commit | daffd22b683e6d15c9b35e961512433e62152005 | [log] [tgz] |
---|---|---|
author | Yunchao He <yunchao.he@intel.com> | Thu Oct 14 04:09:21 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Oct 14 04:09:21 2021 +0000 |
tree | 0ae91acd7255c4c4a563ceb0fc29d04a2cbfe546 | |
parent | 91851e23a8d4be6718eb31ae819290e45a5842b8 [diff] |
Add validation rule for depth/stencil between pipeline and pass depthWrite/stencilWrite in DepthStencilState in RenderPipeline should be compatible with depthReadOnly/stencilReadOnly in DepthStencilAttachment in RenderPass. Otherwise, you may need to generate validation errors. Bug: dawn:485 Change-Id: I7b541056dafc4dee4eb31f4cefbac48c0ffc4b18 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66240 Commit-Queue: Yunchao He <yunchao.he@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.