blob: 0f3b33d0ec8aa8b79738f1b51f31b078ccfd5a20 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<float4> arg_0 : register(u0, space1);
uint textureNumLayers_37bc8a() {
uint3 v = (0u).xxx;
arg_0.GetDimensions(v.x, v.y, v.z);
uint res = v.z;
return res;
}
void fragment_main() {
prevent_dce.Store(0u, textureNumLayers_37bc8a());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store(0u, textureNumLayers_37bc8a());
}