commit | 3a431d71be0c46641170635f75fba8ea923d7711 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Sat Mar 04 00:43:21 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Sat Mar 04 00:43:21 2023 +0000 |
tree | db26f5dd13d69e32cb0164264fdfb507d2ead504 | |
parent | 472815d3c11ea9e5a6385def9865649498a30248 [diff] |
tint/intrinsics.def: Fix textureStore overload The texture_storage_3d overload should allow for unsigned coordinates. Change-Id: I6278571fb9dc7bba644a4ba88cce6b8bd7c790bf Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122521 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.