commit | 431c7a4f66824f3b98a07707d62f0782a7b2d5fd | [log] [tgz] |
---|---|---|
author | Brandon Jones <bajones@chromium.org> | Fri Jun 24 17:30:29 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Jun 24 17:30:29 2022 +0000 |
tree | 9ab627a24e88de623f68bd07bf872e5d15a50ac8 | |
parent | c5f7e8f0bc9983a9010c5353932601b40bd45ae7 [diff] |
Add maxInterStageShaderVariables Limits Will statically report the base limit of 16 for now. Important to note that this is not validated properly within Tint at this point, and the current constant associated with this limit is actually 15. Bug: dawn:1448 Change-Id: I74a5815cc34439ccc3b6ff9cd0afbc56590148fe Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94661 Commit-Queue: Brandon Jones <bajones@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.