D3D11: Disallow creating adapter if fences are not supported. Dawn's D3D11 backend doesn't work without D3DFence yet. Bug: chromium:390441217 Change-Id: Ifc3f550c1e5b164e423bff64a7c787cccd6ed2a1 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/222414 Commit-Queue: Quyen Le <lehoangquyen@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.