commit | 8fc7e1fde5eb5aab4207e166d767e8b0840082a2 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Wed Jun 25 04:14:29 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Jun 25 04:14:29 2025 -0700 |
tree | 87110f33e2e9670854bb1c11152a05fe5e418969 | |
parent | d96d1d894b341fc4c026cd8a09368da139193da7 [diff] |
[dawn][opengl] Simplify GenerateTextureBuiltinFromUniformData This CL tries to simplify GenerateTextureBuiltinFromUniformData by making its inputs and outputs more clear. Bug: 411460085 Change-Id: I9817fde72f86463bf55530ae1214ec347dd40a85 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/247354 Reviewed-by: Loko Kung <lokokung@google.com> Reviewed-by: dan sinclair <dsinclair@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.