#include <metal_stdlib> | |
using namespace metal; | |
fragment void tint_symbol(device int* tint_symbol_1 [[buffer(0)]], device float* tint_symbol_3 [[buffer(1)]]) { | |
thread bool tint_symbol_2 = false; | |
if ((*(tint_symbol_1) < 0)) { | |
tint_symbol_2 = true; | |
} | |
if (!(tint_symbol_2)) { | |
*(tint_symbol_3) = dfdx(1.0f); | |
} | |
if (tint_symbol_2) { | |
discard_fragment(); | |
} | |
return; | |
} | |