| // Copyright 2021 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "tests/unittests/validation/ValidationTest.h" |
| |
| #include "utils/ComboRenderPipelineDescriptor.h" |
| #include "utils/WGPUHelpers.h" |
| |
| namespace { |
| class ExternalTextureTest : public ValidationTest { |
| public: |
| wgpu::TextureDescriptor CreateDefaultTextureDescriptor() { |
| wgpu::TextureDescriptor descriptor; |
| descriptor.size.width = kWidth; |
| descriptor.size.height = kHeight; |
| descriptor.size.depthOrArrayLayers = kDefaultDepth; |
| descriptor.mipLevelCount = kDefaultMipLevels; |
| descriptor.sampleCount = kDefaultSampleCount; |
| descriptor.dimension = wgpu::TextureDimension::e2D; |
| descriptor.format = kDefaultTextureFormat; |
| descriptor.usage = |
| wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::RenderAttachment; |
| return descriptor; |
| } |
| |
| protected: |
| void SetUp() override { |
| ValidationTest::SetUp(); |
| |
| queue = device.GetQueue(); |
| } |
| |
| static constexpr uint32_t kWidth = 32; |
| static constexpr uint32_t kHeight = 32; |
| static constexpr uint32_t kDefaultDepth = 1; |
| static constexpr uint32_t kDefaultMipLevels = 1; |
| static constexpr uint32_t kDefaultSampleCount = 1; |
| |
| static constexpr wgpu::TextureFormat kDefaultTextureFormat = |
| wgpu::TextureFormat::RGBA8Unorm; |
| |
| wgpu::Queue queue; |
| }; |
| |
| TEST_F(ExternalTextureTest, CreateExternalTextureValidation) { |
| // Creating an external texture from a 2D, single-subresource texture should succeed. |
| { |
| wgpu::TextureDescriptor textureDescriptor = CreateDefaultTextureDescriptor(); |
| wgpu::Texture texture = device.CreateTexture(&textureDescriptor); |
| |
| wgpu::ExternalTextureDescriptor externalDesc; |
| externalDesc.format = kDefaultTextureFormat; |
| externalDesc.plane0 = texture.CreateView(); |
| device.CreateExternalTexture(&externalDesc); |
| } |
| |
| // Creating an external texture with a mismatched texture view format should fail. |
| { |
| wgpu::TextureDescriptor textureDescriptor = CreateDefaultTextureDescriptor(); |
| textureDescriptor.format = wgpu::TextureFormat::RGBA8Uint; |
| wgpu::Texture texture = device.CreateTexture(&textureDescriptor); |
| |
| wgpu::ExternalTextureDescriptor externalDesc; |
| externalDesc.format = kDefaultTextureFormat; |
| externalDesc.plane0 = texture.CreateView(); |
| ASSERT_DEVICE_ERROR(device.CreateExternalTexture(&externalDesc)); |
| } |
| |
| // Creating an external texture from a non-2D texture should fail. |
| { |
| wgpu::TextureDescriptor textureDescriptor = CreateDefaultTextureDescriptor(); |
| textureDescriptor.dimension = wgpu::TextureDimension::e3D; |
| wgpu::Texture internalTexture = device.CreateTexture(&textureDescriptor); |
| |
| wgpu::ExternalTextureDescriptor externalDesc; |
| externalDesc.format = kDefaultTextureFormat; |
| externalDesc.plane0 = internalTexture.CreateView(); |
| ASSERT_DEVICE_ERROR(device.CreateExternalTexture(&externalDesc)); |
| } |
| |
| // Creating an external texture from a texture with mip count > 1 should fail. |
| { |
| wgpu::TextureDescriptor textureDescriptor = CreateDefaultTextureDescriptor(); |
| textureDescriptor.mipLevelCount = 2; |
| wgpu::Texture internalTexture = device.CreateTexture(&textureDescriptor); |
| |
| wgpu::ExternalTextureDescriptor externalDesc; |
| externalDesc.format = kDefaultTextureFormat; |
| externalDesc.plane0 = internalTexture.CreateView(); |
| ASSERT_DEVICE_ERROR(device.CreateExternalTexture(&externalDesc)); |
| } |
| |
| // Creating an external texture from a texture without TextureUsage::TextureBinding should |
| // fail. |
| { |
| wgpu::TextureDescriptor textureDescriptor = CreateDefaultTextureDescriptor(); |
| textureDescriptor.mipLevelCount = 2; |
| wgpu::Texture internalTexture = device.CreateTexture(&textureDescriptor); |
| |
| wgpu::ExternalTextureDescriptor externalDesc; |
| externalDesc.format = kDefaultTextureFormat; |
| externalDesc.plane0 = internalTexture.CreateView(); |
| ASSERT_DEVICE_ERROR(device.CreateExternalTexture(&externalDesc)); |
| } |
| |
| // Creating an external texture with an unsupported format should fail. |
| { |
| wgpu::TextureDescriptor textureDescriptor = CreateDefaultTextureDescriptor(); |
| textureDescriptor.format = wgpu::TextureFormat::R8Uint; |
| wgpu::Texture internalTexture = device.CreateTexture(&textureDescriptor); |
| |
| wgpu::ExternalTextureDescriptor externalDesc; |
| externalDesc.plane0 = internalTexture.CreateView(); |
| externalDesc.format = textureDescriptor.format; |
| ASSERT_DEVICE_ERROR(device.CreateExternalTexture(&externalDesc)); |
| } |
| |
| // Creating an external texture with an multisampled texture should fail. |
| { |
| wgpu::TextureDescriptor textureDescriptor = CreateDefaultTextureDescriptor(); |
| textureDescriptor.sampleCount = 4; |
| wgpu::Texture internalTexture = device.CreateTexture(&textureDescriptor); |
| |
| wgpu::ExternalTextureDescriptor externalDesc; |
| externalDesc.format = kDefaultTextureFormat; |
| externalDesc.plane0 = internalTexture.CreateView(); |
| ASSERT_DEVICE_ERROR(device.CreateExternalTexture(&externalDesc)); |
| } |
| |
| // Creating an external texture with an error texture view should fail. |
| { |
| wgpu::TextureDescriptor textureDescriptor = CreateDefaultTextureDescriptor(); |
| wgpu::Texture internalTexture = device.CreateTexture(&textureDescriptor); |
| |
| wgpu::TextureViewDescriptor errorViewDescriptor; |
| errorViewDescriptor.format = kDefaultTextureFormat; |
| errorViewDescriptor.dimension = wgpu::TextureViewDimension::e2D; |
| errorViewDescriptor.mipLevelCount = 1; |
| errorViewDescriptor.arrayLayerCount = 2; |
| ASSERT_DEVICE_ERROR(wgpu::TextureView errorTextureView = |
| internalTexture.CreateView(&errorViewDescriptor)); |
| |
| wgpu::ExternalTextureDescriptor externalDesc; |
| externalDesc.format = kDefaultTextureFormat; |
| externalDesc.plane0 = errorTextureView; |
| externalDesc.format = kDefaultTextureFormat; |
| ASSERT_DEVICE_ERROR(device.CreateExternalTexture(&externalDesc)); |
| } |
| } |
| |
| // Test that submitting a render pass that contains a destroyed external texture results in |
| // an error. |
| TEST_F(ExternalTextureTest, SubmitDestroyedExternalTextureInRenderPass) { |
| wgpu::TextureDescriptor textureDescriptor = CreateDefaultTextureDescriptor(); |
| wgpu::Texture texture = device.CreateTexture(&textureDescriptor); |
| |
| wgpu::ExternalTextureDescriptor externalDesc; |
| externalDesc.format = kDefaultTextureFormat; |
| externalDesc.plane0 = texture.CreateView(); |
| wgpu::ExternalTexture externalTexture = device.CreateExternalTexture(&externalDesc); |
| |
| // Create a bind group that contains the external texture. |
| wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Fragment, &utils::kExternalTextureBindingLayout}}); |
| wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, bgl, {{0, externalTexture}}); |
| |
| // Create another texture to use as a color attachment. |
| wgpu::TextureDescriptor renderTextureDescriptor = CreateDefaultTextureDescriptor(); |
| wgpu::Texture renderTexture = device.CreateTexture(&renderTextureDescriptor); |
| wgpu::TextureView renderView = renderTexture.CreateView(); |
| |
| utils::ComboRenderPassDescriptor renderPass({renderView}, nullptr); |
| |
| // Control case should succeed. |
| { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); |
| { |
| pass.SetBindGroup(0, bindGroup); |
| pass.EndPass(); |
| } |
| |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| |
| queue.Submit(1, &commands); |
| } |
| |
| // Destroying the external texture should result in an error. |
| { |
| externalTexture.Destroy(); |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); |
| { |
| pass.SetBindGroup(0, bindGroup); |
| pass.EndPass(); |
| } |
| |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| ASSERT_DEVICE_ERROR(queue.Submit(1, &commands)); |
| } |
| } |
| |
| // Test that submitting a render pass that contains a destroyed external texture plane |
| // results in an error. |
| TEST_F(ExternalTextureTest, SubmitDestroyedExternalTexturePlaneInRenderPass) { |
| wgpu::TextureDescriptor textureDescriptor = CreateDefaultTextureDescriptor(); |
| wgpu::Texture texture = device.CreateTexture(&textureDescriptor); |
| |
| wgpu::ExternalTextureDescriptor externalDesc; |
| externalDesc.format = kDefaultTextureFormat; |
| externalDesc.plane0 = texture.CreateView(); |
| wgpu::ExternalTexture externalTexture = device.CreateExternalTexture(&externalDesc); |
| |
| // Create a bind group that contains the external texture. |
| wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Fragment, &utils::kExternalTextureBindingLayout}}); |
| wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, bgl, {{0, externalTexture}}); |
| |
| // Create another texture to use as a color attachment. |
| wgpu::TextureDescriptor renderTextureDescriptor = CreateDefaultTextureDescriptor(); |
| wgpu::Texture renderTexture = device.CreateTexture(&renderTextureDescriptor); |
| wgpu::TextureView renderView = renderTexture.CreateView(); |
| |
| utils::ComboRenderPassDescriptor renderPass({renderView}, nullptr); |
| |
| // Control case should succeed. |
| { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); |
| { |
| pass.SetBindGroup(0, bindGroup); |
| pass.EndPass(); |
| } |
| |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| |
| queue.Submit(1, &commands); |
| } |
| |
| // Destroying an external texture underlying plane should result in an error. |
| { |
| texture.Destroy(); |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); |
| { |
| pass.SetBindGroup(0, bindGroup); |
| pass.EndPass(); |
| } |
| |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| ASSERT_DEVICE_ERROR(queue.Submit(1, &commands)); |
| } |
| } |
| |
| // Test that submitting a compute pass that contains a destroyed external texture results in |
| // an error. |
| TEST_F(ExternalTextureTest, SubmitDestroyedExternalTextureInComputePass) { |
| wgpu::TextureDescriptor textureDescriptor = CreateDefaultTextureDescriptor(); |
| wgpu::Texture texture = device.CreateTexture(&textureDescriptor); |
| |
| wgpu::ExternalTextureDescriptor externalDesc; |
| externalDesc.format = kDefaultTextureFormat; |
| externalDesc.plane0 = texture.CreateView(); |
| wgpu::ExternalTexture externalTexture = device.CreateExternalTexture(&externalDesc); |
| |
| // Create a bind group that contains the external texture. |
| wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Fragment, &utils::kExternalTextureBindingLayout}}); |
| wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, bgl, {{0, externalTexture}}); |
| |
| wgpu::ComputePassDescriptor computePass; |
| |
| // Control case should succeed. |
| { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(&computePass); |
| { |
| pass.SetBindGroup(0, bindGroup); |
| pass.EndPass(); |
| } |
| |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| |
| queue.Submit(1, &commands); |
| } |
| |
| // Destroying the external texture should result in an error. |
| { |
| externalTexture.Destroy(); |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(&computePass); |
| { |
| pass.SetBindGroup(0, bindGroup); |
| pass.EndPass(); |
| } |
| |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| ASSERT_DEVICE_ERROR(queue.Submit(1, &commands)); |
| } |
| } |
| |
| // Test that submitting a compute pass that contains a destroyed external texture plane |
| // results in an error. |
| TEST_F(ExternalTextureTest, SubmitDestroyedExternalTexturePlaneInComputePass) { |
| wgpu::TextureDescriptor textureDescriptor = CreateDefaultTextureDescriptor(); |
| wgpu::Texture texture = device.CreateTexture(&textureDescriptor); |
| |
| wgpu::ExternalTextureDescriptor externalDesc; |
| externalDesc.format = kDefaultTextureFormat; |
| externalDesc.plane0 = texture.CreateView(); |
| wgpu::ExternalTexture externalTexture = device.CreateExternalTexture(&externalDesc); |
| |
| // Create a bind group that contains the external texture. |
| wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout( |
| device, {{0, wgpu::ShaderStage::Fragment, &utils::kExternalTextureBindingLayout}}); |
| wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, bgl, {{0, externalTexture}}); |
| |
| wgpu::ComputePassDescriptor computePass; |
| |
| // Control case should succeed. |
| { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(&computePass); |
| { |
| pass.SetBindGroup(0, bindGroup); |
| pass.EndPass(); |
| } |
| |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| queue.Submit(1, &commands); |
| } |
| |
| // Destroying an external texture underlying plane should result in an error. |
| { |
| texture.Destroy(); |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(&computePass); |
| { |
| pass.SetBindGroup(0, bindGroup); |
| pass.EndPass(); |
| } |
| |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| ASSERT_DEVICE_ERROR(queue.Submit(1, &commands)); |
| } |
| } |
| } // namespace |