#include <metal_stdlib> | |
using namespace metal; | |
struct tint_symbol_2 { | |
float none [[user(locn2)]]; | |
}; | |
void tint_symbol_inner(float none) { | |
} | |
fragment void tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) { | |
tint_symbol_inner(tint_symbol_1.none); | |
return; | |
} | |