commit | 424cda2bcb3b8f0b10ebd0d10ad3d859381211bf | [log] [tgz] |
---|---|---|
author | Loko Kung <lokokung@google.com> | Sat Aug 17 01:29:10 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Sat Aug 17 01:29:10 2024 +0000 |
tree | e717db3cac16e58ec8bf4e348ebb4489772fef90 | |
parent | a68dae12d7b65d3388e51c9b667f2e2d50dd8dc6 [diff] |
[dawn][emscripten] Moves refcounting into C++ to leverage atomics. - Unifies objects in JS to a single table keyed on the pointer value of the C++ backing objects. - Adds the necessary shims to do refcounting in C++. - Adds more documentation throughout the files and moves some stuff to match the documentation. Bug: 42240182 Change-Id: Icfdb42705528bc2a3471ed4726945b9fd952e4c1 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/201758 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Loko Kung <lokokung@google.com> Reviewed-by: Shrek Shao <shrekshao@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.