[dawn][native] Updates buffer mapping w.r.t device lock.

The crux of this change is to make it such that users can
re-entrantly use *MappedRange functions and Unmap inside of
the MapAsync callback if the callback is successful. If the
callback was not successful, re-entrant API usage is not
allowed.

- Renames GetMappedPointer->GetMappedPointerImpl for the frontend
  class, and then implements GetMappedPointer to take into account
  the staging buffer. This is more in line with how the rest of
  the Buffer's *Impl functions look and are handled. This also
  allows some cleanup of overly specialized code.
- Coalesces buffer mapping state for clarity.
- Updates |completedSerial| in QueueAndSerial to be atomic
  because spontaneous events may modify and read it concurrently.
- Removes device wide lock acquiring when calling GetMappedRange
  and its variants now that we have an atomic to guarantee some
  code paths to be valid. This should increase performance on
  these buffers also.
- Refactors Unmap a bit to differentiate internal and external
  usages.
- Manually scope the device lock in Unmap to ensure that the
  callbacks are triggered in the right places.

Bug: 412761228, 418165343, 42241400, 40643114, 417802523
Change-Id: If5ea22f81c6d305d1dee90eb3cf6276061e2f888
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/242715
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
21 files changed
tree: 601eb75d8eee4051d945f67f39eed1d6bb5b5d07
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-format-ignore
  17. .clang-tidy
  18. .git-blame-ignore-revs
  19. .gitattributes
  20. .gitignore
  21. .gitmodules
  22. .gn
  23. .style.yapf
  24. .vpython3
  25. AUTHORS
  26. BUILD.bazel
  27. BUILD.gn
  28. CMakeLists.txt
  29. CMakeSettings.json
  30. CODE_OF_CONDUCT.md
  31. codereview.settings
  32. CONTRIBUTING.md
  33. CPPLINT.cfg
  34. DEPS
  35. DIR_METADATA
  36. go.mod
  37. go.sum
  38. go_presubmit_support.py
  39. LICENSE
  40. OWNERS
  41. PRESUBMIT.py
  42. README.chromium
  43. README.md
  44. WATCHLISTS
  45. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.