[dawn][wire] Use size_t where applicable in dawn_wire.json

The use of size_t in Dawn's wire command definition went through a few
phases:

  1. size_t was used with no specific validation, but this caused issues
     when the client and the server are compiled with different pointer
     sizes (this happens in rare cases on Android Webview).
  2. uint64_t was used instead, with manual validation that the
     narrowing to size_t was valid.
  3. dawn.json started using size_t to match upstream headers, so
     support for size_t was added to WireCmd.cpp with a check for the
     narrowing done automatically during deserialization.

Most the commands in dawn_wire.json where not updated from 2 to 3 and
kept uint64_t as well as the manual checks against the max size_t.
Change them to use size_t in dawn_wire.json (except for GPU offsets into
buffers) and remove the redundant validation and casts.

Bug: 516336140
Change-Id: I3385dd08353715cad38cc6aaa6d567e8c827d65d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/311115
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
5 files changed
tree: 14ab2e46711d4e5cdf6e8af5a622b977f1213f90
  1. .github/
  2. .vscode/
  3. agents/
  4. build_overrides/
  5. docs/
  6. generator/
  7. include/
  8. infra/
  9. scripts/
  10. src/
  11. test/
  12. third_party/
  13. tools/
  14. webgpu-cts/
  15. .bazelrc
  16. .bazelversion
  17. .clang-format
  18. .clang-format-ignore
  19. .clang-tidy
  20. .git-blame-ignore-revs
  21. .gitattributes
  22. .gitignore
  23. .gitmodules
  24. .gn
  25. .style.yapf
  26. .vpython3
  27. AUTHORS
  28. BUILD.bazel
  29. BUILD.gn
  30. CMakeLists.txt
  31. CMakeSettings.json
  32. CODE_OF_CONDUCT.md
  33. codereview.settings
  34. CONTRIBUTING.md
  35. CPPLINT.cfg
  36. DEPS
  37. DIR_METADATA
  38. go.mod
  39. go.sum
  40. go_presubmit_support.py
  41. LICENSE
  42. MODULE.bazel
  43. MODULE.bazel.lock
  44. OWNERS
  45. PRESUBMIT.py
  46. README.chromium
  47. README.md
  48. unsafe_buffers_paths.txt
  49. WATCHLISTS
  50. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.