commit | 43427385734bac3655b3433d61b8a59147e51a0f | [log] [tgz] |
---|---|---|
author | François Beaufort <beaufort.francois@gmail.com> | Wed May 07 05:54:13 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed May 07 05:54:13 2025 -0700 |
tree | ccd97328f128e236a586c05cfaf57f69b54e6090 | |
parent | 2eed293cde7f9dd2c83bd91ee4c6915e410104da [diff] |
Remove stale failures for compressed 3D textures with BC formats Bug: 342840940 Change-Id: Ifbd1d29d845af4957b11a1d0ca3ca34de5b407a4 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/240434 Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Fr <beaufort.francois@gmail.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.