboRenderPipelineDescriptor2 pipelineDescriptor;
+ utils::ComboRenderPipelineDescriptor pipelineDescriptor;
pipelineDescriptor.vertex.module = utils::CreateShaderModule(device, R"(
[[stage(vertex)]]
@@ -1118,7 +1118,7 @@
pipelineDescriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl);
- wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline2(&pipelineDescriptor);
+ wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline(&pipelineDescriptor);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
diff --git a/src/tests/end2end/BufferZeroInitTests.cpp b/src/tests/end2end/BufferZeroInitTests.cpp
index bef92f6..d2ef631 100644
--- a/src/tests/end2end/BufferZeroInitTests.cpp
+++ b/src/tests/end2end/BufferZeroInitTests.cpp
@@ -213,7 +213,7 @@
})");
ASSERT(vertexBufferCount <= 1u);
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
descriptor.primitive.topology = wgpu::PrimitiveTopology::PointList;
@@ -222,7 +222,7 @@
descriptor.cBuffers[0].attributeCount = 1;
descriptor.cAttributes[0].format = wgpu::VertexFormat::Float32x4;
descriptor.cTargets[0].format = kColorAttachmentFormat;
- return device.CreateRenderPipeline2(&descriptor);
+ return device.CreateRenderPipeline(&descriptor);
}
void ExpectLazyClearSubmitAndCheckOutputs(wgpu::CommandEncoder encoder,
diff --git a/src/tests/end2end/ClipSpaceTests.cpp b/src/tests/end2end/ClipSpaceTests.cpp
index d126f22..52cd95c 100644
--- a/src/tests/end2end/ClipSpaceTests.cpp
+++ b/src/tests/end2end/ClipSpaceTests.cpp
@@ -20,7 +20,7 @@
class ClipSpaceTest : public DawnTest {
protected:
wgpu::RenderPipeline CreatePipelineForTest() {
- utils::ComboRenderPipelineDescriptor2 pipelineDescriptor;
+ utils::ComboRenderPipelineDescriptor pipelineDescriptor;
// Draw two triangles:
// 1. The depth value of the top-left one is >= 0.5
@@ -47,7 +47,7 @@
wgpu::DepthStencilState* depthStencil = pipelineDescriptor.EnableDepthStencil();
depthStencil->depthCompare = wgpu::CompareFunction::LessEqual;
- return device.CreateRenderPipeline2(&pipelineDescriptor);
+ return device.CreateRenderPipeline(&pipelineDescriptor);
}
wgpu::Texture Create2DTextureForTest(wgpu::TextureFormat format) {
diff --git a/src/tests/end2end/ColorStateTests.cpp b/src/tests/end2end/ColorStateTests.cpp
index 9e618fa..04881a3 100644
--- a/src/tests/end2end/ColorStateTests.cpp
+++ b/src/tests/end2end/ColorStateTests.cpp
@@ -68,20 +68,20 @@
}
)");
- utils::ComboRenderPipelineDescriptor2 baseDescriptor;
+ utils::ComboRenderPipelineDescriptor baseDescriptor;
baseDescriptor.vertex.module = vsModule;
baseDescriptor.cFragment.module = fsModule;
baseDescriptor.cTargets[0].format = renderPass.colorFormat;
- basePipeline = device.CreateRenderPipeline2(&baseDescriptor);
+ basePipeline = device.CreateRenderPipeline(&baseDescriptor);
- utils::ComboRenderPipelineDescriptor2 testDescriptor;
+ utils::ComboRenderPipelineDescriptor testDescriptor;
testDescriptor.vertex.module = vsModule;
testDescriptor.cFragment.module = fsModule;
testDescriptor.cTargets[0] = colorTargetState;
testDescriptor.cTargets[0].format = renderPass.colorFormat;
- testPipeline = device.CreateRenderPipeline2(&testDescriptor);
+ testPipeline = device.CreateRenderPipeline(&testDescriptor);
}
// Create a bind group to set the colors as a uniform buffer
@@ -810,14 +810,14 @@
}
)");
- utils::ComboRenderPipelineDescriptor2 baseDescriptor;
+ utils::ComboRenderPipelineDescriptor baseDescriptor;
baseDescriptor.vertex.module = vsModule;
baseDescriptor.cFragment.module = fsModule;
baseDescriptor.cFragment.targetCount = 4;
- basePipeline = device.CreateRenderPipeline2(&baseDescriptor);
+ basePipeline = device.CreateRenderPipeline(&baseDescriptor);
- utils::ComboRenderPipelineDescriptor2 testDescriptor;
+ utils::ComboRenderPipelineDescriptor testDescriptor;
testDescriptor.vertex.module = vsModule;
testDescriptor.cFragment.module = fsModule;
testDescriptor.cFragment.targetCount = 4;
@@ -856,7 +856,7 @@
testDescriptor.cTargets[1].blend = &blend1;
testDescriptor.cTargets[3].blend = &blend3;
- testPipeline = device.CreateRenderPipeline2(&testDescriptor);
+ testPipeline = device.CreateRenderPipeline(&testDescriptor);
for (unsigned int c = 0; c < kColors.size(); ++c) {
RGBA8 base = kColors[((c + 31) * 29) % kColors.size()];
@@ -917,14 +917,14 @@
}
)");
- utils::ComboRenderPipelineDescriptor2 baseDescriptor;
+ utils::ComboRenderPipelineDescriptor baseDescriptor;
baseDescriptor.vertex.module = vsModule;
baseDescriptor.cFragment.module = fsModule;
baseDescriptor.cTargets[0].format = renderPass.colorFormat;
- basePipeline = device.CreateRenderPipeline2(&baseDescriptor);
+ basePipeline = device.CreateRenderPipeline(&baseDescriptor);
- utils::ComboRenderPipelineDescriptor2 testDescriptor;
+ utils::ComboRenderPipelineDescriptor testDescriptor;
testDescriptor.vertex.module = vsModule;
testDescriptor.cFragment.module = fsModule;
testDescriptor.cTargets[0].format = renderPass.colorFormat;
@@ -940,7 +940,7 @@
testDescriptor.cTargets[0].blend = &blend;
- testPipeline = device.CreateRenderPipeline2(&testDescriptor);
+ testPipeline = device.CreateRenderPipeline(&testDescriptor);
constexpr wgpu::Color kWhite{1.0f, 1.0f, 1.0f, 1.0f};
// Check that the initial blend color is (0,0,0,0)
@@ -1041,20 +1041,20 @@
}
)");
- utils::ComboRenderPipelineDescriptor2 baseDescriptor;
+ utils::ComboRenderPipelineDescriptor baseDescriptor;
baseDescriptor.vertex.module = vsModule;
baseDescriptor.cFragment.module = fsModule;
baseDescriptor.cTargets[0].format = renderPass.colorFormat;
- basePipeline = device.CreateRenderPipeline2(&baseDescriptor);
+ basePipeline = device.CreateRenderPipeline(&baseDescriptor);
- utils::ComboRenderPipelineDescriptor2 testDescriptor;
+ utils::ComboRenderPipelineDescriptor testDescriptor;
testDescriptor.vertex.module = vsModule;
testDescriptor.cFragment.module = fsModule;
testDescriptor.cTargets[0].format = renderPass.colorFormat;
testDescriptor.cTargets[0].writeMask = wgpu::ColorWriteMask::Red;
- testPipeline = device.CreateRenderPipeline2(&testDescriptor);
+ testPipeline = device.CreateRenderPipeline(&testDescriptor);
RGBA8 base(32, 64, 128, 192);
RGBA8 expected(0, 0, 0, 0);
diff --git a/src/tests/end2end/CompressedTextureFormatTests.cpp b/src/tests/end2end/CompressedTextureFormatTests.cpp
index 8968332..96b704c 100644
--- a/src/tests/end2end/CompressedTextureFormatTests.cpp
+++ b/src/tests/end2end/CompressedTextureFormatTests.cpp
@@ -138,7 +138,7 @@
wgpu::RenderPipeline CreateRenderPipelineForTest() {
ASSERT(IsBCFormatSupported());
- utils::ComboRenderPipelineDescriptor2 renderPipelineDescriptor;
+ utils::ComboRenderPipelineDescriptor renderPipelineDescriptor;
wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"(
struct VertexOut {
[[location(0)]] texCoord : vec2 <f32>;
@@ -169,7 +169,7 @@
renderPipelineDescriptor.cFragment.module = fsModule;
renderPipelineDescriptor.cTargets[0].format = utils::BasicRenderPass::kDefaultColorFormat;
- return device.CreateRenderPipeline2(&renderPipelineDescriptor);
+ return device.CreateRenderPipeline(&renderPipelineDescriptor);
}
// Run the given render pipeline and bind group and verify the pixels in the render target.
diff --git a/src/tests/end2end/CreatePipelineAsyncTests.cpp b/src/tests/end2end/CreatePipelineAsyncTests.cpp
index a37e647..44990e0 100644
--- a/src/tests/end2end/CreatePipelineAsyncTests.cpp
+++ b/src/tests/end2end/CreatePipelineAsyncTests.cpp
@@ -145,7 +145,7 @@
TEST_P(CreatePipelineAsyncTest, BasicUseOfCreateRenderPipelineAsync) {
constexpr wgpu::TextureFormat kRenderAttachmentFormat = wgpu::TextureFormat::RGBA8Unorm;
- utils::ComboRenderPipelineDescriptor2 renderPipelineDescriptor;
+ utils::ComboRenderPipelineDescriptor renderPipelineDescriptor;
wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"(
[[stage(vertex)]] fn main() -> [[builtin(position)]] vec4<f32> {
return vec4<f32>(0.0, 0.0, 0.0, 1.0);
@@ -213,7 +213,7 @@
constexpr wgpu::TextureFormat kRenderAttachmentFormat = wgpu::TextureFormat::Depth32Float;
- utils::ComboRenderPipelineDescriptor2 renderPipelineDescriptor;
+ utils::ComboRenderPipelineDescriptor renderPipelineDescriptor;
wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"(
[[stage(vertex)]] fn main() -> [[builtin(position)]] vec4<f32> {
return vec4<f32>(0.0, 0.0, 0.0, 1.0);
@@ -275,7 +275,7 @@
// Verify there is no error when the device is released before the callback of
// CreateRenderPipelineAsync() is called.
TEST_P(CreatePipelineAsyncTest, ReleaseDeviceBeforeCallbackOfCreateRenderPipelineAsync) {
- utils::ComboRenderPipelineDescriptor2 renderPipelineDescriptor;
+ utils::ComboRenderPipelineDescriptor renderPipelineDescriptor;
wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"(
[[stage(vertex)]] fn main() -> [[builtin(position)]] vec4<f32> {
return vec4<f32>(0.0, 0.0, 0.0, 1.0);
diff --git a/src/tests/end2end/CullingTests.cpp b/src/tests/end2end/CullingTests.cpp
index 0b5a38d..7700e18 100644
--- a/src/tests/end2end/CullingTests.cpp
+++ b/src/tests/end2end/CullingTests.cpp
@@ -20,7 +20,7 @@
class CullingTest : public DawnTest {
protected:
wgpu::RenderPipeline CreatePipelineForTest(wgpu::FrontFace frontFace, wgpu::CullMode cullMode) {
- utils::ComboRenderPipelineDescriptor2 pipelineDescriptor;
+ utils::ComboRenderPipelineDescriptor pipelineDescriptor;
// Draw two triangles with different winding orders:
// 1. The top-left one is counterclockwise (CCW)
@@ -54,7 +54,7 @@
pipelineDescriptor.primitive.frontFace = frontFace;
pipelineDescriptor.primitive.cullMode = cullMode;
- return device.CreateRenderPipeline2(&pipelineDescriptor);
+ return device.CreateRenderPipeline(&pipelineDescriptor);
}
wgpu::Texture Create2DTextureForTest(wgpu::TextureFormat format) {
diff --git a/src/tests/end2end/D3D12CachingTests.cpp b/src/tests/end2end/D3D12CachingTests.cpp
index d3328b1..fde7d6c 100644
--- a/src/tests/end2end/D3D12CachingTests.cpp
+++ b/src/tests/end2end/D3D12CachingTests.cpp
@@ -112,26 +112,26 @@
// Store the WGSL shader into the cache.
{
- utils::ComboRenderPipelineDescriptor2 desc;
+ utils::ComboRenderPipelineDescriptor desc;
desc.vertex.module = module;
desc.vertex.entryPoint = "vertex_main";
desc.cFragment.module = module;
desc.cFragment.entryPoint = "fragment_main";
- EXPECT_CACHE_HIT(0u, device.CreateRenderPipeline2(&desc));
+ EXPECT_CACHE_HIT(0u, device.CreateRenderPipeline(&desc));
}
EXPECT_EQ(mPersistentCache.mCache.size(), 0u);
// Load the same WGSL shader from the cache.
{
- utils::ComboRenderPipelineDescriptor2 desc;
+ utils::ComboRenderPipelineDescriptor desc;
desc.vertex.module = module;
desc.vertex.entryPoint = "vertex_main";
desc.cFragment.module = module;
desc.cFragment.entryPoint = "fragment_main";
- EXPECT_CACHE_HIT(0u, device.CreateRenderPipeline2(&desc));
+ EXPECT_CACHE_HIT(0u, device.CreateRenderPipeline(&desc));
}
EXPECT_EQ(mPersistentCache.mCache.size(), 0u);
@@ -153,20 +153,20 @@
// Store the WGSL shader into the cache.
{
- utils::ComboRenderPipelineDescriptor2 desc;
+ utils::ComboRenderPipelineDescriptor desc;
desc.vertex.module = module;
desc.vertex.entryPoint = "vertex_main";
desc.cFragment.module = module;
desc.cFragment.entryPoint = "fragment_main";
- EXPECT_CACHE_HIT(0u, device.CreateRenderPipeline2(&desc));
+ EXPECT_CACHE_HIT(0u, device.CreateRenderPipeline(&desc));
}
EXPECT_EQ(mPersistentCache.mCache.size(), 2u);
// Load the same WGSL shader from the cache.
{
- utils::ComboRenderPipelineDescriptor2 desc;
+ utils::ComboRenderPipelineDescriptor desc;
desc.vertex.module = module;
desc.vertex.entryPoint = "vertex_main";
desc.cFragment.module = module;
@@ -174,7 +174,7 @@
// Cached HLSL shader calls LoadData twice (once to peek, again to get), so check 2 x
// kNumOfShaders hits.
- EXPECT_CACHE_HIT(4u, device.CreateRenderPipeline2(&desc));
+ EXPECT_CACHE_HIT(4u, device.CreateRenderPipeline(&desc));
}
EXPECT_EQ(mPersistentCache.mCache.size(), 2u);
@@ -191,12 +191,12 @@
)");
{
- utils::ComboRenderPipelineDescriptor2 desc;
+ utils::ComboRenderPipelineDescriptor desc;
desc.vertex.module = newModule;
desc.vertex.entryPoint = "vertex_main";
desc.cFragment.module = newModule;
desc.cFragment.entryPoint = "fragment_main";
- EXPECT_CACHE_HIT(0u, device.CreateRenderPipeline2(&desc));
+ EXPECT_CACHE_HIT(0u, device.CreateRenderPipeline(&desc));
}
// Cached HLSL shader calls LoadData twice (once to peek, again to get), so check 2 x
diff --git a/src/tests/end2end/D3D12VideoViewsTests.cpp b/src/tests/end2end/D3D12VideoViewsTests.cpp
index 5b28d96..00a9de3 100644
--- a/src/tests/end2end/D3D12VideoViewsTests.cpp
+++ b/src/tests/end2end/D3D12VideoViewsTests.cpp
@@ -293,7 +293,7 @@
viewDesc.aspect = wgpu::TextureAspect::Plane0Only;
wgpu::TextureView textureView = wgpuTexture.CreateView(&viewDesc);
- utils::ComboRenderPipelineDescriptor2 renderPipelineDescriptor;
+ utils::ComboRenderPipelineDescriptor renderPipelineDescriptor;
renderPipelineDescriptor.vertex.module = GetTestVertexShaderModule();
renderPipelineDescriptor.cFragment.module = utils::CreateShaderModule(device, R"(
@@ -311,7 +311,7 @@
renderPipelineDescriptor.cTargets[0].format = renderPass.colorFormat;
renderPipelineDescriptor.primitive.topology = wgpu::PrimitiveTopology::TriangleList;
- wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline2(&renderPipelineDescriptor);
+ wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline(&renderPipelineDescriptor);
wgpu::Sampler sampler = device.CreateSampler();
@@ -344,7 +344,7 @@
viewDesc.aspect = wgpu::TextureAspect::Plane1Only;
wgpu::TextureView textureView = wgpuTexture.CreateView(&viewDesc);
- utils::ComboRenderPipelineDescriptor2 renderPipelineDescriptor;
+ utils::ComboRenderPipelineDescriptor renderPipelineDescriptor;
renderPipelineDescriptor.vertex.module = GetTestVertexShaderModule();
renderPipelineDescriptor.cFragment.module = utils::CreateShaderModule(device, R"(
@@ -363,7 +363,7 @@
renderPipelineDescriptor.cTargets[0].format = renderPass.colorFormat;
renderPipelineDescriptor.primitive.topology = wgpu::PrimitiveTopology::TriangleList;
- wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline2(&renderPipelineDescriptor);
+ wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline(&renderPipelineDescriptor);
wgpu::Sampler sampler = device.CreateSampler();
@@ -404,7 +404,7 @@
chromaViewDesc.aspect = wgpu::TextureAspect::Plane1Only;
wgpu::TextureView chromaTextureView = wgpuTexture.CreateView(&chromaViewDesc);
- utils::ComboRenderPipelineDescriptor2 renderPipelineDescriptor;
+ utils::ComboRenderPipelineDescriptor renderPipelineDescriptor;
renderPipelineDescriptor.vertex.module = GetTestVertexShaderModule();
renderPipelineDescriptor.cFragment.module = utils::CreateShaderModule(device, R"(
@@ -424,7 +424,7 @@
device, kYUVImageDataWidthInTexels, kYUVImageDataHeightInTexels);
renderPipelineDescriptor.cTargets[0].format = renderPass.colorFormat;
- wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline2(&renderPipelineDescriptor);
+ wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline(&renderPipelineDescriptor);
wgpu::Sampler sampler = device.CreateSampler();
diff --git a/src/tests/end2end/DeprecatedAPITests.cpp b/src/tests/end2end/DeprecatedAPITests.cpp
index ce3a8a0..573d095 100644
--- a/src/tests/end2end/DeprecatedAPITests.cpp
+++ b/src/tests/end2end/DeprecatedAPITests.cpp
@@ -230,40 +230,40 @@
}
)");
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
descriptor.cTargets[0].blend = &descriptor.cBlends[0];
descriptor.cBlends[0].color.srcFactor = blendFactor;
if (deprecated) {
- EXPECT_DEPRECATION_WARNING(device.CreateRenderPipeline2(&descriptor));
+ EXPECT_DEPRECATION_WARNING(device.CreateRenderPipeline(&descriptor));
} else {
- device.CreateRenderPipeline2(&descriptor);
+ device.CreateRenderPipeline(&descriptor);
}
descriptor.cBlends[0].color.srcFactor = wgpu::BlendFactor::One;
descriptor.cBlends[0].color.dstFactor = blendFactor;
if (deprecated) {
- EXPECT_DEPRECATION_WARNING(device.CreateRenderPipeline2(&descriptor));
+ EXPECT_DEPRECATION_WARNING(device.CreateRenderPipeline(&descriptor));
} else {
- device.CreateRenderPipeline2(&descriptor);
+ device.CreateRenderPipeline(&descriptor);
}
descriptor.cBlends[0].color.dstFactor = wgpu::BlendFactor::Zero;
descriptor.cBlends[0].alpha.srcFactor = blendFactor;
if (deprecated) {
- EXPECT_DEPRECATION_WARNING(device.CreateRenderPipeline2(&descriptor));
+ EXPECT_DEPRECATION_WARNING(device.CreateRenderPipeline(&descriptor));
} else {
- device.CreateRenderPipeline2(&descriptor);
+ device.CreateRenderPipeline(&descriptor);
}
descriptor.cBlends[0].alpha.srcFactor = wgpu::BlendFactor::One;
descriptor.cBlends[0].alpha.dstFactor = blendFactor;
if (deprecated) {
- EXPECT_DEPRECATION_WARNING(device.CreateRenderPipeline2(&descriptor));
+ EXPECT_DEPRECATION_WARNING(device.CreateRenderPipeline(&descriptor));
} else {
- device.CreateRenderPipeline2(&descriptor);
+ device.CreateRenderPipeline(&descriptor);
}
descriptor.cBlends[0].alpha.dstFactor = wgpu::BlendFactor::Zero;
}
diff --git a/src/tests/end2end/DepthBiasTests.cpp b/src/tests/end2end/DepthBiasTests.cpp
index 348b82a..2c07dc9 100644
--- a/src/tests/end2end/DepthBiasTests.cpp
+++ b/src/tests/end2end/DepthBiasTests.cpp
@@ -95,7 +95,7 @@
renderPassDesc.cDepthStencilAttachmentInfo.clearDepth = depthClear;
// Create a render pipeline to render the quad
- utils::ComboRenderPipelineDescriptor2 renderPipelineDesc;
+ utils::ComboRenderPipelineDescriptor renderPipelineDesc;
renderPipelineDesc.vertex.module = vertexModule;
renderPipelineDesc.cFragment.module = fragmentModule;
@@ -109,7 +109,7 @@
depthStencil->depthCompare = wgpu::CompareFunction::Greater;
}
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&renderPipelineDesc);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&renderPipelineDesc);
// Draw the quad (two triangles)
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
diff --git a/src/tests/end2end/DepthStencilCopyTests.cpp b/src/tests/end2end/DepthStencilCopyTests.cpp
index 9e0562b..a6cd449 100644
--- a/src/tests/end2end/DepthStencilCopyTests.cpp
+++ b/src/tests/end2end/DepthStencilCopyTests.cpp
@@ -66,7 +66,7 @@
return device.CreateTexture(&texDescriptor);
}
- void PopulatePipelineDescriptorWriteDepth(utils::ComboRenderPipelineDescriptor2* desc,
+ void PopulatePipelineDescriptorWriteDepth(utils::ComboRenderPipelineDescriptor* desc,
wgpu::TextureFormat format,
float regionDepth) {
desc->vertex.module = mVertexModule;
@@ -96,11 +96,11 @@
utils::ComboRenderPassDescriptor renderPassDesc({}, texture.CreateView(&viewDesc));
renderPassDesc.cDepthStencilAttachmentInfo.clearDepth = clearDepth;
- utils::ComboRenderPipelineDescriptor2 renderPipelineDesc;
+ utils::ComboRenderPipelineDescriptor renderPipelineDesc;
PopulatePipelineDescriptorWriteDepth(&renderPipelineDesc, wgpu::TextureFormat::Depth32Float,
regionDepth);
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&renderPipelineDesc);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&renderPipelineDesc);
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPassDesc);
pass.SetPipeline(pipeline);
@@ -128,12 +128,12 @@
renderPassDesc.cDepthStencilAttachmentInfo.clearDepth = clearDepth;
renderPassDesc.cDepthStencilAttachmentInfo.clearStencil = clearStencil;
- utils::ComboRenderPipelineDescriptor2 renderPipelineDesc;
+ utils::ComboRenderPipelineDescriptor renderPipelineDesc;
PopulatePipelineDescriptorWriteDepth(&renderPipelineDesc,
wgpu::TextureFormat::Depth24PlusStencil8, regionDepth);
renderPipelineDesc.cDepthStencil.stencilFront.passOp = wgpu::StencilOperation::Replace;
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&renderPipelineDesc);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&renderPipelineDesc);
// Draw the quad (two triangles)
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
@@ -233,7 +233,7 @@
commandEncoder.CopyBufferToTexture(&bufferCopy, &textureCopy, &depthDataDesc.size);
// Pipeline for a full screen quad.
- utils::ComboRenderPipelineDescriptor2 pipelineDescriptor;
+ utils::ComboRenderPipelineDescriptor pipelineDescriptor;
pipelineDescriptor.vertex.module = utils::CreateShaderModule(device, R"(
[[stage(vertex)]]
@@ -283,7 +283,7 @@
passDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = wgpu::LoadOp::Load;
passDescriptor.cDepthStencilAttachmentInfo.stencilLoadOp = wgpu::LoadOp::Load;
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&pipelineDescriptor);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDescriptor);
// Bind the depth data texture.
wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
@@ -642,7 +642,7 @@
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
// Create a render pipline which decrements the stencil value for passing fragments.
// A quad is drawn in the bottom left.
- utils::ComboRenderPipelineDescriptor2 renderPipelineDesc;
+ utils::ComboRenderPipelineDescriptor renderPipelineDesc;
renderPipelineDesc.vertex.module = mVertexModule;
renderPipelineDesc.cFragment.module = utils::CreateShaderModule(device, R"(
[[stage(fragment)]] fn main() {
@@ -652,7 +652,7 @@
depthStencil->stencilFront.passOp = wgpu::StencilOperation::DecrementClamp;
renderPipelineDesc.cFragment.targetCount = 0;
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&renderPipelineDesc);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&renderPipelineDesc);
// Create a render pass which loads the stencil. We want to load the values we
// copied in. Also load the canary depth values so they're not lost.
diff --git a/src/tests/end2end/DepthStencilSamplingTests.cpp b/src/tests/end2end/DepthStencilSamplingTests.cpp
index 41f83ca..9ecbbbe 100644
--- a/src/tests/end2end/DepthStencilSamplingTests.cpp
+++ b/src/tests/end2end/DepthStencilSamplingTests.cpp
@@ -70,7 +70,7 @@
return vec4<f32>(0.0, 0.0, 0.0, 1.0);
})");
- utils::ComboRenderPipelineDescriptor2 pipelineDescriptor;
+ utils::ComboRenderPipelineDescriptor pipelineDescriptor;
std::ostringstream shaderSource;
std::ostringstream shaderOutputStruct;
@@ -117,7 +117,7 @@
pipelineDescriptor.primitive.topology = wgpu::PrimitiveTopology::PointList;
pipelineDescriptor.cFragment.targetCount = static_cast<uint32_t>(aspects.size());
- return device.CreateRenderPipeline2(&pipelineDescriptor);
+ return device.CreateRenderPipeline(&pipelineDescriptor);
}
wgpu::ComputePipeline CreateSamplingComputePipeline(std::vector<TestAspect> aspects,
@@ -199,14 +199,14 @@
{1, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Depth},
{2, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform}});
- utils::ComboRenderPipelineDescriptor2 pipelineDescriptor;
+ utils::ComboRenderPipelineDescriptor pipelineDescriptor;
pipelineDescriptor.vertex.module = vsModule;
pipelineDescriptor.cFragment.module = fsModule;
pipelineDescriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl);
pipelineDescriptor.primitive.topology = wgpu::PrimitiveTopology::PointList;
pipelineDescriptor.cTargets[0].format = wgpu::TextureFormat::R32Float;
- return device.CreateRenderPipeline2(&pipelineDescriptor);
+ return device.CreateRenderPipeline(&pipelineDescriptor);
}
wgpu::ComputePipeline CreateComparisonComputePipeline() {
diff --git a/src/tests/end2end/DepthStencilStateTests.cpp b/src/tests/end2end/DepthStencilStateTests.cpp
index 5e41332..6e79a76 100644
--- a/src/tests/end2end/DepthStencilStateTests.cpp
+++ b/src/tests/end2end/DepthStencilStateTests.cpp
@@ -290,7 +290,7 @@
// Create a pipeline for the triangles with the test spec's depth stencil state
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
wgpu::DepthStencilState* depthStencil = descriptor.EnableDepthStencil();
@@ -298,7 +298,7 @@
depthStencil->format = wgpu::TextureFormat::Depth24PlusStencil8;
descriptor.primitive.frontFace = test.frontFace;
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&descriptor);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
// Create a bind group for the data
wgpu::BindGroup bindGroup = utils::MakeBindGroup(
@@ -732,12 +732,12 @@
};
for (wgpu::TextureFormat depthStencilFormat : kDepthStencilFormats) {
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
descriptor.EnableDepthStencil(depthStencilFormat);
- device.CreateRenderPipeline2(&descriptor);
+ device.CreateRenderPipeline(&descriptor);
}
}
diff --git a/src/tests/end2end/DestroyTests.cpp b/src/tests/end2end/DestroyTests.cpp
index b497e1c..19ef4b5 100644
--- a/src/tests/end2end/DestroyTests.cpp
+++ b/src/tests/end2end/DestroyTests.cpp
@@ -38,7 +38,7 @@
return vec4<f32>(0.0, 1.0, 0.0, 1.0);
})");
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
descriptor.primitive.topology = wgpu::PrimitiveTopology::TriangleList;
@@ -48,7 +48,7 @@
descriptor.cAttributes[0].format = wgpu::VertexFormat::Float32x4;
descriptor.cTargets[0].format = renderPass.colorFormat;
- pipeline = device.CreateRenderPipeline2(&descriptor);
+ pipeline = device.CreateRenderPipeline(&descriptor);
vertexBuffer = utils::CreateBufferFromData<float>(
device, wgpu::BufferUsage::Vertex,
diff --git a/src/tests/end2end/DeviceLostTests.cpp b/src/tests/end2end/DeviceLostTests.cpp
index db6e28a..eb59ca0 100644
--- a/src/tests/end2end/DeviceLostTests.cpp
+++ b/src/tests/end2end/DeviceLostTests.cpp
@@ -177,8 +177,8 @@
TEST_P(DeviceLostTest, CreateRenderPipelineFails) {
SetCallbackAndLoseForTesting();
- utils::ComboRenderPipelineDescriptor2 descriptor;
- ASSERT_DEVICE_ERROR(device.CreateRenderPipeline2(&descriptor));
+ utils::ComboRenderPipelineDescriptor descriptor;
+ ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
}
// Tests that CreateSampler fails when device is lost
diff --git a/src/tests/end2end/DrawIndexedIndirectTests.cpp b/src/tests/end2end/DrawIndexedIndirectTests.cpp
index 0fc1211..44b8c07 100644
--- a/src/tests/end2end/DrawIndexedIndirectTests.cpp
+++ b/src/tests/end2end/DrawIndexedIndirectTests.cpp
@@ -37,7 +37,7 @@
return vec4<f32>(0.0, 1.0, 0.0, 1.0);
})");
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
descriptor.primitive.topology = wgpu::PrimitiveTopology::TriangleStrip;
@@ -48,7 +48,7 @@
descriptor.cAttributes[0].format = wgpu::VertexFormat::Float32x4;
descriptor.cTargets[0].format = renderPass.colorFormat;
- pipeline = device.CreateRenderPipeline2(&descriptor);
+ pipeline = device.CreateRenderPipeline(&descriptor);
vertexBuffer = utils::CreateBufferFromData<float>(
device, wgpu::BufferUsage::Vertex,
diff --git a/src/tests/end2end/DrawIndexedTests.cpp b/src/tests/end2end/DrawIndexedTests.cpp
index e055e26..d94c095 100644
--- a/src/tests/end2end/DrawIndexedTests.cpp
+++ b/src/tests/end2end/DrawIndexedTests.cpp
@@ -37,7 +37,7 @@
return vec4<f32>(0.0, 1.0, 0.0, 1.0);
})");
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
descriptor.primitive.topology = wgpu::PrimitiveTopology::TriangleStrip;
@@ -48,7 +48,7 @@
descriptor.cAttributes[0].format = wgpu::VertexFormat::Float32x4;
descriptor.cTargets[0].format = renderPass.colorFormat;
- pipeline = device.CreateRenderPipeline2(&descriptor);
+ pipeline = device.CreateRenderPipeline(&descriptor);
vertexBuffer = utils::CreateBufferFromData<float>(
device, wgpu::BufferUsage::Vertex,
diff --git a/src/tests/end2end/DrawIndirectTests.cpp b/src/tests/end2end/DrawIndirectTests.cpp
index 8cb9e57..dee14b6 100644
--- a/src/tests/end2end/DrawIndirectTests.cpp
+++ b/src/tests/end2end/DrawIndirectTests.cpp
@@ -37,7 +37,7 @@
return vec4<f32>(0.0, 1.0, 0.0, 1.0);
})");
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
descriptor.primitive.topology = wgpu::PrimitiveTopology::TriangleStrip;
@@ -48,7 +48,7 @@
descriptor.cAttributes[0].format = wgpu::VertexFormat::Float32x4;
descriptor.cTargets[0].format = renderPass.colorFormat;
- pipeline = device.CreateRenderPipeline2(&descriptor);
+ pipeline = device.CreateRenderPipeline(&descriptor);
vertexBuffer = utils::CreateBufferFromData<float>(
device, wgpu::BufferUsage::Vertex,
diff --git a/src/tests/end2end/DrawTests.cpp b/src/tests/end2end/DrawTests.cpp
index eefd43e..251e999 100644
--- a/src/tests/end2end/DrawTests.cpp
+++ b/src/tests/end2end/DrawTests.cpp
@@ -37,7 +37,7 @@
return vec4<f32>(0.0, 1.0, 0.0, 1.0);
})");
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
descriptor.primitive.topology = wgpu::PrimitiveTopology::TriangleList;
@@ -47,7 +47,7 @@
descriptor.cAttributes[0].format = wgpu::VertexFormat::Float32x4;
descriptor.cTargets[0].format = renderPass.colorFormat;
- pipeline = device.CreateRenderPipeline2(&descriptor);
+ pipeline = device.CreateRenderPipeline(&descriptor);
vertexBuffer = utils::CreateBufferFromData<float>(
device, wgpu::BufferUsage::Vertex,
diff --git a/src/tests/end2end/DynamicBufferOffsetTests.cpp b/src/tests/end2end/DynamicBufferOffsetTests.cpp
index c200f84..33de9ef 100644
--- a/src/tests/end2end/DynamicBufferOffsetTests.cpp
+++ b/src/tests/end2end/DynamicBufferOffsetTests.cpp
@@ -152,7 +152,7 @@
wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, fs.str().c_str());
- utils::ComboRenderPipelineDescriptor2 pipelineDescriptor;
+ utils::ComboRenderPipelineDescriptor pipelineDescriptor;
pipelineDescriptor.vertex.module = vsModule;
pipelineDescriptor.cFragment.module = fsModule;
pipelineDescriptor.cTargets[0].format = wgpu::TextureFormat::RGBA8Unorm;
@@ -166,7 +166,7 @@
pipelineLayoutDescriptor.bindGroupLayouts = mBindGroupLayouts;
pipelineDescriptor.layout = device.CreatePipelineLayout(&pipelineLayoutDescriptor);
- return device.CreateRenderPipeline2(&pipelineDescriptor);
+ return device.CreateRenderPipeline(&pipelineDescriptor);
}
wgpu::ComputePipeline CreateComputePipeline(bool isInheritedPipeline = false) {
diff --git a/src/tests/end2end/EntryPointTests.cpp b/src/tests/end2end/EntryPointTests.cpp
index 0c4dedc..037d6ed 100644
--- a/src/tests/end2end/EntryPointTests.cpp
+++ b/src/tests/end2end/EntryPointTests.cpp
@@ -34,14 +34,14 @@
)");
// Create a point pipeline from the module.
- utils::ComboRenderPipelineDescriptor2 desc;
+ utils::ComboRenderPipelineDescriptor desc;
desc.vertex.module = module;
desc.vertex.entryPoint = "vertex_main";
desc.cFragment.module = module;
desc.cFragment.entryPoint = "fragment_main";
desc.cTargets[0].format = wgpu::TextureFormat::RGBA8Unorm;
desc.primitive.topology = wgpu::PrimitiveTopology::PointList;
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&desc);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
// Render the point and check that it was rendered.
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1);
diff --git a/src/tests/end2end/FirstIndexOffsetTests.cpp b/src/tests/end2end/FirstIndexOffsetTests.cpp
index 680cd17..bdbe91a 100644
--- a/src/tests/end2end/FirstIndexOffsetTests.cpp
+++ b/src/tests/end2end/FirstIndexOffsetTests.cpp
@@ -145,7 +145,7 @@
constexpr uint32_t kComponentsPerVertex = 4;
- utils::ComboRenderPipelineDescriptor2 pipelineDesc;
+ utils::ComboRenderPipelineDescriptor pipelineDesc;
pipelineDesc.vertex.module = utils::CreateShaderModule(device, vertexShader.c_str());
pipelineDesc.cFragment.module = utils::CreateShaderModule(device, fragmentShader.c_str());
pipelineDesc.primitive.topology = wgpu::PrimitiveTopology::PointList;
@@ -155,7 +155,7 @@
pipelineDesc.cAttributes[0].format = wgpu::VertexFormat::Float32x4;
pipelineDesc.cTargets[0].format = renderPass.colorFormat;
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&pipelineDesc);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDesc);
std::vector<float> vertexData(firstVertex * kComponentsPerVertex);
vertexData.insert(vertexData.end(), {0, 0, 0, 1});
diff --git a/src/tests/end2end/GpuMemorySynchronizationTests.cpp b/src/tests/end2end/GpuMemorySynchronizationTests.cpp
index 674eb6f..82e0420 100644
--- a/src/tests/end2end/GpuMemorySynchronizationTests.cpp
+++ b/src/tests/end2end/GpuMemorySynchronizationTests.cpp
@@ -72,13 +72,13 @@
return vec4<f32>(f32(data.i) / 255.0, 0.0, 0.0, 1.0);
})");
- utils::ComboRenderPipelineDescriptor2 rpDesc;
+ utils::ComboRenderPipelineDescriptor rpDesc;
rpDesc.vertex.module = vsModule;
rpDesc.cFragment.module = fsModule;
rpDesc.primitive.topology = wgpu::PrimitiveTopology::PointList;
rpDesc.cTargets[0].format = colorFormat;
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&rpDesc);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&rpDesc);
wgpu::BindGroup bindGroup =
utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0), {{0, buffer}});
@@ -347,13 +347,13 @@
return vec4<f32>(contents.color, 0.0, 0.0, 1.0);
})");
- utils::ComboRenderPipelineDescriptor2 rpDesc;
+ utils::ComboRenderPipelineDescriptor rpDesc;
rpDesc.vertex.module = vsModule;
rpDesc.cFragment.module = fsModule;
rpDesc.primitive.topology = wgpu::PrimitiveTopology::PointList;
rpDesc.cTargets[0].format = colorFormat;
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&rpDesc);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&rpDesc);
wgpu::BindGroup bindGroup =
utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0), {{0, mBuffer}});
@@ -589,7 +589,7 @@
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
- utils::ComboRenderPipelineDescriptor2 rpDesc;
+ utils::ComboRenderPipelineDescriptor rpDesc;
rpDesc.vertex.module = vsModule;
rpDesc.cFragment.module = fsModule;
rpDesc.primitive.topology = wgpu::PrimitiveTopology::TriangleList;
@@ -599,7 +599,7 @@
rpDesc.cAttributes[0].format = wgpu::VertexFormat::Float32x4;
rpDesc.cTargets[0].format = renderPass.colorFormat;
- wgpu::RenderPipeline rp = device.CreateRenderPipeline2(&rpDesc);
+ wgpu::RenderPipeline rp = device.CreateRenderPipeline(&rpDesc);
wgpu::BindGroup bindGroup1 = utils::MakeBindGroup(device, rp.GetBindGroupLayout(0),
{{0, uniformBuffer}, {1, storageBuffer}});
@@ -704,7 +704,7 @@
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
- utils::ComboRenderPipelineDescriptor2 rpDesc;
+ utils::ComboRenderPipelineDescriptor rpDesc;
rpDesc.vertex.module = vsModule;
rpDesc.cFragment.module = fsModule;
rpDesc.primitive.topology = wgpu::PrimitiveTopology::TriangleList;
@@ -714,7 +714,7 @@
rpDesc.cAttributes[0].format = wgpu::VertexFormat::Float32x4;
rpDesc.cTargets[0].format = renderPass.colorFormat;
- wgpu::RenderPipeline rp = device.CreateRenderPipeline2(&rpDesc);
+ wgpu::RenderPipeline rp = device.CreateRenderPipeline(&rpDesc);
wgpu::BindGroup bindGroup1 =
utils::MakeBindGroup(device, rp.GetBindGroupLayout(0),
diff --git a/src/tests/end2end/IOSurfaceWrappingTests.cpp b/src/tests/end2end/IOSurfaceWrappingTests.cpp
index df9417c..23a4fc0 100644
--- a/src/tests/end2end/IOSurfaceWrappingTests.cpp
+++ b/src/tests/end2end/IOSurfaceWrappingTests.cpp
@@ -287,12 +287,12 @@
}
)");
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vs;
descriptor.cFragment.module = fs;
descriptor.cTargets[0].format = wgpu::TextureFormat::RGBA8Unorm;
- pipeline = device.CreateRenderPipeline2(&descriptor);
+ pipeline = device.CreateRenderPipeline(&descriptor);
}
// The bindgroup containing the texture view for the ioSurface as well as the sampler.
diff --git a/src/tests/end2end/IndexFormatTests.cpp b/src/tests/end2end/IndexFormatTests.cpp
index ae4a12e..22b1d49 100644
--- a/src/tests/end2end/IndexFormatTests.cpp
+++ b/src/tests/end2end/IndexFormatTests.cpp
@@ -51,7 +51,7 @@
return vec4<f32>(0.0, 1.0, 0.0, 1.0);
})");
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
descriptor.primitive.topology = primitiveTopology;
@@ -62,7 +62,7 @@
descriptor.cAttributes[0].format = wgpu::VertexFormat::Float32x4;
descriptor.cTargets[0].format = renderPass.colorFormat;
- return device.CreateRenderPipeline2(&descriptor);
+ return device.CreateRenderPipeline(&descriptor);
}
};
diff --git a/src/tests/end2end/MultisampledRenderingTests.cpp b/src/tests/end2end/MultisampledRenderingTests.cpp
index c252e75..0022162 100644
--- a/src/tests/end2end/MultisampledRenderingTests.cpp
+++ b/src/tests/end2end/MultisampledRenderingTests.cpp
@@ -218,7 +218,7 @@
uint32_t sampleMask = 0xFFFFFFFF,
bool alphaToCoverageEnabled = false,
bool flipTriangle = false) {
- utils::ComboRenderPipelineDescriptor2 pipelineDescriptor;
+ utils::ComboRenderPipelineDescriptor pipelineDescriptor;
// Draw a bottom-right triangle. In standard 4xMSAA pattern, for the pixels on diagonal,
// only two of the samples will be touched.
@@ -269,7 +269,7 @@
pipelineDescriptor.cTargets[i].format = kColorFormat;
}
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&pipelineDescriptor);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDescriptor);
return pipeline;
}
diff --git a/src/tests/end2end/MultisampledSamplingTests.cpp b/src/tests/end2end/MultisampledSamplingTests.cpp
index 5fec69f..055f2c1 100644
--- a/src/tests/end2end/MultisampledSamplingTests.cpp
+++ b/src/tests/end2end/MultisampledSamplingTests.cpp
@@ -51,7 +51,7 @@
DawnTest::SetUp();
{
- utils::ComboRenderPipelineDescriptor2 desc;
+ utils::ComboRenderPipelineDescriptor desc;
desc.vertex.module = utils::CreateShaderModule(device, R"(
[[stage(vertex)]]
@@ -87,7 +87,7 @@
desc.primitive.topology = wgpu::PrimitiveTopology::TriangleStrip;
- drawPipeline = device.CreateRenderPipeline2(&desc);
+ drawPipeline = device.CreateRenderPipeline(&desc);
}
{
wgpu::ComputePipelineDescriptor desc = {};
diff --git a/src/tests/end2end/ObjectCachingTests.cpp b/src/tests/end2end/ObjectCachingTests.cpp
index 630437c..35f3528 100644
--- a/src/tests/end2end/ObjectCachingTests.cpp
+++ b/src/tests/end2end/ObjectCachingTests.cpp
@@ -207,7 +207,7 @@
EXPECT_NE(pl.Get(), otherPl.Get());
EXPECT_EQ(pl.Get() == samePl.Get(), !UsesWire());
- utils::ComboRenderPipelineDescriptor2 desc;
+ utils::ComboRenderPipelineDescriptor desc;
desc.vertex.module = utils::CreateShaderModule(device, R"(
[[stage(vertex)]] fn main() -> [[builtin(position)]] vec4<f32> {
return vec4<f32>(0.0, 0.0, 0.0, 0.0);
@@ -217,13 +217,13 @@
})");
desc.layout = pl;
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&desc);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
desc.layout = samePl;
- wgpu::RenderPipeline samePipeline = device.CreateRenderPipeline2(&desc);
+ wgpu::RenderPipeline samePipeline = device.CreateRenderPipeline(&desc);
desc.layout = otherPl;
- wgpu::RenderPipeline otherPipeline = device.CreateRenderPipeline2(&desc);
+ wgpu::RenderPipeline otherPipeline = device.CreateRenderPipeline(&desc);
EXPECT_NE(pipeline.Get(), otherPipeline.Get());
EXPECT_EQ(pipeline.Get() == samePipeline.Get(), !UsesWire());
@@ -247,19 +247,19 @@
EXPECT_NE(module.Get(), otherModule.Get());
EXPECT_EQ(module.Get() == sameModule.Get(), !UsesWire());
- utils::ComboRenderPipelineDescriptor2 desc;
+ utils::ComboRenderPipelineDescriptor desc;
desc.cFragment.module = utils::CreateShaderModule(device, R"(
[[stage(fragment)]] fn main() {
})");
desc.vertex.module = module;
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&desc);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
desc.vertex.module = sameModule;
- wgpu::RenderPipeline samePipeline = device.CreateRenderPipeline2(&desc);
+ wgpu::RenderPipeline samePipeline = device.CreateRenderPipeline(&desc);
desc.vertex.module = otherModule;
- wgpu::RenderPipeline otherPipeline = device.CreateRenderPipeline2(&desc);
+ wgpu::RenderPipeline otherPipeline = device.CreateRenderPipeline(&desc);
EXPECT_NE(pipeline.Get(), otherPipeline.Get());
EXPECT_EQ(pipeline.Get() == samePipeline.Get(), !UsesWire());
@@ -281,20 +281,20 @@
EXPECT_NE(module.Get(), otherModule.Get());
EXPECT_EQ(module.Get() == sameModule.Get(), !UsesWire());
- utils::ComboRenderPipelineDescriptor2 desc;
+ utils::ComboRenderPipelineDescriptor desc;
desc.vertex.module = utils::CreateShaderModule(device, R"(
[[stage(vertex)]] fn main() -> [[builtin(position)]] vec4<f32> {
return vec4<f32>(0.0, 0.0, 0.0, 0.0);
})");
desc.cFragment.module = module;
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&desc);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
desc.cFragment.module = sameModule;
- wgpu::RenderPipeline samePipeline = device.CreateRenderPipeline2(&desc);
+ wgpu::RenderPipeline samePipeline = device.CreateRenderPipeline(&desc);
desc.cFragment.module = otherModule;
- wgpu::RenderPipeline otherPipeline = device.CreateRenderPipeline2(&desc);
+ wgpu::RenderPipeline otherPipeline = device.CreateRenderPipeline(&desc);
EXPECT_NE(pipeline.Get(), otherPipeline.Get());
EXPECT_EQ(pipeline.Get() == samePipeline.Get(), !UsesWire());
diff --git a/src/tests/end2end/OpArrayLengthTests.cpp b/src/tests/end2end/OpArrayLengthTests.cpp
index f8f13e0..3f362f6 100644
--- a/src/tests/end2end/OpArrayLengthTests.cpp
+++ b/src/tests/end2end/OpArrayLengthTests.cpp
@@ -180,13 +180,13 @@
})")
.c_str());
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
descriptor.primitive.topology = wgpu::PrimitiveTopology::PointList;
descriptor.cTargets[0].format = renderPass.colorFormat;
descriptor.layout = utils::MakeBasicPipelineLayout(device, &mBindGroupLayout);
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&descriptor);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
// "Draw" the lengths to the texture.
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
@@ -241,13 +241,13 @@
return color;
})");
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
descriptor.primitive.topology = wgpu::PrimitiveTopology::PointList;
descriptor.cTargets[0].format = renderPass.colorFormat;
descriptor.layout = utils::MakeBasicPipelineLayout(device, &mBindGroupLayout);
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&descriptor);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
// "Draw" the lengths to the texture.
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
diff --git a/src/tests/end2end/PrimitiveStateTests.cpp b/src/tests/end2end/PrimitiveStateTests.cpp
index 6b67390..8fc5c78 100644
--- a/src/tests/end2end/PrimitiveStateTests.cpp
+++ b/src/tests/end2end/PrimitiveStateTests.cpp
@@ -109,7 +109,7 @@
wgpu::BufferUsage::Uniform);
// Create a pipeline for the triangles with the test spec's params.
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.primitive.nextInChain = test.depthClampingState;
descriptor.primitive.topology = wgpu::PrimitiveTopology::PointList;
descriptor.vertex.module = vsModule;
@@ -119,7 +119,7 @@
depthStencil->depthCompare = test.depthCompareFunction;
depthStencil->format = wgpu::TextureFormat::Depth24PlusStencil8;
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&descriptor);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
// Create a bind group for the data
wgpu::BindGroup bindGroup = utils::MakeBindGroup(
diff --git a/src/tests/end2end/PrimitiveTopologyTests.cpp b/src/tests/end2end/PrimitiveTopologyTests.cpp
index adb7dc6..c8ca16a 100644
--- a/src/tests/end2end/PrimitiveTopologyTests.cpp
+++ b/src/tests/end2end/PrimitiveTopologyTests.cpp
@@ -183,7 +183,7 @@
// locations
void DoTest(wgpu::PrimitiveTopology primitiveTopology,
const std::vector<LocationSpec>& locationSpecs) {
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
@@ -199,7 +199,7 @@
descriptor.cAttributes[0].format = wgpu::VertexFormat::Float32x4;
descriptor.cTargets[0].format = renderPass.colorFormat;
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&descriptor);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
{
diff --git a/src/tests/end2end/QueryTests.cpp b/src/tests/end2end/QueryTests.cpp
index bd88483..bd3a6ec 100644
--- a/src/tests/end2end/QueryTests.cpp
+++ b/src/tests/end2end/QueryTests.cpp
@@ -95,11 +95,11 @@
return vec4<f32>(0.0, 1.0, 0.0, 1.0);
})");
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
- pipeline = device.CreateRenderPipeline2(&descriptor);
+ pipeline = device.CreateRenderPipeline(&descriptor);
}
struct ScissorRect {
@@ -129,7 +129,7 @@
OcclusionExpectation::Result expected) {
constexpr uint32_t kQueryCount = 1;
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
@@ -143,7 +143,7 @@
depthStencil->stencilBack.compare =
stencilTestEnabled ? wgpu::CompareFunction::Never : wgpu::CompareFunction::Always;
- wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline2(&descriptor);
+ wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline(&descriptor);
wgpu::Texture renderTarget = CreateRenderTexture(wgpu::TextureFormat::RGBA8Unorm);
wgpu::TextureView renderTargetView = renderTarget.CreateView();
diff --git a/src/tests/end2end/RenderBundleTests.cpp b/src/tests/end2end/RenderBundleTests.cpp
index d1ddb16..723002b 100644
--- a/src/tests/end2end/RenderBundleTests.cpp
+++ b/src/tests/end2end/RenderBundleTests.cpp
@@ -47,7 +47,7 @@
return fragmentUniformBuffer.color;
})");
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
descriptor.primitive.topology = wgpu::PrimitiveTopology::TriangleList;
@@ -57,7 +57,7 @@
descriptor.cAttributes[0].format = wgpu::VertexFormat::Float32x4;
descriptor.cTargets[0].format = renderPass.colorFormat;
- pipeline = device.CreateRenderPipeline2(&descriptor);
+ pipeline = device.CreateRenderPipeline(&descriptor);
float colors0[] = {kColors[0].r / 255.f, kColors[0].g / 255.f, kColors[0].b / 255.f,
kColors[0].a / 255.f};
diff --git a/src/tests/end2end/RenderPassLoadOpTests.cpp b/src/tests/end2end/RenderPassLoadOpTests.cpp
index f6dc853..07c14e8 100644
--- a/src/tests/end2end/RenderPassLoadOpTests.cpp
+++ b/src/tests/end2end/RenderPassLoadOpTests.cpp
@@ -33,12 +33,12 @@
}
void Draw(wgpu::RenderPassEncoder* pass) {
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.layout = pipelineLayout;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
- auto renderPipeline = device.CreateRenderPipeline2(&descriptor);
+ auto renderPipeline = device.CreateRenderPipeline(&descriptor);
pass->SetPipeline(renderPipeline);
pass->Draw(6, 1, 0, 0);
diff --git a/src/tests/end2end/RenderPassTests.cpp b/src/tests/end2end/RenderPassTests.cpp
index 896f3d5..12d4fe5 100644
--- a/src/tests/end2end/RenderPassTests.cpp
+++ b/src/tests/end2end/RenderPassTests.cpp
@@ -42,13 +42,13 @@
return vec4<f32>(0.0, 0.0, 1.0, 1.0);
})");
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = mVSModule;
descriptor.cFragment.module = fsModule;
descriptor.primitive.topology = wgpu::PrimitiveTopology::TriangleList;
descriptor.cTargets[0].format = kFormat;
- pipeline = device.CreateRenderPipeline2(&descriptor);
+ pipeline = device.CreateRenderPipeline(&descriptor);
}
wgpu::Texture CreateDefault2DTexture() {
@@ -140,14 +140,14 @@
wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"(
[[stage(fragment)]] fn main() {
})");
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = mVSModule;
descriptor.cFragment.module = fsModule;
descriptor.primitive.topology = wgpu::PrimitiveTopology::TriangleList;
descriptor.cTargets[0].format = kFormat;
wgpu::RenderPipeline pipelineWithNoFragmentOutput =
- device.CreateRenderPipeline2(&descriptor);
+ device.CreateRenderPipeline(&descriptor);
pass.SetPipeline(pipelineWithNoFragmentOutput);
pass.Draw(3);
diff --git a/src/tests/end2end/SamplerFilterAnisotropicTests.cpp b/src/tests/end2end/SamplerFilterAnisotropicTests.cpp
index 79c4bd9..b0f11ea 100644
--- a/src/tests/end2end/SamplerFilterAnisotropicTests.cpp
+++ b/src/tests/end2end/SamplerFilterAnisotropicTests.cpp
@@ -76,7 +76,7 @@
return textureSample(texture0, sampler0, input.uv);
})");
- utils::ComboRenderPipelineDescriptor2 pipelineDescriptor;
+ utils::ComboRenderPipelineDescriptor pipelineDescriptor;
pipelineDescriptor.vertex.module = vsModule;
pipelineDescriptor.cFragment.module = fsModule;
pipelineDescriptor.cBuffers[0].attributeCount = 2;
@@ -88,7 +88,7 @@
pipelineDescriptor.cBuffers[0].arrayStride = 6 * sizeof(float);
pipelineDescriptor.cTargets[0].format = mRenderPass.colorFormat;
- mPipeline = device.CreateRenderPipeline2(&pipelineDescriptor);
+ mPipeline = device.CreateRenderPipeline(&pipelineDescriptor);
mBindGroupLayout = mPipeline.GetBindGroupLayout(0);
InitTexture();
diff --git a/src/tests/end2end/SamplerTests.cpp b/src/tests/end2end/SamplerTests.cpp
index 4c53ecd..77bf89d 100644
--- a/src/tests/end2end/SamplerTests.cpp
+++ b/src/tests/end2end/SamplerTests.cpp
@@ -76,12 +76,12 @@
return textureSample(texture0, sampler0, FragCoord.xy / vec2<f32>(2.0, 2.0));
})");
- utils::ComboRenderPipelineDescriptor2 pipelineDescriptor;
+ utils::ComboRenderPipelineDescriptor pipelineDescriptor;
pipelineDescriptor.vertex.module = vsModule;
pipelineDescriptor.cFragment.module = fsModule;
pipelineDescriptor.cTargets[0].format = mRenderPass.colorFormat;
- mPipeline = device.CreateRenderPipeline2(&pipelineDescriptor);
+ mPipeline = device.CreateRenderPipeline(&pipelineDescriptor);
mBindGroupLayout = mPipeline.GetBindGroupLayout(0);
wgpu::TextureDescriptor descriptor;
diff --git a/src/tests/end2end/ScissorTests.cpp b/src/tests/end2end/ScissorTests.cpp
index b3bcf39..3edf298 100644
--- a/src/tests/end2end/ScissorTests.cpp
+++ b/src/tests/end2end/ScissorTests.cpp
@@ -39,12 +39,12 @@
return vec4<f32>(0.0, 1.0, 0.0, 1.0);
})");
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
descriptor.cTargets[0].format = format;
- return device.CreateRenderPipeline2(&descriptor);
+ return device.CreateRenderPipeline(&descriptor);
}
};
diff --git a/src/tests/end2end/ShaderTests.cpp b/src/tests/end2end/ShaderTests.cpp
index bbdab96..380d39f 100644
--- a/src/tests/end2end/ShaderTests.cpp
+++ b/src/tests/end2end/ShaderTests.cpp
@@ -116,10 +116,10 @@
})";
wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, fragmentShader.c_str());
- utils::ComboRenderPipelineDescriptor2 rpDesc;
+ utils::ComboRenderPipelineDescriptor rpDesc;
rpDesc.vertex.module = vsModule;
rpDesc.cFragment.module = fsModule;
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&rpDesc);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&rpDesc);
}
// Tests that a vertex shader using struct function parameters and return values for shader stage
@@ -152,7 +152,7 @@
})";
wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, fragmentShader.c_str());
- utils::ComboRenderPipelineDescriptor2 rpDesc;
+ utils::ComboRenderPipelineDescriptor rpDesc;
rpDesc.vertex.module = vsModule;
rpDesc.cFragment.module = fsModule;
rpDesc.vertex.bufferCount = 1;
@@ -162,7 +162,7 @@
rpDesc.cAttributes[0].format = wgpu::VertexFormat::Float32x3;
rpDesc.cAttributes[1].shaderLocation = 1;
rpDesc.cAttributes[1].format = wgpu::VertexFormat::Float32x4;
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&rpDesc);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&rpDesc);
}
// Tests that shaders using struct function parameters and return values for shader stage I/O
@@ -200,7 +200,7 @@
})";
wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, fragmentShader.c_str());
- utils::ComboRenderPipelineDescriptor2 rpDesc;
+ utils::ComboRenderPipelineDescriptor rpDesc;
rpDesc.vertex.module = vsModule;
rpDesc.cFragment.module = fsModule;
rpDesc.vertex.bufferCount = 1;
@@ -210,7 +210,7 @@
rpDesc.cAttributes[0].format = wgpu::VertexFormat::Float32x3;
rpDesc.cAttributes[1].shaderLocation = 1;
rpDesc.cAttributes[1].format = wgpu::VertexFormat::Float32x4;
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&rpDesc);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&rpDesc);
}
// Tests that shaders I/O structs that us compatible locations but are not sorted by hand can link.
@@ -247,7 +247,7 @@
})";
wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, fragmentShader.c_str());
- utils::ComboRenderPipelineDescriptor2 rpDesc;
+ utils::ComboRenderPipelineDescriptor rpDesc;
rpDesc.vertex.module = vsModule;
rpDesc.cFragment.module = fsModule;
rpDesc.vertex.bufferCount = 1;
@@ -257,7 +257,7 @@
rpDesc.cAttributes[0].format = wgpu::VertexFormat::Float32x3;
rpDesc.cAttributes[1].shaderLocation = 1;
rpDesc.cAttributes[1].format = wgpu::VertexFormat::Float32x4;
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&rpDesc);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&rpDesc);
}
// Tests that shaders I/O structs can be shared between vertex and fragment shaders.
@@ -290,7 +290,7 @@
})";
wgpu::ShaderModule shaderModule = utils::CreateShaderModule(device, shader.c_str());
- utils::ComboRenderPipelineDescriptor2 rpDesc;
+ utils::ComboRenderPipelineDescriptor rpDesc;
rpDesc.vertex.module = shaderModule;
rpDesc.vertex.entryPoint = "vertexMain";
rpDesc.cFragment.module = shaderModule;
@@ -302,7 +302,7 @@
rpDesc.cAttributes[0].format = wgpu::VertexFormat::Float32x3;
rpDesc.cAttributes[1].shaderLocation = 1;
rpDesc.cAttributes[1].format = wgpu::VertexFormat::Float32x4;
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&rpDesc);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&rpDesc);
}
DAWN_INSTANTIATE_TEST(ShaderTests,
diff --git a/src/tests/end2end/StorageTextureTests.cpp b/src/tests/end2end/StorageTextureTests.cpp
index e6a1744a..9c82c72 100644
--- a/src/tests/end2end/StorageTextureTests.cpp
+++ b/src/tests/end2end/StorageTextureTests.cpp
@@ -474,12 +474,12 @@
wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, vertexShader);
wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, fragmentShader);
- utils::ComboRenderPipelineDescriptor2 desc;
+ utils::ComboRenderPipelineDescriptor desc;
desc.vertex.module = vsModule;
desc.cFragment.module = fsModule;
desc.cTargets[0].format = kRenderAttachmentFormat;
desc.primitive.topology = wgpu::PrimitiveTopology::PointList;
- return device.CreateRenderPipeline2(&desc);
+ return device.CreateRenderPipeline(&desc);
}
void CheckDrawsGreen(const char* vertexShader,
diff --git a/src/tests/end2end/SwapChainValidationTests.cpp b/src/tests/end2end/SwapChainValidationTests.cpp
index 16c98f6..8eeaf4e 100644
--- a/src/tests/end2end/SwapChainValidationTests.cpp
+++ b/src/tests/end2end/SwapChainValidationTests.cpp
@@ -220,7 +220,7 @@
// Check that returned view is of the current format / usage / dimension / size / sample count
TEST_P(SwapChainValidationTests, ReturnedViewCharacteristics) {
- utils::ComboRenderPipelineDescriptor2 pipelineDesc;
+ utils::ComboRenderPipelineDescriptor pipelineDesc;
pipelineDesc.vertex.module = utils::CreateShaderModule(device, R"(
[[stage(vertex)]] fn main() -> [[builtin(position)]] vec4<f32> {
return vec4<f32>(0.0, 0.0, 0.0, 1.0);
@@ -235,7 +235,7 @@
// Validation will check that the format of the view matches this format.
pipelineDesc.cTargets[0].format = wgpu::TextureFormat::BGRA8Unorm;
pipelineDesc.cTargets[1].format = wgpu::TextureFormat::R8Unorm;
- device.CreateRenderPipeline2(&pipelineDesc);
+ device.CreateRenderPipeline(&pipelineDesc);
// Create a second texture to be used as render pass attachment. Validation will check that the
// size of the view matches the size of this texture.
diff --git a/src/tests/end2end/TextureFormatTests.cpp b/src/tests/end2end/TextureFormatTests.cpp
index 8899e39..59fa6df 100644
--- a/src/tests/end2end/TextureFormatTests.cpp
+++ b/src/tests/end2end/TextureFormatTests.cpp
@@ -140,7 +140,7 @@
// bindgroup and output its decompressed values to the render target.
wgpu::RenderPipeline CreateSamplePipeline(FormatTestInfo sampleFormatInfo,
FormatTestInfo renderFormatInfo) {
- utils::ComboRenderPipelineDescriptor2 desc;
+ utils::ComboRenderPipelineDescriptor desc;
wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"(
[[stage(vertex)]]
@@ -174,7 +174,7 @@
desc.cFragment.module = fsModule;
desc.cTargets[0].format = renderFormatInfo.format;
- return device.CreateRenderPipeline2(&desc);
+ return device.CreateRenderPipeline(&desc);
}
// The sampling test uploads the sample data in a texture with the sampleFormatInfo.format.
diff --git a/src/tests/end2end/TextureSubresourceTests.cpp b/src/tests/end2end/TextureSubresourceTests.cpp
index 3f37b0f..e585d0b 100644
--- a/src/tests/end2end/TextureSubresourceTests.cpp
+++ b/src/tests/end2end/TextureSubresourceTests.cpp
@@ -65,13 +65,13 @@
return vec4<f32>(1.0, 0.0, 0.0, 1.0);
})");
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
descriptor.primitive.topology = wgpu::PrimitiveTopology::TriangleList;
descriptor.cTargets[0].format = kFormat;
- wgpu::RenderPipeline rp = device.CreateRenderPipeline2(&descriptor);
+ wgpu::RenderPipeline rp = device.CreateRenderPipeline(&descriptor);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
@@ -109,7 +109,7 @@
return textureSample(tex, samp, FragCoord.xy / vec2<f32>(4.0, 4.0));
})");
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
descriptor.primitive.topology = wgpu::PrimitiveTopology::TriangleList;
@@ -117,7 +117,7 @@
wgpu::Sampler sampler = device.CreateSampler();
- wgpu::RenderPipeline rp = device.CreateRenderPipeline2(&descriptor);
+ wgpu::RenderPipeline rp = device.CreateRenderPipeline(&descriptor);
wgpu::BindGroupLayout bgl = rp.GetBindGroupLayout(0);
wgpu::BindGroup bindGroup =
utils::MakeBindGroup(device, bgl, {{0, sampler}, {1, samplerView}});
diff --git a/src/tests/end2end/TextureViewTests.cpp b/src/tests/end2end/TextureViewTests.cpp
index 1b137f7..229c862 100644
--- a/src/tests/end2end/TextureViewTests.cpp
+++ b/src/tests/end2end/TextureViewTests.cpp
@@ -170,12 +170,12 @@
void Verify(const wgpu::TextureView& textureView, const char* fragmentShader, int expected) {
wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, fragmentShader);
- utils::ComboRenderPipelineDescriptor2 textureDescriptor;
+ utils::ComboRenderPipelineDescriptor textureDescriptor;
textureDescriptor.vertex.module = mVSModule;
textureDescriptor.cFragment.module = fsModule;
textureDescriptor.cTargets[0].format = mRenderPass.colorFormat;
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&textureDescriptor);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&textureDescriptor);
wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
{{0, mSampler}, {1, textureView}});
@@ -503,12 +503,12 @@
wgpu::ShaderModule oneColorFsModule =
utils::CreateShaderModule(device, oneColorFragmentShader);
- utils::ComboRenderPipelineDescriptor2 pipelineDescriptor;
+ utils::ComboRenderPipelineDescriptor pipelineDescriptor;
pipelineDescriptor.vertex.module = vsModule;
pipelineDescriptor.cFragment.module = oneColorFsModule;
pipelineDescriptor.cTargets[0].format = kDefaultFormat;
- wgpu::RenderPipeline oneColorPipeline = device.CreateRenderPipeline2(&pipelineDescriptor);
+ wgpu::RenderPipeline oneColorPipeline = device.CreateRenderPipeline(&pipelineDescriptor);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
{
diff --git a/src/tests/end2end/TextureZeroInitTests.cpp b/src/tests/end2end/TextureZeroInitTests.cpp
index 2459ce1..938c9ec 100644
--- a/src/tests/end2end/TextureZeroInitTests.cpp
+++ b/src/tests/end2end/TextureZeroInitTests.cpp
@@ -66,7 +66,7 @@
return descriptor;
}
wgpu::RenderPipeline CreatePipelineForTest(float depth = 0.f) {
- utils::ComboRenderPipelineDescriptor2 pipelineDescriptor;
+ utils::ComboRenderPipelineDescriptor pipelineDescriptor;
pipelineDescriptor.vertex.module = CreateBasicVertexShaderForTest(depth);
const char* fs = R"(
;
@@ -79,7 +79,7 @@
depthStencil->depthCompare = wgpu::CompareFunction::Equal;
depthStencil->stencilFront.compare = wgpu::CompareFunction::Equal;
- return device.CreateRenderPipeline2(&pipelineDescriptor);
+ return device.CreateRenderPipeline(&pipelineDescriptor);
}
wgpu::ShaderModule CreateBasicVertexShaderForTest(float depth = 0.f) {
std::string source = R"(
@@ -857,11 +857,11 @@
wgpu::Texture renderTexture = device.CreateTexture(&renderTextureDescriptor);
// Create render pipeline
- utils::ComboRenderPipelineDescriptor2 renderPipelineDescriptor;
+ utils::ComboRenderPipelineDescriptor renderPipelineDescriptor;
renderPipelineDescriptor.cTargets[0].format = kColorFormat;
renderPipelineDescriptor.vertex.module = CreateBasicVertexShaderForTest();
renderPipelineDescriptor.cFragment.module = CreateSampledTextureFragmentShaderForTest();
- wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline2(&renderPipelineDescriptor);
+ wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline(&renderPipelineDescriptor);
// Create bindgroup
wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, renderPipeline.GetBindGroupLayout(0),
@@ -916,11 +916,11 @@
wgpu::TextureView sampleView = texture.CreateView(&viewDesc);
// Create render pipeline
- utils::ComboRenderPipelineDescriptor2 renderPipelineDescriptor;
+ utils::ComboRenderPipelineDescriptor renderPipelineDescriptor;
renderPipelineDescriptor.cTargets[0].format = wgpu::TextureFormat::RGBA8Unorm;
renderPipelineDescriptor.vertex.module = CreateBasicVertexShaderForTest();
renderPipelineDescriptor.cFragment.module = CreateSampledTextureFragmentShaderForTest();
- wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline2(&renderPipelineDescriptor);
+ wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline(&renderPipelineDescriptor);
wgpu::BindGroup bindGroup =
utils::MakeBindGroup(device, renderPipeline.GetBindGroupLayout(0), {{0, sampleView}});
@@ -1142,11 +1142,11 @@
EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commands));
// Create render pipeline
- utils::ComboRenderPipelineDescriptor2 renderPipelineDescriptor;
+ utils::ComboRenderPipelineDescriptor renderPipelineDescriptor;
renderPipelineDescriptor.vertex.module = CreateBasicVertexShaderForTest();
renderPipelineDescriptor.cFragment.module = CreateSampledTextureFragmentShaderForTest();
renderPipelineDescriptor.cTargets[0].format = kColorFormat;
- wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline2(&renderPipelineDescriptor);
+ wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline(&renderPipelineDescriptor);
// Create bindgroup
wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, renderPipeline.GetBindGroupLayout(0),
@@ -1288,11 +1288,11 @@
EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commands));
// Create render pipeline
- utils::ComboRenderPipelineDescriptor2 renderPipelineDescriptor;
+ utils::ComboRenderPipelineDescriptor renderPipelineDescriptor;
renderPipelineDescriptor.vertex.module = CreateBasicVertexShaderForTest();
renderPipelineDescriptor.cFragment.module = CreateSampledTextureFragmentShaderForTest();
renderPipelineDescriptor.cTargets[0].format = kColorFormat;
- wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline2(&renderPipelineDescriptor);
+ wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline(&renderPipelineDescriptor);
// Create bindgroup
wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, renderPipeline.GetBindGroupLayout(0),
@@ -1365,11 +1365,11 @@
EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commands));
// Create render pipeline
- utils::ComboRenderPipelineDescriptor2 renderPipelineDescriptor;
+ utils::ComboRenderPipelineDescriptor renderPipelineDescriptor;
renderPipelineDescriptor.vertex.module = CreateBasicVertexShaderForTest();
renderPipelineDescriptor.cFragment.module = CreateSampledTextureFragmentShaderForTest();
renderPipelineDescriptor.cTargets[0].format = kColorFormat;
- wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline2(&renderPipelineDescriptor);
+ wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline(&renderPipelineDescriptor);
// Only sample from the uninitialized first layer.
wgpu::TextureViewDescriptor textureViewDescriptor;
@@ -1789,12 +1789,12 @@
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
{
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
- utils::ComboRenderPipelineDescriptor2 renderPipelineDescriptor;
+ utils::ComboRenderPipelineDescriptor renderPipelineDescriptor;
renderPipelineDescriptor.cTargets[0].format = kColorFormat;
renderPipelineDescriptor.vertex.module = CreateBasicVertexShaderForTest();
renderPipelineDescriptor.cFragment.module = CreateSampledTextureFragmentShaderForTest();
wgpu::RenderPipeline renderPipeline =
- device.CreateRenderPipeline2(&renderPipelineDescriptor);
+ device.CreateRenderPipeline(&renderPipelineDescriptor);
pass.SetPipeline(renderPipeline);
wgpu::TextureViewDescriptor textureViewDescriptor = CreateTextureViewDescriptor(
diff --git a/src/tests/end2end/VertexBufferRobustnessTests.cpp b/src/tests/end2end/VertexBufferRobustnessTests.cpp
index 1bc99ee..7d49b05 100644
--- a/src/tests/end2end/VertexBufferRobustnessTests.cpp
+++ b/src/tests/end2end/VertexBufferRobustnessTests.cpp
@@ -63,7 +63,7 @@
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1);
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
descriptor.primitive.topology = wgpu::PrimitiveTopology::PointList;
@@ -72,7 +72,7 @@
descriptor.cTargets[0].format = renderPass.colorFormat;
renderPass.renderPassInfo.cColorAttachments[0].clearColor = {0, 0, 0, 1};
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&descriptor);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
diff --git a/src/tests/end2end/VertexFormatTests.cpp b/src/tests/end2end/VertexFormatTests.cpp
index 2d2a6a5..2e0ecc3 100644
--- a/src/tests/end2end/VertexFormatTests.cpp
+++ b/src/tests/end2end/VertexFormatTests.cpp
@@ -362,7 +362,7 @@
strideBytes += (4 - strideBytes % 4);
}
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
descriptor.vertex.bufferCount = 1;
@@ -371,7 +371,7 @@
descriptor.cAttributes[0].format = format;
descriptor.cTargets[0].format = renderPass.colorFormat;
- return device.CreateRenderPipeline2(&descriptor);
+ return device.CreateRenderPipeline(&descriptor);
}
template <typename VertexType, typename ExpectedType>
diff --git a/src/tests/end2end/VertexStateTests.cpp b/src/tests/end2end/VertexStateTests.cpp
index 36b9fd8..09f7f02 100644
--- a/src/tests/end2end/VertexStateTests.cpp
+++ b/src/tests/end2end/VertexStateTests.cpp
@@ -66,7 +66,7 @@
VertexFormat format;
InputStepMode step;
};
- wgpu::RenderPipeline MakeTestPipeline(const wgpu::VertexStateDescriptor& vertexState,
+ wgpu::RenderPipeline MakeTestPipeline(const utils::ComboVertexStateDescriptor& vertexState,
int multiplier,
const std::vector<ShaderTestSpec>& testSpec) {
std::ostringstream vs;
@@ -144,14 +144,14 @@
}
)");
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
descriptor.vertex.bufferCount = vertexState.vertexBufferCount;
- descriptor.vertex.buffers = vertexState.vertexBuffers;
+ descriptor.vertex.buffers = &vertexState.cVertexBuffers[0];
descriptor.cTargets[0].format = renderPass.colorFormat;
- return device.CreateRenderPipeline2(&descriptor);
+ return device.CreateRenderPipeline(&descriptor);
}
struct VertexAttributeSpec {
@@ -580,7 +580,7 @@
wgpu::Buffer vertexBuffer =
utils::CreateBufferFromData(device, &data, sizeof(data), wgpu::BufferUsage::Vertex);
- utils::ComboRenderPipelineDescriptor2 pipelineDesc;
+ utils::ComboRenderPipelineDescriptor pipelineDesc;
pipelineDesc.vertex.module = utils::CreateShaderModule(device, R"(
struct VertexIn {
[[location(0)]] attr0 : vec4<f32>;
@@ -623,7 +623,7 @@
pipelineDesc.cTargets[0].format = renderPass.colorFormat;
pipelineDesc.primitive.topology = wgpu::PrimitiveTopology::PointList;
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&pipelineDesc);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDesc);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
@@ -668,14 +668,14 @@
return vec4<f32>(0.0, 1.0, 0.0, 1.0);
})");
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
descriptor.primitive.topology = wgpu::PrimitiveTopology::PointList;
descriptor.vertex.bufferCount = 0;
descriptor.vertex.buffers = nullptr;
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&descriptor);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
{
diff --git a/src/tests/end2end/ViewportOrientationTests.cpp b/src/tests/end2end/ViewportOrientationTests.cpp
index 2f62f42..284e2d8 100644
--- a/src/tests/end2end/ViewportOrientationTests.cpp
+++ b/src/tests/end2end/ViewportOrientationTests.cpp
@@ -33,13 +33,13 @@
return vec4<f32>(0.0, 1.0, 0.0, 1.0);
})");
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
descriptor.primitive.topology = wgpu::PrimitiveTopology::PointList;
descriptor.cTargets[0].format = renderPass.colorFormat;
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&descriptor);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
{
diff --git a/src/tests/end2end/ViewportTests.cpp b/src/tests/end2end/ViewportTests.cpp
index 68bb1f4..4ac203a 100644
--- a/src/tests/end2end/ViewportTests.cpp
+++ b/src/tests/end2end/ViewportTests.cpp
@@ -57,11 +57,11 @@
uint32_t height,
bool doViewportCall = true) {
// Create a pipeline that will draw a white quad.
- utils::ComboRenderPipelineDescriptor2 pipelineDesc;
+ utils::ComboRenderPipelineDescriptor pipelineDesc;
pipelineDesc.vertex.module = mQuadVS;
pipelineDesc.cFragment.module = mQuadFS;
pipelineDesc.cTargets[0].format = wgpu::TextureFormat::RGBA8Unorm;
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&pipelineDesc);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDesc);
// Render the quad with the viewport call.
utils::BasicRenderPass rp = utils::CreateBasicRenderPass(device, kWidth, kHeight);
@@ -91,7 +91,7 @@
void TestViewportDepth(float minDepth, float maxDepth, bool doViewportCall = true) {
// Create a pipeline drawing 3 points at depth 1.0, 0.5 and 0.0.
- utils::ComboRenderPipelineDescriptor2 pipelineDesc;
+ utils::ComboRenderPipelineDescriptor pipelineDesc;
pipelineDesc.vertex.module = utils::CreateShaderModule(device, R"(
let points : array<vec3<f32>, 3> = array<vec3<f32>, 3>(
vec3<f32>(-0.9, 0.0, 1.0),
@@ -108,7 +108,7 @@
wgpu::DepthStencilState* depthStencil =
pipelineDesc.EnableDepthStencil(wgpu::TextureFormat::Depth32Float);
depthStencil->depthWriteEnabled = true;
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&pipelineDesc);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDesc);
// Create the texture that will store the post-viewport-transform depth.
wgpu::TextureDescriptor depthDesc;
@@ -182,11 +182,11 @@
// Test that a draw with an empty viewport doesn't draw anything.
TEST_P(ViewportTest, EmptyViewport) {
- utils::ComboRenderPipelineDescriptor2 pipelineDescriptor;
+ utils::ComboRenderPipelineDescriptor pipelineDescriptor;
pipelineDescriptor.cTargets[0].format = wgpu::TextureFormat::RGBA8Unorm;
pipelineDescriptor.vertex.module = mQuadVS;
pipelineDescriptor.cFragment.module = mQuadFS;
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&pipelineDescriptor);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDescriptor);
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 1, 1);
diff --git a/src/tests/perf_tests/DrawCallPerf.cpp b/src/tests/perf_tests/DrawCallPerf.cpp
index 8875e3b..74e5f37 100644
--- a/src/tests/perf_tests/DrawCallPerf.cpp
+++ b/src/tests/perf_tests/DrawCallPerf.cpp
@@ -347,7 +347,7 @@
}
// Setup the base render pipeline descriptor.
- utils::ComboRenderPipelineDescriptor2 renderPipelineDesc;
+ utils::ComboRenderPipelineDescriptor renderPipelineDesc;
renderPipelineDesc.vertex.bufferCount = 1;
renderPipelineDesc.cBuffers[0].arrayStride = 4 * sizeof(float);
renderPipelineDesc.cBuffers[0].attributeCount = 1;
@@ -369,7 +369,7 @@
renderPipelineDesc.layout = pipelineLayout;
renderPipelineDesc.vertex.module = vsModule;
renderPipelineDesc.cFragment.module = fsModule;
- mPipelines[0] = device.CreateRenderPipeline2(&renderPipelineDesc);
+ mPipelines[0] = device.CreateRenderPipeline(&renderPipelineDesc);
// If the test is using a dynamic pipeline, create the second pipeline.
if (GetParam().pipelineType == Pipeline::Dynamic) {
@@ -396,7 +396,7 @@
// Create the pipeline.
renderPipelineDesc.layout = pipelineLayout;
renderPipelineDesc.cFragment.module = fsModule;
- mPipelines[1] = device.CreateRenderPipeline2(&renderPipelineDesc);
+ mPipelines[1] = device.CreateRenderPipeline(&renderPipelineDesc);
// Create the buffer and bind group to bind to the constant bind group layout slot.
constexpr float kConstantData[] = {0.01, 0.02, 0.03};
diff --git a/src/tests/perf_tests/SubresourceTrackingPerf.cpp b/src/tests/perf_tests/SubresourceTrackingPerf.cpp
index 8b65ba4..c238a49 100644
--- a/src/tests/perf_tests/SubresourceTrackingPerf.cpp
+++ b/src/tests/perf_tests/SubresourceTrackingPerf.cpp
@@ -68,7 +68,7 @@
uploadTexDesc.usage = wgpu::TextureUsage::CopySrc;
mUploadTexture = device.CreateTexture(&uploadTexDesc);
- utils::ComboRenderPipelineDescriptor2 pipelineDesc;
+ utils::ComboRenderPipelineDescriptor pipelineDesc;
pipelineDesc.vertex.module = utils::CreateShaderModule(device, R"(
[[stage(vertex)]] fn main() -> [[builtin(position)]] vec4<f32> {
return vec4<f32>(1.0, 0.0, 0.0, 1.0);
@@ -81,7 +81,7 @@
return vec4<f32>(1.0, 0.0, 0.0, 1.0);
}
)");
- mPipeline = device.CreateRenderPipeline2(&pipelineDesc);
+ mPipeline = device.CreateRenderPipeline(&pipelineDesc);
}
private:
diff --git a/src/tests/unittests/validation/BindGroupValidationTests.cpp b/src/tests/unittests/validation/BindGroupValidationTests.cpp
index f7ca6b8..6a8b6de 100644
--- a/src/tests/unittests/validation/BindGroupValidationTests.cpp
+++ b/src/tests/unittests/validation/BindGroupValidationTests.cpp
@@ -1101,13 +1101,13 @@
[[stage(fragment)]] fn main() {
})");
- utils::ComboRenderPipelineDescriptor2 pipelineDescriptor;
+ utils::ComboRenderPipelineDescriptor pipelineDescriptor;
pipelineDescriptor.vertex.module = vsModule;
pipelineDescriptor.cFragment.module = fsModule;
wgpu::PipelineLayout pipelineLayout =
utils::MakeBasicPipelineLayout(device, &mBindGroupLayout);
pipelineDescriptor.layout = pipelineLayout;
- return device.CreateRenderPipeline2(&pipelineDescriptor);
+ return device.CreateRenderPipeline(&pipelineDescriptor);
}
wgpu::ComputePipeline CreateComputePipeline() {
@@ -1561,11 +1561,11 @@
wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, ss.str().c_str());
- utils::ComboRenderPipelineDescriptor2 pipelineDescriptor;
+ utils::ComboRenderPipelineDescriptor pipelineDescriptor;
pipelineDescriptor.vertex.module = mVsModule;
pipelineDescriptor.cFragment.module = fsModule;
pipelineDescriptor.layout = pipelineLayout;
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&pipelineDescriptor);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDescriptor);
return std::make_tuple(bindGroupLayouts, pipeline);
}
@@ -1700,12 +1700,12 @@
wgpu::PipelineLayoutDescriptor descriptor;
descriptor.bindGroupLayoutCount = bindGroupLayout.size();
descriptor.bindGroupLayouts = bindGroupLayout.data();
- utils::ComboRenderPipelineDescriptor2 pipelineDescriptor;
+ utils::ComboRenderPipelineDescriptor pipelineDescriptor;
pipelineDescriptor.vertex.module = vsModule;
pipelineDescriptor.cFragment.module = fsModule;
wgpu::PipelineLayout pipelineLayout = device.CreatePipelineLayout(&descriptor);
pipelineDescriptor.layout = pipelineLayout;
- return device.CreateRenderPipeline2(&pipelineDescriptor);
+ return device.CreateRenderPipeline(&pipelineDescriptor);
}
wgpu::RenderPipeline CreateRenderPipeline(std::vector<wgpu::BindGroupLayout> bindGroupLayouts) {
@@ -2070,13 +2070,13 @@
wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, fragmentSource);
- utils::ComboRenderPipelineDescriptor2 pipelineDescriptor;
+ utils::ComboRenderPipelineDescriptor pipelineDescriptor;
pipelineDescriptor.vertex.module = vsModule;
pipelineDescriptor.cFragment.module = fsModule;
wgpu::PipelineLayout pipelineLayout =
utils::MakeBasicPipelineLayout(device, bindGroupLayout);
pipelineDescriptor.layout = pipelineLayout;
- return device.CreateRenderPipeline2(&pipelineDescriptor);
+ return device.CreateRenderPipeline(&pipelineDescriptor);
}
};
diff --git a/src/tests/unittests/validation/DrawIndirectValidationTests.cpp b/src/tests/unittests/validation/DrawIndirectValidationTests.cpp
index edb73a1..1e70fb9 100644
--- a/src/tests/unittests/validation/DrawIndirectValidationTests.cpp
+++ b/src/tests/unittests/validation/DrawIndirectValidationTests.cpp
@@ -36,12 +36,12 @@
// Set up render pipeline
wgpu::PipelineLayout pipelineLayout = utils::MakeBasicPipelineLayout(device, nullptr);
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.layout = pipelineLayout;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
- pipeline = device.CreateRenderPipeline2(&descriptor);
+ pipeline = device.CreateRenderPipeline(&descriptor);
}
void ValidateExpectation(wgpu::CommandEncoder encoder, utils::Expectation expectation) {
diff --git a/src/tests/unittests/validation/GetBindGroupLayoutValidationTests.cpp b/src/tests/unittests/validation/GetBindGroupLayoutValidationTests.cpp
index 95ee2cd..f673148 100644
--- a/src/tests/unittests/validation/GetBindGroupLayoutValidationTests.cpp
+++ b/src/tests/unittests/validation/GetBindGroupLayoutValidationTests.cpp
@@ -27,12 +27,12 @@
wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, shader);
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.layout = nullptr;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
- return device.CreateRenderPipeline2(&descriptor);
+ return device.CreateRenderPipeline(&descriptor);
}
};
@@ -73,12 +73,12 @@
var pos_s : mat4x4<f32> = storage3.pos;
})");
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.layout = nullptr;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&descriptor);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
// The same value is returned for the same index.
EXPECT_EQ(pipeline.GetBindGroupLayout(0).Get(), pipeline.GetBindGroupLayout(0).Get());
@@ -491,12 +491,12 @@
var pos : vec4<f32> = uniforms.pos;
})");
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.layout = nullptr;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
- device.CreateRenderPipeline2(&descriptor);
+ device.CreateRenderPipeline(&descriptor);
}
// Test that minBufferSize is set on the BGL and that the max of the min buffer sizes is used.
@@ -563,14 +563,14 @@
binding.buffer.minBindingSize = 64;
wgpu::BindGroupLayout bgl64 = device.CreateBindGroupLayout(&desc);
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.layout = nullptr;
// Check with both stages using 4 bytes.
{
descriptor.vertex.module = vsModule4;
descriptor.cFragment.module = fsModule4;
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&descriptor);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
EXPECT_EQ(pipeline.GetBindGroupLayout(0).Get(), bgl4.Get());
}
@@ -578,7 +578,7 @@
{
descriptor.vertex.module = vsModule64;
descriptor.cFragment.module = fsModule4;
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&descriptor);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
EXPECT_EQ(pipeline.GetBindGroupLayout(0).Get(), bgl64.Get());
}
@@ -586,7 +586,7 @@
{
descriptor.vertex.module = vsModule4;
descriptor.cFragment.module = fsModule64;
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&descriptor);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
EXPECT_EQ(pipeline.GetBindGroupLayout(0).Get(), bgl64.Get());
}
}
@@ -629,14 +629,14 @@
desc.entryCount = 1;
desc.entries = &binding;
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.layout = nullptr;
// Check with only the vertex shader using the sampler
{
descriptor.vertex.module = vsModuleSampler;
descriptor.cFragment.module = fsModuleNoSampler;
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&descriptor);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
binding.visibility = wgpu::ShaderStage::Vertex;
EXPECT_EQ(pipeline.GetBindGroupLayout(0).Get(), device.CreateBindGroupLayout(&desc).Get());
@@ -646,7 +646,7 @@
{
descriptor.vertex.module = vsModuleNoSampler;
descriptor.cFragment.module = fsModuleSampler;
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&descriptor);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
binding.visibility = wgpu::ShaderStage::Fragment;
EXPECT_EQ(pipeline.GetBindGroupLayout(0).Get(), device.CreateBindGroupLayout(&desc).Get());
@@ -656,7 +656,7 @@
{
descriptor.vertex.module = vsModuleSampler;
descriptor.cFragment.module = fsModuleSampler;
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&descriptor);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
binding.visibility = wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Vertex;
EXPECT_EQ(pipeline.GetBindGroupLayout(0).Get(), device.CreateBindGroupLayout(&desc).Get());
@@ -686,12 +686,12 @@
var pos : vec4<f32> = ssbo.pos;
})");
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.layout = nullptr;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
- ASSERT_DEVICE_ERROR(device.CreateRenderPipeline2(&descriptor));
+ ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
}
// Test it is invalid to have conflicting binding texture multisampling in the shaders.
@@ -711,12 +711,12 @@
textureDimensions(myTexture);
})");
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.layout = nullptr;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
- ASSERT_DEVICE_ERROR(device.CreateRenderPipeline2(&descriptor));
+ ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
}
// Test it is invalid to have conflicting binding texture dimension in the shaders.
@@ -736,12 +736,12 @@
textureDimensions(myTexture);
})");
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.layout = nullptr;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
- ASSERT_DEVICE_ERROR(device.CreateRenderPipeline2(&descriptor));
+ ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
}
// Test it is invalid to have conflicting binding texture component type in the shaders.
@@ -761,12 +761,12 @@
textureDimensions(myTexture);
})");
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.layout = nullptr;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
- ASSERT_DEVICE_ERROR(device.CreateRenderPipeline2(&descriptor));
+ ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
}
// Test it is an error to query an out of range bind group layout.
@@ -853,12 +853,12 @@
[[stage(fragment)]] fn main() {
})");
- utils::ComboRenderPipelineDescriptor2 pipelineDesc;
+ utils::ComboRenderPipelineDescriptor pipelineDesc;
pipelineDesc.layout = pipelineLayout;
pipelineDesc.vertex.module = vsModule;
pipelineDesc.cFragment.module = fsModule;
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&pipelineDesc);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDesc);
EXPECT_EQ(pipeline.GetBindGroupLayout(0).Get(), bindGroupLayout.Get());
diff --git a/src/tests/unittests/validation/IndexBufferValidationTests.cpp b/src/tests/unittests/validation/IndexBufferValidationTests.cpp
index fd23ce5..27f7b21 100644
--- a/src/tests/unittests/validation/IndexBufferValidationTests.cpp
+++ b/src/tests/unittests/validation/IndexBufferValidationTests.cpp
@@ -32,14 +32,14 @@
return vec4<f32>(0.0, 1.0, 0.0, 1.0);
})");
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
descriptor.primitive.topology = primitiveTopology;
descriptor.primitive.stripIndexFormat = format;
descriptor.cTargets[0].format = wgpu::TextureFormat::RGBA8Unorm;
- return device.CreateRenderPipeline2(&descriptor);
+ return device.CreateRenderPipeline(&descriptor);
}
};
diff --git a/src/tests/unittests/validation/MinimumBufferSizeValidationTests.cpp b/src/tests/unittests/validation/MinimumBufferSizeValidationTests.cpp
index 7338045..de4ec17 100644
--- a/src/tests/unittests/validation/MinimumBufferSizeValidationTests.cpp
+++ b/src/tests/unittests/validation/MinimumBufferSizeValidationTests.cpp
@@ -192,7 +192,7 @@
wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, fragShader.c_str());
- utils::ComboRenderPipelineDescriptor2 pipelineDescriptor;
+ utils::ComboRenderPipelineDescriptor pipelineDescriptor;
pipelineDescriptor.vertex.module = vsModule;
pipelineDescriptor.cFragment.module = fsModule;
pipelineDescriptor.layout = nullptr;
@@ -203,7 +203,7 @@
pipelineDescriptor.layout = device.CreatePipelineLayout(&descriptor);
}
- return device.CreateRenderPipeline2(&pipelineDescriptor);
+ return device.CreateRenderPipeline(&pipelineDescriptor);
}
// Creates render pipeline with default layout
diff --git a/src/tests/unittests/validation/QueueSubmitValidationTests.cpp b/src/tests/unittests/validation/QueueSubmitValidationTests.cpp
index cff2c82..3969252 100644
--- a/src/tests/unittests/validation/QueueSubmitValidationTests.cpp
+++ b/src/tests/unittests/validation/QueueSubmitValidationTests.cpp
@@ -184,7 +184,7 @@
return vec4<f32>(0.0, 1.0, 0.0, 1.0);
})");
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
device.CreateRenderPipelineAsync(&descriptor, callback, &callbackData);
diff --git a/src/tests/unittests/validation/RenderBundleValidationTests.cpp b/src/tests/unittests/validation/RenderBundleValidationTests.cpp
index c5984e7..11277b2 100644
--- a/src/tests/unittests/validation/RenderBundleValidationTests.cpp
+++ b/src/tests/unittests/validation/RenderBundleValidationTests.cpp
@@ -66,9 +66,9 @@
pipelineLayout = device.CreatePipelineLayout(&pipelineLayoutDesc);
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
InitializeRenderPipelineDescriptor(&descriptor);
- pipeline = device.CreateRenderPipeline2(&descriptor);
+ pipeline = device.CreateRenderPipeline(&descriptor);
float data[8];
wgpu::Buffer buffer = utils::CreateBufferFromData(device, data, 8 * sizeof(float),
@@ -98,7 +98,7 @@
{1, vertexStorageBuffer, 0, sizeof(kVertices)}});
}
- void InitializeRenderPipelineDescriptor(utils::ComboRenderPipelineDescriptor2* descriptor) {
+ void InitializeRenderPipelineDescriptor(utils::ComboRenderPipelineDescriptor* descriptor) {
descriptor->layout = pipelineLayout;
descriptor->vertex.module = vsModule;
descriptor->cFragment.module = fsModule;
@@ -729,7 +729,7 @@
renderBundleDesc.cColorFormats[1] = wgpu::TextureFormat::RG16Float;
renderBundleDesc.cColorFormats[2] = wgpu::TextureFormat::R16Sint;
- auto SetupRenderPipelineDescForTest = [this](utils::ComboRenderPipelineDescriptor2* desc) {
+ auto SetupRenderPipelineDescForTest = [this](utils::ComboRenderPipelineDescriptor* desc) {
InitializeRenderPipelineDescriptor(desc);
desc->cFragment.targetCount = 3;
desc->cTargets[0].format = wgpu::TextureFormat::RGBA8Unorm;
@@ -739,38 +739,38 @@
// Test the success case.
{
- utils::ComboRenderPipelineDescriptor2 desc;
+ utils::ComboRenderPipelineDescriptor desc;
SetupRenderPipelineDescForTest(&desc);
wgpu::RenderBundleEncoder renderBundleEncoder =
device.CreateRenderBundleEncoder(&renderBundleDesc);
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&desc);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
renderBundleEncoder.SetPipeline(pipeline);
renderBundleEncoder.Finish();
}
// Test the failure case for mismatched format types.
{
- utils::ComboRenderPipelineDescriptor2 desc;
+ utils::ComboRenderPipelineDescriptor desc;
SetupRenderPipelineDescForTest(&desc);
desc.cTargets[1].format = wgpu::TextureFormat::RGBA8Unorm;
wgpu::RenderBundleEncoder renderBundleEncoder =
device.CreateRenderBundleEncoder(&renderBundleDesc);
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&desc);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
renderBundleEncoder.SetPipeline(pipeline);
ASSERT_DEVICE_ERROR(renderBundleEncoder.Finish());
}
// Test the failure case for missing format
{
- utils::ComboRenderPipelineDescriptor2 desc;
+ utils::ComboRenderPipelineDescriptor desc;
SetupRenderPipelineDescForTest(&desc);
desc.cFragment.targetCount = 2;
wgpu::RenderBundleEncoder renderBundleEncoder =
device.CreateRenderBundleEncoder(&renderBundleDesc);
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&desc);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
renderBundleEncoder.SetPipeline(pipeline);
ASSERT_DEVICE_ERROR(renderBundleEncoder.Finish());
}
@@ -783,7 +783,7 @@
renderBundleDesc.cColorFormats[0] = wgpu::TextureFormat::RGBA8Unorm;
renderBundleDesc.depthStencilFormat = wgpu::TextureFormat::Depth24PlusStencil8;
- auto SetupRenderPipelineDescForTest = [this](utils::ComboRenderPipelineDescriptor2* desc) {
+ auto SetupRenderPipelineDescForTest = [this](utils::ComboRenderPipelineDescriptor* desc) {
InitializeRenderPipelineDescriptor(desc);
desc->cFragment.targetCount = 1;
desc->cTargets[0].format = wgpu::TextureFormat::RGBA8Unorm;
@@ -791,39 +791,39 @@
// Test the success case.
{
- utils::ComboRenderPipelineDescriptor2 desc;
+ utils::ComboRenderPipelineDescriptor desc;
SetupRenderPipelineDescForTest(&desc);
desc.EnableDepthStencil(wgpu::TextureFormat::Depth24PlusStencil8);
wgpu::RenderBundleEncoder renderBundleEncoder =
device.CreateRenderBundleEncoder(&renderBundleDesc);
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&desc);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
renderBundleEncoder.SetPipeline(pipeline);
renderBundleEncoder.Finish();
}
// Test the failure case for mismatched format.
{
- utils::ComboRenderPipelineDescriptor2 desc;
+ utils::ComboRenderPipelineDescriptor desc;
SetupRenderPipelineDescForTest(&desc);
desc.EnableDepthStencil(wgpu::TextureFormat::Depth24Plus);
wgpu::RenderBundleEncoder renderBundleEncoder =
device.CreateRenderBundleEncoder(&renderBundleDesc);
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&desc);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
renderBundleEncoder.SetPipeline(pipeline);
ASSERT_DEVICE_ERROR(renderBundleEncoder.Finish());
}
// Test the failure case for missing format.
{
- utils::ComboRenderPipelineDescriptor2 desc;
+ utils::ComboRenderPipelineDescriptor desc;
SetupRenderPipelineDescForTest(&desc);
desc.depthStencil = nullptr;
wgpu::RenderBundleEncoder renderBundleEncoder =
device.CreateRenderBundleEncoder(&renderBundleDesc);
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&desc);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
renderBundleEncoder.SetPipeline(pipeline);
ASSERT_DEVICE_ERROR(renderBundleEncoder.Finish());
}
@@ -836,7 +836,7 @@
renderBundleDesc.cColorFormats[0] = wgpu::TextureFormat::RGBA8Unorm;
renderBundleDesc.sampleCount = 4;
- utils::ComboRenderPipelineDescriptor2 renderPipelineDesc;
+ utils::ComboRenderPipelineDescriptor renderPipelineDesc;
InitializeRenderPipelineDescriptor(&renderPipelineDesc);
renderPipelineDesc.cFragment.targetCount = 1;
renderPipelineDesc.cTargets[0].format = wgpu::TextureFormat::RGBA8Unorm;
@@ -846,7 +846,7 @@
{
wgpu::RenderBundleEncoder renderBundleEncoder =
device.CreateRenderBundleEncoder(&renderBundleDesc);
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&renderPipelineDesc);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&renderPipelineDesc);
renderBundleEncoder.SetPipeline(pipeline);
renderBundleEncoder.Finish();
}
@@ -857,7 +857,7 @@
wgpu::RenderBundleEncoder renderBundleEncoder =
device.CreateRenderBundleEncoder(&renderBundleDesc);
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&renderPipelineDesc);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&renderPipelineDesc);
renderBundleEncoder.SetPipeline(pipeline);
ASSERT_DEVICE_ERROR(renderBundleEncoder.Finish());
}
diff --git a/src/tests/unittests/validation/RenderPipelineValidationTests.cpp b/src/tests/unittests/validation/RenderPipelineValidationTests.cpp
index ba23b63..37f156f 100644
--- a/src/tests/unittests/validation/RenderPipelineValidationTests.cpp
+++ b/src/tests/unittests/validation/RenderPipelineValidationTests.cpp
@@ -45,36 +45,11 @@
TEST_F(RenderPipelineValidationTest, CreationSuccess) {
{
// New format
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
- device.CreateRenderPipeline2(&descriptor);
- }
- {
- // Deprecated format
- utils::ComboRenderPipelineDescriptor descriptor(device);
- descriptor.vertexStage.module = vsModule;
- descriptor.cFragmentStage.module = fsModule;
-
- EXPECT_DEPRECATION_WARNING(device.CreateRenderPipeline(&descriptor));
- }
- {
- // Vertex input should be optional
- utils::ComboRenderPipelineDescriptor descriptor(device);
- descriptor.vertexStage.module = vsModule;
- descriptor.cFragmentStage.module = fsModule;
- descriptor.vertexState = nullptr;
-
- EXPECT_DEPRECATION_WARNING(device.CreateRenderPipeline(&descriptor));
- }
- {
- // Rasterization state should be optional
- utils::ComboRenderPipelineDescriptor descriptor(device);
- descriptor.vertexStage.module = vsModule;
- descriptor.cFragmentStage.module = fsModule;
- descriptor.rasterizationState = nullptr;
- EXPECT_DEPRECATION_WARNING(device.CreateRenderPipeline(&descriptor));
+ device.CreateRenderPipeline(&descriptor);
}
}
@@ -82,49 +57,49 @@
TEST_F(RenderPipelineValidationTest, DepthBiasParameterNotBeNaN) {
// Control case, depth bias parameters in ComboRenderPipeline default to 0 which is finite
{
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
descriptor.EnableDepthStencil();
- device.CreateRenderPipeline2(&descriptor);
+ device.CreateRenderPipeline(&descriptor);
}
// Infinite depth bias clamp is valid
{
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
wgpu::DepthStencilState* depthStencil = descriptor.EnableDepthStencil();
depthStencil->depthBiasClamp = INFINITY;
- device.CreateRenderPipeline2(&descriptor);
+ device.CreateRenderPipeline(&descriptor);
}
// NAN depth bias clamp is invalid
{
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
wgpu::DepthStencilState* depthStencil = descriptor.EnableDepthStencil();
depthStencil->depthBiasClamp = NAN;
- ASSERT_DEVICE_ERROR(device.CreateRenderPipeline2(&descriptor));
+ ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
}
// Infinite depth bias slope is valid
{
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
wgpu::DepthStencilState* depthStencil = descriptor.EnableDepthStencil();
depthStencil->depthBiasSlopeScale = INFINITY;
- device.CreateRenderPipeline2(&descriptor);
+ device.CreateRenderPipeline(&descriptor);
}
// NAN depth bias slope is invalid
{
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
wgpu::DepthStencilState* depthStencil = descriptor.EnableDepthStencil();
depthStencil->depthBiasSlopeScale = NAN;
- ASSERT_DEVICE_ERROR(device.CreateRenderPipeline2(&descriptor));
+ ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
}
}
@@ -132,21 +107,21 @@
TEST_F(RenderPipelineValidationTest, ColorTargetStateRequired) {
{
// This one succeeds because attachment 0 is the color attachment
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
descriptor.cFragment.targetCount = 1;
- device.CreateRenderPipeline2(&descriptor);
+ device.CreateRenderPipeline(&descriptor);
}
{ // Fail because lack of color target states (and depth/stencil state)
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
descriptor.cFragment.targetCount = 0;
- ASSERT_DEVICE_ERROR(device.CreateRenderPipeline2(&descriptor));
+ ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
}
}
@@ -154,22 +129,22 @@
TEST_F(RenderPipelineValidationTest, NonRenderableFormat) {
{
// Succeeds because RGBA8Unorm is renderable
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
descriptor.cTargets[0].format = wgpu::TextureFormat::RGBA8Unorm;
- device.CreateRenderPipeline2(&descriptor);
+ device.CreateRenderPipeline(&descriptor);
}
{
// Fails because RG11B10Ufloat is non-renderable
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
descriptor.cTargets[0].format = wgpu::TextureFormat::RG11B10Ufloat;
- ASSERT_DEVICE_ERROR(device.CreateRenderPipeline2(&descriptor));
+ ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
}
}
@@ -183,7 +158,7 @@
for (size_t i = 0; i < kNumTextureFormatBaseType; ++i) {
for (size_t j = 0; j < kNumTextureFormatBaseType; ++j) {
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cTargets[0].format = kColorFormats[j];
@@ -198,9 +173,9 @@
descriptor.cFragment.module = utils::CreateShaderModule(device, stream.str().c_str());
if (i == j) {
- device.CreateRenderPipeline2(&descriptor);
+ device.CreateRenderPipeline(&descriptor);
} else {
- ASSERT_DEVICE_ERROR(device.CreateRenderPipeline2(&descriptor));
+ ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
}
}
}
@@ -209,21 +184,21 @@
/// Tests that the sample count of the render pipeline must be valid.
TEST_F(RenderPipelineValidationTest, SampleCount) {
{
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
descriptor.multisample.count = 4;
- device.CreateRenderPipeline2(&descriptor);
+ device.CreateRenderPipeline(&descriptor);
}
{
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
descriptor.multisample.count = 3;
- ASSERT_DEVICE_ERROR(device.CreateRenderPipeline2(&descriptor));
+ ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
}
}
@@ -242,29 +217,29 @@
baseTextureDescriptor.dimension = wgpu::TextureDimension::e2D;
baseTextureDescriptor.usage = wgpu::TextureUsage::RenderAttachment;
- utils::ComboRenderPipelineDescriptor2 nonMultisampledPipelineDescriptor;
+ utils::ComboRenderPipelineDescriptor nonMultisampledPipelineDescriptor;
nonMultisampledPipelineDescriptor.multisample.count = 1;
nonMultisampledPipelineDescriptor.vertex.module = vsModule;
nonMultisampledPipelineDescriptor.cFragment.module = fsModule;
wgpu::RenderPipeline nonMultisampledPipeline =
- device.CreateRenderPipeline2(&nonMultisampledPipelineDescriptor);
+ device.CreateRenderPipeline(&nonMultisampledPipelineDescriptor);
nonMultisampledPipelineDescriptor.cFragment.targetCount = 0;
nonMultisampledPipelineDescriptor.EnableDepthStencil();
wgpu::RenderPipeline nonMultisampledPipelineWithDepthStencilOnly =
- device.CreateRenderPipeline2(&nonMultisampledPipelineDescriptor);
+ device.CreateRenderPipeline(&nonMultisampledPipelineDescriptor);
- utils::ComboRenderPipelineDescriptor2 multisampledPipelineDescriptor;
+ utils::ComboRenderPipelineDescriptor multisampledPipelineDescriptor;
multisampledPipelineDescriptor.multisample.count = kMultisampledCount;
multisampledPipelineDescriptor.vertex.module = vsModule;
multisampledPipelineDescriptor.cFragment.module = fsModule;
wgpu::RenderPipeline multisampledPipeline =
- device.CreateRenderPipeline2(&multisampledPipelineDescriptor);
+ device.CreateRenderPipeline(&multisampledPipelineDescriptor);
multisampledPipelineDescriptor.cFragment.targetCount = 0;
multisampledPipelineDescriptor.EnableDepthStencil();
wgpu::RenderPipeline multisampledPipelineWithDepthStencilOnly =
- device.CreateRenderPipeline2(&multisampledPipelineDescriptor);
+ device.CreateRenderPipeline(&multisampledPipelineDescriptor);
// It is not allowed to use multisampled render pass and non-multisampled render pipeline.
{
@@ -371,23 +346,23 @@
// when the alphaToCoverage mode is enabled.
TEST_F(RenderPipelineValidationTest, AlphaToCoverageAndSampleCount) {
{
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
descriptor.multisample.count = 4;
descriptor.multisample.alphaToCoverageEnabled = true;
- device.CreateRenderPipeline2(&descriptor);
+ device.CreateRenderPipeline(&descriptor);
}
{
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
descriptor.multisample.count = 1;
descriptor.multisample.alphaToCoverageEnabled = true;
- ASSERT_DEVICE_ERROR(device.CreateRenderPipeline2(&descriptor));
+ ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
}
}
@@ -403,7 +378,7 @@
for (size_t i = 0; i < kNumTextureComponentType; ++i) {
for (size_t j = 0; j < kNumTextureComponentType; ++j) {
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
std::ostringstream stream;
@@ -421,9 +396,9 @@
descriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl);
if (i == j) {
- device.CreateRenderPipeline2(&descriptor);
+ device.CreateRenderPipeline(&descriptor);
} else {
- ASSERT_DEVICE_ERROR(device.CreateRenderPipeline2(&descriptor));
+ ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
}
}
}
@@ -452,7 +427,7 @@
for (size_t i = 0; i < kNumTextureViewDimensions; ++i) {
for (size_t j = 0; j < kNumTextureViewDimensions; ++j) {
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
std::ostringstream stream;
@@ -470,9 +445,9 @@
descriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl);
if (i == j) {
- device.CreateRenderPipeline2(&descriptor);
+ device.CreateRenderPipeline(&descriptor);
} else {
- ASSERT_DEVICE_ERROR(device.CreateRenderPipeline2(&descriptor));
+ ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
}
}
}
@@ -491,11 +466,11 @@
return vec4<f32>();
})");
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.layout = nullptr;
descriptor.vertex.module = vsModuleWithStorageBuffer;
descriptor.cFragment.module = fsModule;
- ASSERT_DEVICE_ERROR(device.CreateRenderPipeline2(&descriptor));
+ ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
}
// Tests that strip primitive topologies require an index format
@@ -516,7 +491,7 @@
for (wgpu::PrimitiveTopology primitiveTopology : kStripTopologyTypes) {
for (wgpu::IndexFormat indexFormat : kIndexFormatTypes) {
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
descriptor.primitive.topology = primitiveTopology;
@@ -525,17 +500,17 @@
if (indexFormat == wgpu::IndexFormat::Undefined) {
// Fail because the index format is undefined and the primitive
// topology is a strip type.
- ASSERT_DEVICE_ERROR(device.CreateRenderPipeline2(&descriptor));
+ ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
} else {
// Succeeds because the index format is given.
- device.CreateRenderPipeline2(&descriptor);
+ device.CreateRenderPipeline(&descriptor);
}
}
}
for (wgpu::PrimitiveTopology primitiveTopology : kListTopologyTypes) {
for (wgpu::IndexFormat indexFormat : kIndexFormatTypes) {
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
descriptor.primitive.topology = primitiveTopology;
@@ -544,9 +519,9 @@
if (indexFormat == wgpu::IndexFormat::Undefined) {
// Succeeds even when the index format is undefined because the
// primitive topology isn't a strip type.
- device.CreateRenderPipeline2(&descriptor);
+ device.CreateRenderPipeline(&descriptor);
} else {
- ASSERT_DEVICE_ERROR(device.CreateRenderPipeline2(&descriptor));
+ ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
}
}
}
@@ -555,39 +530,39 @@
// Test that specifying a clampDepth value results in an error if the feature is not enabled.
TEST_F(RenderPipelineValidationTest, ClampDepthWithoutExtension) {
{
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
wgpu::PrimitiveDepthClampingState clampingState;
clampingState.clampDepth = true;
descriptor.primitive.nextInChain = &clampingState;
- ASSERT_DEVICE_ERROR(device.CreateRenderPipeline2(&descriptor));
+ ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
}
{
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
wgpu::PrimitiveDepthClampingState clampingState;
clampingState.clampDepth = false;
descriptor.primitive.nextInChain = &clampingState;
- ASSERT_DEVICE_ERROR(device.CreateRenderPipeline2(&descriptor));
+ ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
}
}
// Test that depthStencil.depthCompare must not be undefiend.
TEST_F(RenderPipelineValidationTest, DepthCompareUndefinedIsError) {
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
descriptor.EnableDepthStencil(wgpu::TextureFormat::Depth32Float);
// Control case: Always is valid.
descriptor.cDepthStencil.depthCompare = wgpu::CompareFunction::Always;
- device.CreateRenderPipeline2(&descriptor);
+ device.CreateRenderPipeline(&descriptor);
// Error case: Undefined is invalid.
descriptor.cDepthStencil.depthCompare = wgpu::CompareFunction::Undefined;
- ASSERT_DEVICE_ERROR(device.CreateRenderPipeline2(&descriptor));
+ ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
}
// Test that the entryPoint names must be present for the correct stage in the shader module.
@@ -602,24 +577,24 @@
}
)");
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = module;
descriptor.vertex.entryPoint = "vertex_main";
descriptor.cFragment.module = module;
descriptor.cFragment.entryPoint = "fragment_main";
// Success case.
- device.CreateRenderPipeline2(&descriptor);
+ device.CreateRenderPipeline(&descriptor);
// Test for the vertex stage entryPoint name.
{
// The entryPoint name doesn't exist in the module.
descriptor.vertex.entryPoint = "main";
- ASSERT_DEVICE_ERROR(device.CreateRenderPipeline2(&descriptor));
+ ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
// The entryPoint name exists, but not for the correct stage.
descriptor.vertex.entryPoint = "fragment_main";
- ASSERT_DEVICE_ERROR(device.CreateRenderPipeline2(&descriptor));
+ ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
}
descriptor.vertex.entryPoint = "vertex_main";
@@ -628,11 +603,11 @@
{
// The entryPoint name doesn't exist in the module.
descriptor.cFragment.entryPoint = "main";
- ASSERT_DEVICE_ERROR(device.CreateRenderPipeline2(&descriptor));
+ ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
// The entryPoint name exists, but not for the correct stage.
descriptor.cFragment.entryPoint = "vertex_main";
- ASSERT_DEVICE_ERROR(device.CreateRenderPipeline2(&descriptor));
+ ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
}
}
@@ -649,7 +624,7 @@
}
)");
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = module;
descriptor.cFragment.module = fsModule;
@@ -662,20 +637,20 @@
// Success cases, the attribute used by the entryPoint is declared in the pipeline.
descriptor.vertex.entryPoint = "vertex0";
descriptor.cAttributes[0].shaderLocation = 0;
- device.CreateRenderPipeline2(&descriptor);
+ device.CreateRenderPipeline(&descriptor);
descriptor.vertex.entryPoint = "vertex1";
descriptor.cAttributes[0].shaderLocation = 1;
- device.CreateRenderPipeline2(&descriptor);
+ device.CreateRenderPipeline(&descriptor);
// Error cases, the attribute used by the entryPoint isn't declared in the pipeline.
descriptor.vertex.entryPoint = "vertex1";
descriptor.cAttributes[0].shaderLocation = 0;
- ASSERT_DEVICE_ERROR(device.CreateRenderPipeline2(&descriptor));
+ ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
descriptor.vertex.entryPoint = "vertex0";
descriptor.cAttributes[0].shaderLocation = 1;
- ASSERT_DEVICE_ERROR(device.CreateRenderPipeline2(&descriptor));
+ ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
}
// Test that fragment output validation is for the correct entryPoint
@@ -689,27 +664,27 @@
}
)");
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = module;
// Success case, the component type matches between the pipeline and the entryPoint
descriptor.cFragment.entryPoint = "fragmentFloat";
descriptor.cTargets[0].format = wgpu::TextureFormat::RGBA32Float;
- device.CreateRenderPipeline2(&descriptor);
+ device.CreateRenderPipeline(&descriptor);
descriptor.cFragment.entryPoint = "fragmentUint";
descriptor.cTargets[0].format = wgpu::TextureFormat::RGBA32Uint;
- device.CreateRenderPipeline2(&descriptor);
+ device.CreateRenderPipeline(&descriptor);
// Error case, the component type doesn't match between the pipeline and the entryPoint
descriptor.cFragment.entryPoint = "fragmentUint";
descriptor.cTargets[0].format = wgpu::TextureFormat::RGBA32Float;
- ASSERT_DEVICE_ERROR(device.CreateRenderPipeline2(&descriptor));
+ ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
descriptor.cFragment.entryPoint = "fragmentFloat";
descriptor.cTargets[0].format = wgpu::TextureFormat::RGBA32Uint;
- ASSERT_DEVICE_ERROR(device.CreateRenderPipeline2(&descriptor));
+ ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
}
// Test that fragment output validation is for the correct entryPoint
@@ -738,27 +713,27 @@
device, {{1, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform}});
wgpu::PipelineLayout layout1 = utils::MakeBasicPipelineLayout(device, &bgl1);
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = module;
descriptor.cFragment.module = fsModule;
// Success case, the BGL matches the bindings used by the entryPoint
descriptor.vertex.entryPoint = "vertex0";
descriptor.layout = layout0;
- device.CreateRenderPipeline2(&descriptor);
+ device.CreateRenderPipeline(&descriptor);
descriptor.vertex.entryPoint = "vertex1";
descriptor.layout = layout1;
- device.CreateRenderPipeline2(&descriptor);
+ device.CreateRenderPipeline(&descriptor);
// Error case, the BGL doesn't match the bindings used by the entryPoint
descriptor.vertex.entryPoint = "vertex1";
descriptor.layout = layout0;
- ASSERT_DEVICE_ERROR(device.CreateRenderPipeline2(&descriptor));
+ ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
descriptor.vertex.entryPoint = "vertex0";
descriptor.layout = layout1;
- ASSERT_DEVICE_ERROR(device.CreateRenderPipeline2(&descriptor));
+ ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
}
class DepthClampingValidationTest : public RenderPipelineValidationTest {
@@ -773,21 +748,21 @@
// Tests that specifying a clampDepth value succeeds if the extension is enabled.
TEST_F(DepthClampingValidationTest, Success) {
{
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
wgpu::PrimitiveDepthClampingState clampingState;
clampingState.clampDepth = true;
descriptor.primitive.nextInChain = &clampingState;
- device.CreateRenderPipeline2(&descriptor);
+ device.CreateRenderPipeline(&descriptor);
}
{
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
wgpu::PrimitiveDepthClampingState clampingState;
clampingState.clampDepth = false;
descriptor.primitive.nextInChain = &clampingState;
- device.CreateRenderPipeline2(&descriptor);
+ device.CreateRenderPipeline(&descriptor);
}
}
diff --git a/src/tests/unittests/validation/ResourceUsageTrackingTests.cpp b/src/tests/unittests/validation/ResourceUsageTrackingTests.cpp
index 10bec0a..a1ed2ea 100644
--- a/src/tests/unittests/validation/ResourceUsageTrackingTests.cpp
+++ b/src/tests/unittests/validation/ResourceUsageTrackingTests.cpp
@@ -54,11 +54,11 @@
wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"(
[[stage(fragment)]] fn main() {
})");
- utils::ComboRenderPipelineDescriptor2 pipelineDescriptor;
+ utils::ComboRenderPipelineDescriptor pipelineDescriptor;
pipelineDescriptor.vertex.module = vsModule;
pipelineDescriptor.cFragment.module = fsModule;
pipelineDescriptor.layout = utils::MakeBasicPipelineLayout(device, nullptr);
- return device.CreateRenderPipeline2(&pipelineDescriptor);
+ return device.CreateRenderPipeline(&pipelineDescriptor);
}
wgpu::ComputePipeline CreateNoOpComputePipeline(std::vector<wgpu::BindGroupLayout> bgls) {
@@ -765,11 +765,11 @@
[[group(0), binding(0)]] var<storage> rBuffer : [[access(read)]] RBuffer;
[[stage(fragment)]] fn main() {
})");
- utils::ComboRenderPipelineDescriptor2 pipelineDescriptor;
+ utils::ComboRenderPipelineDescriptor pipelineDescriptor;
pipelineDescriptor.vertex.module = vsModule;
pipelineDescriptor.cFragment.module = fsModule;
pipelineDescriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl0);
- wgpu::RenderPipeline rp = device.CreateRenderPipeline2(&pipelineDescriptor);
+ wgpu::RenderPipeline rp = device.CreateRenderPipeline(&pipelineDescriptor);
// Resource in bg1 conflicts with resources used in bg0. However, bindings in bg1 is
// not used in pipeline. But we still track this binding.
@@ -1511,11 +1511,11 @@
[[group(0), binding(0)]] var tex : [[access(read)]] texture_storage_2d<rgba8unorm>;
[[stage(fragment)]] fn main() {
})");
- utils::ComboRenderPipelineDescriptor2 pipelineDescriptor;
+ utils::ComboRenderPipelineDescriptor pipelineDescriptor;
pipelineDescriptor.vertex.module = vsModule;
pipelineDescriptor.cFragment.module = fsModule;
pipelineDescriptor.layout = utils::MakeBasicPipelineLayout(device, &readBGL);
- wgpu::RenderPipeline rp = device.CreateRenderPipeline2(&pipelineDescriptor);
+ wgpu::RenderPipeline rp = device.CreateRenderPipeline(&pipelineDescriptor);
// Texture binding in readBG conflicts with texture binding in writeBG. The binding
// in writeBG is not used in pipeline. But we still track this binding.
diff --git a/src/tests/unittests/validation/StorageTextureValidationTests.cpp b/src/tests/unittests/validation/StorageTextureValidationTests.cpp
index 0069e05..6827015 100644
--- a/src/tests/unittests/validation/StorageTextureValidationTests.cpp
+++ b/src/tests/unittests/validation/StorageTextureValidationTests.cpp
@@ -127,11 +127,11 @@
return textureLoad(image0, vec2<i32>(i32(VertexIndex), 0));
})");
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.layout = nullptr;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = mDefaultFSModule;
- device.CreateRenderPipeline2(&descriptor);
+ device.CreateRenderPipeline(&descriptor);
}
// Read-only storage textures can be declared in a fragment shader.
@@ -144,11 +144,11 @@
return textureLoad(image0, vec2<i32>(FragCoord.xy));
})");
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.layout = nullptr;
descriptor.vertex.module = mDefaultVSModule;
descriptor.cFragment.module = fsModule;
- device.CreateRenderPipeline2(&descriptor);
+ device.CreateRenderPipeline(&descriptor);
}
// Write-only storage textures cannot be declared in a vertex shader.
@@ -159,11 +159,11 @@
textureStore(image0, vec2<i32>(i32(vertex_index), 0), vec4<f32>(1.0, 0.0, 0.0, 1.0));
})");
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.layout = nullptr;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = mDefaultFSModule;
- ASSERT_DEVICE_ERROR(device.CreateRenderPipeline2(&descriptor));
+ ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
}
// Write-only storage textures can be declared in a fragment shader.
@@ -174,11 +174,11 @@
textureStore(image0, vec2<i32>(position.xy), vec4<f32>(1.0, 0.0, 0.0, 1.0));
})");
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.layout = nullptr;
descriptor.vertex.module = mDefaultVSModule;
descriptor.cFragment.module = fsModule;
- device.CreateRenderPipeline2(&descriptor);
+ device.CreateRenderPipeline(&descriptor);
}
}
diff --git a/src/tests/unittests/validation/UnsafeAPIValidationTests.cpp b/src/tests/unittests/validation/UnsafeAPIValidationTests.cpp
index 29816c8..6eebeb0 100644
--- a/src/tests/unittests/validation/UnsafeAPIValidationTests.cpp
+++ b/src/tests/unittests/validation/UnsafeAPIValidationTests.cpp
@@ -64,14 +64,14 @@
bundleDesc.colorFormatsCount = 1;
bundleDesc.cColorFormats[0] = renderPass.attachmentFormat;
- utils::ComboRenderPipelineDescriptor2 desc;
+ utils::ComboRenderPipelineDescriptor desc;
desc.vertex.module = utils::CreateShaderModule(
device,
R"([[stage(vertex)]] fn main() -> [[builtin(position)]] vec4<f32> {
return vec4<f32>();
})");
desc.cFragment.module = utils::CreateShaderModule(device, "[[stage(fragment)]] fn main() {}");
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&desc);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
// Control cases: DrawIndirect and DrawIndexed are allowed inside a render pass.
{
diff --git a/src/tests/unittests/validation/VertexBufferValidationTests.cpp b/src/tests/unittests/validation/VertexBufferValidationTests.cpp
index c7163b6..bcc8825 100644
--- a/src/tests/unittests/validation/VertexBufferValidationTests.cpp
+++ b/src/tests/unittests/validation/VertexBufferValidationTests.cpp
@@ -68,7 +68,7 @@
wgpu::RenderPipeline MakeRenderPipeline(const wgpu::ShaderModule& vsModule,
unsigned int bufferCount) {
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.cFragment.module = fsModule;
@@ -80,7 +80,7 @@
}
descriptor.vertex.bufferCount = bufferCount;
- return device.CreateRenderPipeline2(&descriptor);
+ return device.CreateRenderPipeline(&descriptor);
}
wgpu::ShaderModule fsModule;
diff --git a/src/tests/unittests/validation/VertexStateValidationTests.cpp b/src/tests/unittests/validation/VertexStateValidationTests.cpp
index 9682b64..9e264a9 100644
--- a/src/tests/unittests/validation/VertexStateValidationTests.cpp
+++ b/src/tests/unittests/validation/VertexStateValidationTests.cpp
@@ -29,7 +29,7 @@
}
)");
- utils::ComboRenderPipelineDescriptor2 descriptor;
+ utils::ComboRenderPipelineDescriptor descriptor;
descriptor.vertex.module = vsModule;
descriptor.vertex.bufferCount = state.vertexBufferCount;
descriptor.vertex.buffers = &state.cVertexBuffers[0];
@@ -37,9 +37,9 @@
descriptor.cTargets[0].format = wgpu::TextureFormat::RGBA8Unorm;
if (!success) {
- ASSERT_DEVICE_ERROR(device.CreateRenderPipeline2(&descriptor));
+ ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
} else {
- device.CreateRenderPipeline2(&descriptor);
+ device.CreateRenderPipeline(&descriptor);
}
}
diff --git a/src/tests/unittests/wire/WireArgumentTests.cpp b/src/tests/unittests/wire/WireArgumentTests.cpp
index 401f9b8..a72e8ef 100644
--- a/src/tests/unittests/wire/WireArgumentTests.cpp
+++ b/src/tests/unittests/wire/WireArgumentTests.cpp
@@ -101,38 +101,26 @@
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiVsModule));
// Create the color state descriptor
- WGPUBlendDescriptor blendDescriptor = {};
- blendDescriptor.operation = WGPUBlendOperation_Add;
- blendDescriptor.srcFactor = WGPUBlendFactor_One;
- blendDescriptor.dstFactor = WGPUBlendFactor_One;
- WGPUColorStateDescriptor colorStateDescriptor = {};
- colorStateDescriptor.format = WGPUTextureFormat_RGBA8Unorm;
- colorStateDescriptor.alphaBlend = blendDescriptor;
- colorStateDescriptor.colorBlend = blendDescriptor;
- colorStateDescriptor.writeMask = WGPUColorWriteMask_All;
-
- // Create the input state
- WGPUVertexStateDescriptor vertexState = {};
- vertexState.indexFormat = WGPUIndexFormat_Uint32;
- vertexState.vertexBufferCount = 0;
- vertexState.vertexBuffers = nullptr;
-
- // Create the rasterization state
- WGPURasterizationStateDescriptor rasterizationState = {};
- rasterizationState.frontFace = WGPUFrontFace_CCW;
- rasterizationState.cullMode = WGPUCullMode_None;
- rasterizationState.depthBias = 0;
- rasterizationState.depthBiasSlopeScale = 0.0;
- rasterizationState.depthBiasClamp = 0.0;
+ WGPUBlendComponent blendComponent = {};
+ blendComponent.operation = WGPUBlendOperation_Add;
+ blendComponent.srcFactor = WGPUBlendFactor_One;
+ blendComponent.dstFactor = WGPUBlendFactor_One;
+ WGPUBlendState blendState = {};
+ blendState.alpha = blendComponent;
+ blendState.color = blendComponent;
+ WGPUColorTargetState colorTargetState = {};
+ colorTargetState.format = WGPUTextureFormat_RGBA8Unorm;
+ colorTargetState.blend = &blendState;
+ colorTargetState.writeMask = WGPUColorWriteMask_All;
// Create the depth-stencil state
- WGPUStencilStateFaceDescriptor stencilFace = {};
+ WGPUStencilFaceState stencilFace = {};
stencilFace.compare = WGPUCompareFunction_Always;
stencilFace.failOp = WGPUStencilOperation_Keep;
stencilFace.depthFailOp = WGPUStencilOperation_Keep;
stencilFace.passOp = WGPUStencilOperation_Keep;
- WGPUDepthStencilStateDescriptor depthStencilState = {};
+ WGPUDepthStencilState depthStencilState = {};
depthStencilState.format = WGPUTextureFormat_Depth24PlusStencil8;
depthStencilState.depthWriteEnabled = false;
depthStencilState.depthCompare = WGPUCompareFunction_Always;
@@ -140,6 +128,9 @@
depthStencilState.stencilFront = stencilFace;
depthStencilState.stencilReadMask = 0xff;
depthStencilState.stencilWriteMask = 0xff;
+ depthStencilState.depthBias = 0;
+ depthStencilState.depthBiasSlopeScale = 0.0;
+ depthStencilState.depthBiasClamp = 0.0;
// Create the pipeline layout
WGPUPipelineLayoutDescriptor layoutDescriptor = {};
@@ -152,25 +143,26 @@
// Create pipeline
WGPURenderPipelineDescriptor pipelineDescriptor = {};
- pipelineDescriptor.vertexStage.module = vsModule;
- pipelineDescriptor.vertexStage.entryPoint = "main";
+ pipelineDescriptor.vertex.module = vsModule;
+ pipelineDescriptor.vertex.entryPoint = "main";
+ pipelineDescriptor.vertex.bufferCount = 0;
+ pipelineDescriptor.vertex.buffers = nullptr;
- WGPUProgrammableStageDescriptor fragmentStage = {};
- fragmentStage.module = vsModule;
- fragmentStage.entryPoint = "main";
- pipelineDescriptor.fragmentStage = &fragmentStage;
+ WGPUFragmentState fragment = {};
+ fragment.module = vsModule;
+ fragment.entryPoint = "main";
+ fragment.targetCount = 1;
+ fragment.targets = &colorTargetState;
+ pipelineDescriptor.fragment = &fragment;
- pipelineDescriptor.colorStateCount = 1;
- pipelineDescriptor.colorStates = &colorStateDescriptor;
-
- pipelineDescriptor.sampleCount = 1;
- pipelineDescriptor.sampleMask = 0xFFFFFFFF;
- pipelineDescriptor.alphaToCoverageEnabled = false;
+ pipelineDescriptor.multisample.count = 1;
+ pipelineDescriptor.multisample.mask = 0xFFFFFFFF;
+ pipelineDescriptor.multisample.alphaToCoverageEnabled = false;
pipelineDescriptor.layout = layout;
- pipelineDescriptor.vertexState = &vertexState;
- pipelineDescriptor.primitiveTopology = WGPUPrimitiveTopology_TriangleList;
- pipelineDescriptor.rasterizationState = &rasterizationState;
- pipelineDescriptor.depthStencilState = &depthStencilState;
+ pipelineDescriptor.primitive.topology = WGPUPrimitiveTopology_TriangleList;
+ pipelineDescriptor.primitive.frontFace = WGPUFrontFace_CCW;
+ pipelineDescriptor.primitive.cullMode = WGPUCullMode_None;
+ pipelineDescriptor.depthStencil = &depthStencilState;
wgpuDeviceCreateRenderPipeline(device, &pipelineDescriptor);
@@ -178,7 +170,7 @@
EXPECT_CALL(api,
DeviceCreateRenderPipeline(
apiDevice, MatchesLambda([](const WGPURenderPipelineDescriptor* desc) -> bool {
- return desc->vertexStage.entryPoint == std::string("main");
+ return desc->vertex.entryPoint == std::string("main");
})))
.WillOnce(Return(apiDummyPipeline));
diff --git a/src/tests/unittests/wire/WireCreatePipelineAsyncTests.cpp b/src/tests/unittests/wire/WireCreatePipelineAsyncTests.cpp
index c06d1bb..a30b74c 100644
--- a/src/tests/unittests/wire/WireCreatePipelineAsyncTests.cpp
+++ b/src/tests/unittests/wire/WireCreatePipelineAsyncTests.cpp
@@ -157,7 +157,7 @@
WGPUShaderModule apiVsModule = api.GetNewShaderModule();
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiVsModule));
- WGPURenderPipelineDescriptor2 pipelineDescriptor{};
+ WGPURenderPipelineDescriptor pipelineDescriptor{};
pipelineDescriptor.vertex.module = vsModule;
pipelineDescriptor.vertex.entryPoint = "main";
@@ -190,7 +190,7 @@
WGPUShaderModule apiVsModule = api.GetNewShaderModule();
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiVsModule));
- WGPURenderPipelineDescriptor2 pipelineDescriptor{};
+ WGPURenderPipelineDescriptor pipelineDescriptor{};
pipelineDescriptor.vertex.module = vsModule;
pipelineDescriptor.vertex.entryPoint = "main";
@@ -228,7 +228,7 @@
fragment.module = vsModule;
fragment.entryPoint = "main";
- WGPURenderPipelineDescriptor2 pipelineDescriptor{};
+ WGPURenderPipelineDescriptor pipelineDescriptor{};
pipelineDescriptor.vertex.module = vsModule;
pipelineDescriptor.vertex.entryPoint = "main";
pipelineDescriptor.fragment = &fragment;
@@ -289,7 +289,7 @@
fragment.module = vsModule;
fragment.entryPoint = "main";
- WGPURenderPipelineDescriptor2 pipelineDescriptor{};
+ WGPURenderPipelineDescriptor pipelineDescriptor{};
pipelineDescriptor.vertex.module = vsModule;
pipelineDescriptor.vertex.entryPoint = "main";
pipelineDescriptor.fragment = &fragment;
@@ -335,7 +335,7 @@
WGPUShaderModule apiModule = api.GetNewShaderModule();
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiModule));
- WGPURenderPipelineDescriptor2 pipelineDescriptor{};
+ WGPURenderPipelineDescriptor pipelineDescriptor{};
pipelineDescriptor.vertex.module = module;
pipelineDescriptor.vertex.entryPoint = "main";
diff --git a/src/tests/unittests/wire/WireExtensionTests.cpp b/src/tests/unittests/wire/WireExtensionTests.cpp
index ac8d7ce..dabab2c 100644
--- a/src/tests/unittests/wire/WireExtensionTests.cpp
+++ b/src/tests/unittests/wire/WireExtensionTests.cpp
@@ -37,15 +37,15 @@
clientExt.chain.next = nullptr;
clientExt.clampDepth = true;
- WGPURenderPipelineDescriptor2 renderPipelineDesc = {};
+ WGPURenderPipelineDescriptor renderPipelineDesc = {};
renderPipelineDesc.vertex.module = shaderModule;
renderPipelineDesc.vertex.entryPoint = "main";
renderPipelineDesc.primitive.nextInChain = &clientExt.chain;
- wgpuDeviceCreateRenderPipeline2(device, &renderPipelineDesc);
- EXPECT_CALL(api, DeviceCreateRenderPipeline2(apiDevice, NotNull()))
+ wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc);
+ EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull()))
.WillOnce(Invoke([&](Unused,
- const WGPURenderPipelineDescriptor2* serverDesc) -> WGPURenderPipeline {
+ const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline {
const auto* ext = reinterpret_cast<const WGPUPrimitiveDepthClampingState*>(
serverDesc->primitive.nextInChain);
EXPECT_EQ(ext->chain.sType, clientExt.chain.sType);
@@ -75,15 +75,15 @@
clientExt1.chain.next = &clientExt2.chain;
clientExt1.clampDepth = true;
- WGPURenderPipelineDescriptor2 renderPipelineDesc = {};
+ WGPURenderPipelineDescriptor renderPipelineDesc = {};
renderPipelineDesc.vertex.module = shaderModule;
renderPipelineDesc.vertex.entryPoint = "main";
renderPipelineDesc.primitive.nextInChain = &clientExt1.chain;
- wgpuDeviceCreateRenderPipeline2(device, &renderPipelineDesc);
- EXPECT_CALL(api, DeviceCreateRenderPipeline2(apiDevice, NotNull()))
+ wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc);
+ EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull()))
.WillOnce(Invoke([&](Unused,
- const WGPURenderPipelineDescriptor2* serverDesc) -> WGPURenderPipeline {
+ const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline {
const auto* ext1 = reinterpret_cast<const WGPUPrimitiveDepthClampingState*>(
serverDesc->primitive.nextInChain);
EXPECT_EQ(ext1->chain.sType, clientExt1.chain.sType);
@@ -104,10 +104,10 @@
clientExt2.chain.next = &clientExt1.chain;
clientExt1.chain.next = nullptr;
- wgpuDeviceCreateRenderPipeline2(device, &renderPipelineDesc);
- EXPECT_CALL(api, DeviceCreateRenderPipeline2(apiDevice, NotNull()))
+ wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc);
+ EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull()))
.WillOnce(Invoke([&](Unused,
- const WGPURenderPipelineDescriptor2* serverDesc) -> WGPURenderPipeline {
+ const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline {
const auto* ext2 = reinterpret_cast<const WGPUPrimitiveDepthClampingState*>(
serverDesc->primitive.nextInChain);
EXPECT_EQ(ext2->chain.sType, clientExt2.chain.sType);
@@ -136,19 +136,19 @@
clientExt.chain.sType = WGPUSType_Invalid;
clientExt.chain.next = nullptr;
- WGPURenderPipelineDescriptor2 renderPipelineDesc = {};
+ WGPURenderPipelineDescriptor renderPipelineDesc = {};
renderPipelineDesc.vertex.module = shaderModule;
renderPipelineDesc.vertex.entryPoint = "main";
renderPipelineDesc.primitive.nextInChain = &clientExt.chain;
- wgpuDeviceCreateRenderPipeline2(device, &renderPipelineDesc);
- EXPECT_CALL(api, DeviceCreateRenderPipeline2(apiDevice, NotNull()))
- .WillOnce(Invoke([&](Unused,
- const WGPURenderPipelineDescriptor2* serverDesc) -> WGPURenderPipeline {
- EXPECT_EQ(serverDesc->primitive.nextInChain->sType, WGPUSType_Invalid);
- EXPECT_EQ(serverDesc->primitive.nextInChain->next, nullptr);
- return api.GetNewRenderPipeline();
- }));
+ wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc);
+ EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull()))
+ .WillOnce(Invoke(
+ [&](Unused, const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline {
+ EXPECT_EQ(serverDesc->primitive.nextInChain->sType, WGPUSType_Invalid);
+ EXPECT_EQ(serverDesc->primitive.nextInChain->next, nullptr);
+ return api.GetNewRenderPipeline();
+ }));
FlushClient();
}
@@ -164,19 +164,19 @@
clientExt.chain.sType = static_cast<WGPUSType>(-1);
clientExt.chain.next = nullptr;
- WGPURenderPipelineDescriptor2 renderPipelineDesc = {};
+ WGPURenderPipelineDescriptor renderPipelineDesc = {};
renderPipelineDesc.vertex.module = shaderModule;
renderPipelineDesc.vertex.entryPoint = "main";
renderPipelineDesc.primitive.nextInChain = &clientExt.chain;
- wgpuDeviceCreateRenderPipeline2(device, &renderPipelineDesc);
- EXPECT_CALL(api, DeviceCreateRenderPipeline2(apiDevice, NotNull()))
- .WillOnce(Invoke([&](Unused,
- const WGPURenderPipelineDescriptor2* serverDesc) -> WGPURenderPipeline {
- EXPECT_EQ(serverDesc->primitive.nextInChain->sType, WGPUSType_Invalid);
- EXPECT_EQ(serverDesc->primitive.nextInChain->next, nullptr);
- return api.GetNewRenderPipeline();
- }));
+ wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc);
+ EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull()))
+ .WillOnce(Invoke(
+ [&](Unused, const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline {
+ EXPECT_EQ(serverDesc->primitive.nextInChain->sType, WGPUSType_Invalid);
+ EXPECT_EQ(serverDesc->primitive.nextInChain->next, nullptr);
+ return api.GetNewRenderPipeline();
+ }));
FlushClient();
}
@@ -198,15 +198,15 @@
clientExt1.chain.next = &clientExt2.chain;
clientExt1.clampDepth = true;
- WGPURenderPipelineDescriptor2 renderPipelineDesc = {};
+ WGPURenderPipelineDescriptor renderPipelineDesc = {};
renderPipelineDesc.vertex.module = shaderModule;
renderPipelineDesc.vertex.entryPoint = "main";
renderPipelineDesc.primitive.nextInChain = &clientExt1.chain;
- wgpuDeviceCreateRenderPipeline2(device, &renderPipelineDesc);
- EXPECT_CALL(api, DeviceCreateRenderPipeline2(apiDevice, NotNull()))
+ wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc);
+ EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull()))
.WillOnce(Invoke([&](Unused,
- const WGPURenderPipelineDescriptor2* serverDesc) -> WGPURenderPipeline {
+ const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline {
const auto* ext = reinterpret_cast<const WGPUPrimitiveDepthClampingState*>(
serverDesc->primitive.nextInChain);
EXPECT_EQ(ext->chain.sType, clientExt1.chain.sType);
@@ -223,10 +223,10 @@
clientExt2.chain.next = &clientExt1.chain;
clientExt1.chain.next = nullptr;
- wgpuDeviceCreateRenderPipeline2(device, &renderPipelineDesc);
- EXPECT_CALL(api, DeviceCreateRenderPipeline2(apiDevice, NotNull()))
+ wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc);
+ EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull()))
.WillOnce(Invoke([&](Unused,
- const WGPURenderPipelineDescriptor2* serverDesc) -> WGPURenderPipeline {
+ const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline {
EXPECT_EQ(serverDesc->primitive.nextInChain->sType, WGPUSType_Invalid);
const auto* ext = reinterpret_cast<const WGPUPrimitiveDepthClampingState*>(
diff --git a/src/tests/unittests/wire/WireOptionalTests.cpp b/src/tests/unittests/wire/WireOptionalTests.cpp
index 503d91d..012f01d 100644
--- a/src/tests/unittests/wire/WireOptionalTests.cpp
+++ b/src/tests/unittests/wire/WireOptionalTests.cpp
@@ -71,38 +71,26 @@
EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiVsModule));
// Create the color state descriptor
- WGPUBlendDescriptor blendDescriptor = {};
- blendDescriptor.operation = WGPUBlendOperation_Add;
- blendDescriptor.srcFactor = WGPUBlendFactor_One;
- blendDescriptor.dstFactor = WGPUBlendFactor_One;
- WGPUColorStateDescriptor colorStateDescriptor = {};
- colorStateDescriptor.format = WGPUTextureFormat_RGBA8Unorm;
- colorStateDescriptor.alphaBlend = blendDescriptor;
- colorStateDescriptor.colorBlend = blendDescriptor;
- colorStateDescriptor.writeMask = WGPUColorWriteMask_All;
-
- // Create the input state
- WGPUVertexStateDescriptor vertexState = {};
- vertexState.indexFormat = WGPUIndexFormat_Uint32;
- vertexState.vertexBufferCount = 0;
- vertexState.vertexBuffers = nullptr;
-
- // Create the rasterization state
- WGPURasterizationStateDescriptor rasterizationState = {};
- rasterizationState.frontFace = WGPUFrontFace_CCW;
- rasterizationState.cullMode = WGPUCullMode_None;
- rasterizationState.depthBias = 0;
- rasterizationState.depthBiasSlopeScale = 0.0;
- rasterizationState.depthBiasClamp = 0.0;
+ WGPUBlendComponent blendComponent = {};
+ blendComponent.operation = WGPUBlendOperation_Add;
+ blendComponent.srcFactor = WGPUBlendFactor_One;
+ blendComponent.dstFactor = WGPUBlendFactor_One;
+ WGPUBlendState blendState = {};
+ blendState.alpha = blendComponent;
+ blendState.color = blendComponent;
+ WGPUColorTargetState colorTargetState = {};
+ colorTargetState.format = WGPUTextureFormat_RGBA8Unorm;
+ colorTargetState.blend = &blendState;
+ colorTargetState.writeMask = WGPUColorWriteMask_All;
// Create the depth-stencil state
- WGPUStencilStateFaceDescriptor stencilFace = {};
+ WGPUStencilFaceState stencilFace = {};
stencilFace.compare = WGPUCompareFunction_Always;
stencilFace.failOp = WGPUStencilOperation_Keep;
stencilFace.depthFailOp = WGPUStencilOperation_Keep;
stencilFace.passOp = WGPUStencilOperation_Keep;
- WGPUDepthStencilStateDescriptor depthStencilState = {};
+ WGPUDepthStencilState depthStencilState = {};
depthStencilState.format = WGPUTextureFormat_Depth24PlusStencil8;
depthStencilState.depthWriteEnabled = false;
depthStencilState.depthCompare = WGPUCompareFunction_Always;
@@ -110,6 +98,9 @@
depthStencilState.stencilFront = stencilFace;
depthStencilState.stencilReadMask = 0xff;
depthStencilState.stencilWriteMask = 0xff;
+ depthStencilState.depthBias = 0;
+ depthStencilState.depthBiasSlopeScale = 0.0;
+ depthStencilState.depthBiasClamp = 0.0;
// Create the pipeline layout
WGPUPipelineLayoutDescriptor layoutDescriptor = {};
@@ -122,27 +113,28 @@
// Create pipeline
WGPURenderPipelineDescriptor pipelineDescriptor = {};
- pipelineDescriptor.vertexStage.module = vsModule;
- pipelineDescriptor.vertexStage.entryPoint = "main";
+ pipelineDescriptor.vertex.module = vsModule;
+ pipelineDescriptor.vertex.entryPoint = "main";
+ pipelineDescriptor.vertex.bufferCount = 0;
+ pipelineDescriptor.vertex.buffers = nullptr;
- WGPUProgrammableStageDescriptor fragmentStage = {};
- fragmentStage.module = vsModule;
- fragmentStage.entryPoint = "main";
- pipelineDescriptor.fragmentStage = &fragmentStage;
+ WGPUFragmentState fragment = {};
+ fragment.module = vsModule;
+ fragment.entryPoint = "main";
+ fragment.targetCount = 1;
+ fragment.targets = &colorTargetState;
+ pipelineDescriptor.fragment = &fragment;
- pipelineDescriptor.colorStateCount = 1;
- pipelineDescriptor.colorStates = &colorStateDescriptor;
-
- pipelineDescriptor.sampleCount = 1;
- pipelineDescriptor.sampleMask = 0xFFFFFFFF;
- pipelineDescriptor.alphaToCoverageEnabled = false;
+ pipelineDescriptor.multisample.count = 1;
+ pipelineDescriptor.multisample.mask = 0xFFFFFFFF;
+ pipelineDescriptor.multisample.alphaToCoverageEnabled = false;
pipelineDescriptor.layout = layout;
- pipelineDescriptor.vertexState = &vertexState;
- pipelineDescriptor.primitiveTopology = WGPUPrimitiveTopology_TriangleList;
- pipelineDescriptor.rasterizationState = &rasterizationState;
+ pipelineDescriptor.primitive.topology = WGPUPrimitiveTopology_TriangleList;
+ pipelineDescriptor.primitive.frontFace = WGPUFrontFace_CCW;
+ pipelineDescriptor.primitive.cullMode = WGPUCullMode_None;
- // First case: depthStencilState is not null.
- pipelineDescriptor.depthStencilState = &depthStencilState;
+ // First case: depthStencil is not null.
+ pipelineDescriptor.depthStencil = &depthStencilState;
wgpuDeviceCreateRenderPipeline(device, &pipelineDescriptor);
WGPURenderPipeline apiDummyPipeline = api.GetNewRenderPipeline();
@@ -150,35 +142,35 @@
api,
DeviceCreateRenderPipeline(
apiDevice, MatchesLambda([](const WGPURenderPipelineDescriptor* desc) -> bool {
- return desc->depthStencilState != nullptr &&
- desc->depthStencilState->nextInChain == nullptr &&
- desc->depthStencilState->depthWriteEnabled == false &&
- desc->depthStencilState->depthCompare == WGPUCompareFunction_Always &&
- desc->depthStencilState->stencilBack.compare == WGPUCompareFunction_Always &&
- desc->depthStencilState->stencilBack.failOp == WGPUStencilOperation_Keep &&
- desc->depthStencilState->stencilBack.depthFailOp ==
- WGPUStencilOperation_Keep &&
- desc->depthStencilState->stencilBack.passOp == WGPUStencilOperation_Keep &&
- desc->depthStencilState->stencilFront.compare ==
- WGPUCompareFunction_Always &&
- desc->depthStencilState->stencilFront.failOp == WGPUStencilOperation_Keep &&
- desc->depthStencilState->stencilFront.depthFailOp ==
- WGPUStencilOperation_Keep &&
- desc->depthStencilState->stencilFront.passOp == WGPUStencilOperation_Keep &&
- desc->depthStencilState->stencilReadMask == 0xff &&
- desc->depthStencilState->stencilWriteMask == 0xff;
+ return desc->depthStencil != nullptr &&
+ desc->depthStencil->nextInChain == nullptr &&
+ desc->depthStencil->depthWriteEnabled == false &&
+ desc->depthStencil->depthCompare == WGPUCompareFunction_Always &&
+ desc->depthStencil->stencilBack.compare == WGPUCompareFunction_Always &&
+ desc->depthStencil->stencilBack.failOp == WGPUStencilOperation_Keep &&
+ desc->depthStencil->stencilBack.depthFailOp == WGPUStencilOperation_Keep &&
+ desc->depthStencil->stencilBack.passOp == WGPUStencilOperation_Keep &&
+ desc->depthStencil->stencilFront.compare == WGPUCompareFunction_Always &&
+ desc->depthStencil->stencilFront.failOp == WGPUStencilOperation_Keep &&
+ desc->depthStencil->stencilFront.depthFailOp == WGPUStencilOperation_Keep &&
+ desc->depthStencil->stencilFront.passOp == WGPUStencilOperation_Keep &&
+ desc->depthStencil->stencilReadMask == 0xff &&
+ desc->depthStencil->stencilWriteMask == 0xff &&
+ desc->depthStencil->depthBias == 0 &&
+ desc->depthStencil->depthBiasSlopeScale == 0.0 &&
+ desc->depthStencil->depthBiasClamp == 0.0;
})))
.WillOnce(Return(apiDummyPipeline));
FlushClient();
- // Second case: depthStencilState is null.
- pipelineDescriptor.depthStencilState = nullptr;
+ // Second case: depthStencil is null.
+ pipelineDescriptor.depthStencil = nullptr;
wgpuDeviceCreateRenderPipeline(device, &pipelineDescriptor);
EXPECT_CALL(api,
DeviceCreateRenderPipeline(
apiDevice, MatchesLambda([](const WGPURenderPipelineDescriptor* desc) -> bool {
- return desc->depthStencilState == nullptr;
+ return desc->depthStencil == nullptr;
})))
.WillOnce(Return(apiDummyPipeline));
diff --git a/src/tests/white_box/D3D12DescriptorHeapTests.cpp b/src/tests/white_box/D3D12DescriptorHeapTests.cpp
index ffd2ccc..479e2b7 100644
--- a/src/tests/white_box/D3D12DescriptorHeapTests.cpp
+++ b/src/tests/white_box/D3D12DescriptorHeapTests.cpp
@@ -126,14 +126,14 @@
DAWN_SKIP_TEST_IF(!mD3DDevice->IsToggleEnabled(
dawn_native::Toggle::UseD3D12SmallShaderVisibleHeapForTesting));
- utils::ComboRenderPipelineDescriptor2 renderPipelineDescriptor;
+ utils::ComboRenderPipelineDescriptor renderPipelineDescriptor;
// Fill in a view heap with "view only" bindgroups (1x view per group) by creating a
// view bindgroup each draw. After HEAP_SIZE + 1 draws, the heaps must switch over.
renderPipelineDescriptor.vertex.module = mSimpleVSModule;
renderPipelineDescriptor.cFragment.module = mSimpleFSModule;
- wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline2(&renderPipelineDescriptor);
+ wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline(&renderPipelineDescriptor);
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
Device* d3dDevice = reinterpret_cast<Device*>(device.Get());
@@ -170,7 +170,7 @@
// Verify the shader visible sampler heaps does not switch over within a single submit.
TEST_P(D3D12DescriptorHeapTests, NoSwitchOverSamplerHeap) {
- utils::ComboRenderPipelineDescriptor2 renderPipelineDescriptor;
+ utils::ComboRenderPipelineDescriptor renderPipelineDescriptor;
// Fill in a sampler heap with "sampler only" bindgroups (1x sampler per group) by creating a
// sampler bindgroup each draw. After HEAP_SIZE + 1 draws, the heaps WILL NOT switch over
@@ -187,7 +187,7 @@
return vec4<f32>(0.0, 0.0, 0.0, 0.0);
})");
- wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline2(&renderPipelineDescriptor);
+ wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline(&renderPipelineDescriptor);
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
wgpu::Sampler sampler = device.CreateSampler();
@@ -440,7 +440,7 @@
utils::BasicRenderPass renderPass =
MakeRenderPass(kRTSize, kRTSize, wgpu::TextureFormat::R32Float);
- utils::ComboRenderPipelineDescriptor2 pipelineDescriptor;
+ utils::ComboRenderPipelineDescriptor pipelineDescriptor;
pipelineDescriptor.vertex.module = mSimpleVSModule;
pipelineDescriptor.cFragment.module = utils::CreateShaderModule(device, R"(
@@ -464,7 +464,7 @@
pipelineDescriptor.cTargets[0].format = wgpu::TextureFormat::R32Float;
pipelineDescriptor.cTargets[0].blend = &blend;
- wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline2(&pipelineDescriptor);
+ wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline(&pipelineDescriptor);
const uint32_t heapSize =
mD3DDevice->GetViewShaderVisibleDescriptorAllocator()->GetShaderVisibleHeapSizeForTesting();
@@ -514,16 +514,14 @@
// TODO(crbug.com/dawn/742): Test output is wrong with D3D12 + WARP.
DAWN_SKIP_TEST_IF(IsD3D12() && IsWARP());
- utils::ComboRenderPipelineDescriptor renderPipelineDescriptor(device);
-
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
- utils::ComboRenderPipelineDescriptor2 pipelineDescriptor;
+ utils::ComboRenderPipelineDescriptor pipelineDescriptor;
pipelineDescriptor.vertex.module = mSimpleVSModule;
pipelineDescriptor.cFragment.module = mSimpleFSModule;
pipelineDescriptor.cTargets[0].format = renderPass.colorFormat;
- wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline2(&pipelineDescriptor);
+ wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline(&pipelineDescriptor);
// Encode the first descriptor and submit.
{
@@ -603,12 +601,12 @@
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
- utils::ComboRenderPipelineDescriptor2 pipelineDescriptor;
+ utils::ComboRenderPipelineDescriptor pipelineDescriptor;
pipelineDescriptor.vertex.module = mSimpleVSModule;
pipelineDescriptor.cFragment.module = mSimpleFSModule;
pipelineDescriptor.cTargets[0].format = renderPass.colorFormat;
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&pipelineDescriptor);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDescriptor);
std::array<float, 4> redColor = {1, 0, 0, 1};
wgpu::Buffer firstUniformBuffer = utils::CreateBufferFromData(
@@ -664,12 +662,12 @@
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
- utils::ComboRenderPipelineDescriptor2 pipelineDescriptor;
+ utils::ComboRenderPipelineDescriptor pipelineDescriptor;
pipelineDescriptor.vertex.module = mSimpleVSModule;
pipelineDescriptor.cFragment.module = mSimpleFSModule;
pipelineDescriptor.cTargets[0].format = renderPass.colorFormat;
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&pipelineDescriptor);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDescriptor);
// Encode heap worth of descriptors plus one more.
std::array<float, 4> redColor = {1, 0, 0, 1};
@@ -776,7 +774,7 @@
}
{
- utils::ComboRenderPipelineDescriptor2 pipelineDescriptor;
+ utils::ComboRenderPipelineDescriptor pipelineDescriptor;
pipelineDescriptor.vertex.module = utils::CreateShaderModule(device, R"(
[[block]] struct U {
@@ -811,7 +809,7 @@
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
pipelineDescriptor.cTargets[0].format = renderPass.colorFormat;
- wgpu::RenderPipeline pipeline = device.CreateRenderPipeline2(&pipelineDescriptor);
+ wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDescriptor);
// Encode a heap worth of descriptors |kNumOfHeaps| times.
constexpr float dummy = 0.0f;
diff --git a/src/tests/white_box/D3D12ResidencyTests.cpp b/src/tests/white_box/D3D12ResidencyTests.cpp
index 804d933..e22dc73 100644
--- a/src/tests/white_box/D3D12ResidencyTests.cpp
+++ b/src/tests/white_box/D3D12ResidencyTests.cpp
@@ -334,7 +334,7 @@
// unknown file: error: SEH exception with code 0x87d thrown in the test body.
DAWN_SKIP_TEST_IF(IsD3D12() && IsWARP() && IsBackendValidationEnabled());
- utils::ComboRenderPipelineDescriptor2 renderPipelineDescriptor;
+ utils::ComboRenderPipelineDescriptor renderPipelineDescriptor;
// Fill in a view heap with "view only" bindgroups (1x view per group) by creating a
// view bindgroup each draw. After HEAP_SIZE + 1 draws, the heaps must switch over.
@@ -360,7 +360,7 @@
return colorBuffer.color;
})");
- wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline2(&renderPipelineDescriptor);
+ wgpu::RenderPipeline renderPipeline = device.CreateRenderPipeline(&renderPipelineDescriptor);
constexpr uint32_t kSize = 512;
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kSize, kSize);
diff --git a/src/utils/ComboRenderPipelineDescriptor.cpp b/src/utils/ComboRenderPipelineDescriptor.cpp
index c1ecb5b..6b48bb2 100644
--- a/src/utils/ComboRenderPipelineDescriptor.cpp
+++ b/src/utils/ComboRenderPipelineDescriptor.cpp
@@ -21,10 +21,7 @@
// For creating deprecated render pipeline descriptors
ComboVertexStateDescriptor::ComboVertexStateDescriptor() {
- wgpu::VertexStateDescriptor* descriptor = this;
-
- descriptor->indexFormat = wgpu::IndexFormat::Undefined;
- descriptor->vertexBufferCount = 0;
+ vertexBufferCount = 0;
// Fill the default values for vertexBuffers and vertexAttributes in buffers.
wgpu::VertexAttributeDescriptor vertexAttribute;
@@ -46,79 +43,11 @@
// &cAttributes[2]. Likewise, if cVertexBuffers[1] has 3 attributes, then
// cVertexBuffers[2].attributes should point to &cAttributes[5].
cVertexBuffers[0].attributes = &cAttributes[0];
- descriptor->vertexBuffers = &cVertexBuffers[0];
}
- ComboRenderPipelineDescriptor::ComboRenderPipelineDescriptor(const wgpu::Device& device) {
+ ComboRenderPipelineDescriptor::ComboRenderPipelineDescriptor() {
wgpu::RenderPipelineDescriptor* descriptor = this;
- descriptor->primitiveTopology = wgpu::PrimitiveTopology::TriangleList;
- descriptor->sampleCount = 1;
-
- // Set defaults for the vertex stage descriptor.
- { vertexStage.entryPoint = "main"; }
-
- // Set defaults for the fragment stage desriptor.
- {
- descriptor->fragmentStage = &cFragmentStage;
- cFragmentStage.entryPoint = "main";
- }
-
- // Set defaults for the input state descriptors.
- descriptor->vertexState = &cVertexState;
-
- // Set defaults for the rasterization state descriptor.
- {
- cRasterizationState.frontFace = wgpu::FrontFace::CCW;
- cRasterizationState.cullMode = wgpu::CullMode::None;
-
- cRasterizationState.depthBias = 0;
- cRasterizationState.depthBiasSlopeScale = 0.0;
- cRasterizationState.depthBiasClamp = 0.0;
- descriptor->rasterizationState = &cRasterizationState;
- }
-
- // Set defaults for the color state descriptors.
- {
- descriptor->colorStateCount = 1;
- descriptor->colorStates = cColorStates.data();
-
- wgpu::BlendDescriptor blend;
- blend.operation = wgpu::BlendOperation::Add;
- blend.srcFactor = wgpu::BlendFactor::One;
- blend.dstFactor = wgpu::BlendFactor::Zero;
- wgpu::ColorStateDescriptor colorStateDescriptor;
- colorStateDescriptor.format = wgpu::TextureFormat::RGBA8Unorm;
- colorStateDescriptor.alphaBlend = blend;
- colorStateDescriptor.colorBlend = blend;
- colorStateDescriptor.writeMask = wgpu::ColorWriteMask::All;
- for (uint32_t i = 0; i < kMaxColorAttachments; ++i) {
- cColorStates[i] = colorStateDescriptor;
- }
- }
-
- // Set defaults for the depth stencil state descriptors.
- {
- wgpu::StencilStateFaceDescriptor stencilFace;
- stencilFace.compare = wgpu::CompareFunction::Always;
- stencilFace.failOp = wgpu::StencilOperation::Keep;
- stencilFace.depthFailOp = wgpu::StencilOperation::Keep;
- stencilFace.passOp = wgpu::StencilOperation::Keep;
-
- cDepthStencilState.format = wgpu::TextureFormat::Depth24PlusStencil8;
- cDepthStencilState.depthWriteEnabled = false;
- cDepthStencilState.depthCompare = wgpu::CompareFunction::Always;
- cDepthStencilState.stencilBack = stencilFace;
- cDepthStencilState.stencilFront = stencilFace;
- cDepthStencilState.stencilReadMask = 0xff;
- cDepthStencilState.stencilWriteMask = 0xff;
- descriptor->depthStencilState = nullptr;
- }
- }
-
- ComboRenderPipelineDescriptor2::ComboRenderPipelineDescriptor2() {
- wgpu::RenderPipelineDescriptor2* descriptor = this;
-
// Set defaults for the vertex state.
{
wgpu::VertexState* vertex = &descriptor->vertex;
@@ -208,7 +137,7 @@
}
}
- wgpu::DepthStencilState* ComboRenderPipelineDescriptor2::EnableDepthStencil(
+ wgpu::DepthStencilState* ComboRenderPipelineDescriptor::EnableDepthStencil(
wgpu::TextureFormat format) {
this->depthStencil = &cDepthStencil;
cDepthStencil.format = format;
diff --git a/src/utils/ComboRenderPipelineDescriptor.h b/src/utils/ComboRenderPipelineDescriptor.h
index 0624169..ade8375 100644
--- a/src/utils/ComboRenderPipelineDescriptor.h
+++ b/src/utils/ComboRenderPipelineDescriptor.h
@@ -23,8 +23,7 @@
namespace utils {
- // For creating deprecated render pipeline descriptors
- class ComboVertexStateDescriptor : public wgpu::VertexStateDescriptor {
+ class ComboVertexStateDescriptor {
public:
ComboVertexStateDescriptor();
@@ -33,37 +32,21 @@
ComboVertexStateDescriptor(ComboVertexStateDescriptor&&) = delete;
ComboVertexStateDescriptor& operator=(ComboVertexStateDescriptor&&) = delete;
+ uint32_t vertexBufferCount;
std::array<wgpu::VertexBufferLayoutDescriptor, kMaxVertexBuffers> cVertexBuffers;
std::array<wgpu::VertexAttributeDescriptor, kMaxVertexAttributes> cAttributes;
};
+ // For creating the new style of render pipeline descriptors
class ComboRenderPipelineDescriptor : public wgpu::RenderPipelineDescriptor {
public:
- ComboRenderPipelineDescriptor(const wgpu::Device& device);
+ ComboRenderPipelineDescriptor();
ComboRenderPipelineDescriptor(const ComboRenderPipelineDescriptor&) = delete;
ComboRenderPipelineDescriptor& operator=(const ComboRenderPipelineDescriptor&) = delete;
ComboRenderPipelineDescriptor(ComboRenderPipelineDescriptor&&) = delete;
ComboRenderPipelineDescriptor& operator=(ComboRenderPipelineDescriptor&&) = delete;
- wgpu::ProgrammableStageDescriptor cFragmentStage;
-
- ComboVertexStateDescriptor cVertexState;
- wgpu::RasterizationStateDescriptor cRasterizationState;
- std::array<wgpu::ColorStateDescriptor, kMaxColorAttachments> cColorStates;
- wgpu::DepthStencilStateDescriptor cDepthStencilState;
- };
-
- // For creating the new style of render pipeline descriptors
- class ComboRenderPipelineDescriptor2 : public wgpu::RenderPipelineDescriptor2 {
- public:
- ComboRenderPipelineDescriptor2();
-
- ComboRenderPipelineDescriptor2(const ComboRenderPipelineDescriptor2&) = delete;
- ComboRenderPipelineDescriptor2& operator=(const ComboRenderPipelineDescriptor2&) = delete;
- ComboRenderPipelineDescriptor2(ComboRenderPipelineDescriptor2&&) = delete;
- ComboRenderPipelineDescriptor2& operator=(ComboRenderPipelineDescriptor2&&) = delete;
-
wgpu::DepthStencilState* EnableDepthStencil(
wgpu::TextureFormat format = wgpu::TextureFormat::Depth24PlusStencil8);