commit | 2dd9ed07760d58db3f7163529af28b07c811583e | [log] [tgz] |
---|---|---|
author | Natasha Lee <natlee@microsoft.com> | Fri Jan 31 19:26:49 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Fri Jan 31 19:26:49 2020 +0000 |
tree | eb28145645c2464f4a044731e4e2a3f36c239ec8 | |
parent | f44a809f9a3b6506df5cc1105198ed136c6b26ec [diff] |
Handle Device Lost for Command Encoder Finish Bug: dawn:68 Change-Id: I3449cdd9e69f3ae44a30f113fd88bd2fce2c94d7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15602 Commit-Queue: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.