commit | 4234d78201afa98e208fef71250c1efe1ee3ad81 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Mon Jun 15 09:46:01 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Mon Jun 15 09:46:01 2020 +0000 |
tree | 30be60f7fc17e1565518611e21bd129e850be8b6 | |
parent | 6b3a974b42a319fea060742004920b0ace0489d1 [diff] |
Deprecate TextureDescriptor::arrayLayerCount -> size.depth This updates CL: - Adds a deprecation warning to use size.depth instead of arrayLayerCount. - Changes all tests and samples to use size.depth. - Adds deprecation tests for the change. In particular the state tracking in TextureBase isn't changed yet because it requires non-trivial changes in the backends. It will be done in a follow-up CL. Bug:dawn:22 Change-Id: Ic02dfb5baaba8d5b06cd339ce988e9b1d16cb5e9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23101 Reviewed-by: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.