| // Copyright 2022 The Tint Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // File generated by tools/src/cmd/gen |
| // using the template: |
| // test/tint/builtins/gen/gen.wgsl.tmpl |
| // |
| // Do not modify this file directly |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| @group(1) @binding(0) var arg_0: texture_2d_array<f32>; |
| |
| // fn textureLoad(texture: texture_2d_array<f32>, coords: vec2<u32>, array_index: u32, level: i32) -> vec4<f32> |
| fn textureLoad_f348d9() { |
| var res: vec4<f32> = textureLoad(arg_0, vec2<u32>(1u), 1u, 1i); |
| } |
| |
| @vertex |
| fn vertex_main() -> @builtin(position) vec4<f32> { |
| textureLoad_f348d9(); |
| return vec4<f32>(); |
| } |
| |
| @fragment |
| fn fragment_main() { |
| textureLoad_f348d9(); |
| } |
| |
| @compute @workgroup_size(1) |
| fn compute_main() { |
| textureLoad_f348d9(); |
| } |