| uint tint_pack4x8unorm(float4 param_0) { |
| uint4 i = uint4(round(clamp(param_0, 0.0, 1.0) * 255.0)); |
| return (i.x | i.y << 8 | i.z << 16 | i.w << 24); |
| } |
| |
| void pack4x8unorm_95c456() { |
| uint res = tint_pack4x8unorm(float4(0.0f, 0.0f, 0.0f, 0.0f)); |
| } |
| |
| struct tint_symbol { |
| float4 value : SV_Position; |
| }; |
| |
| tint_symbol vertex_main() { |
| pack4x8unorm_95c456(); |
| const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; |
| return tint_symbol_1; |
| } |
| |
| void fragment_main() { |
| pack4x8unorm_95c456(); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| pack4x8unorm_95c456(); |
| return; |
| } |