blob: 2dccf001e49ae1df6491cf356f5350589c9786b7 [file] [log] [blame]
struct tint_GammaTransferParams {
float G;
float A;
float B;
float C;
float D;
float E;
float F;
uint padding;
};
struct tint_ExternalTextureParams {
uint numPlanes;
uint doYuvToRgbConversionOnly;
float3x4 yuvToRgbConversionMatrix;
tint_GammaTransferParams gammaDecodeParams;
tint_GammaTransferParams gammaEncodeParams;
float3x3 gamutConversionMatrix;
float3x2 sampleTransform;
float3x2 loadTransform;
float2 samplePlane0RectMin;
float2 samplePlane0RectMax;
float2 samplePlane1RectMin;
float2 samplePlane1RectMax;
uint2 visibleSize;
float2 plane1CoordFactor;
};
struct VertexOutput {
float4 pos;
float4 prevent_dce;
};
struct vertex_main_outputs {
nointerpolation float4 VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
RWByteAddressBuffer prevent_dce : register(u0);
Texture2D<float4> arg_0_plane0 : register(t0, space1);
Texture2D<float4> arg_0_plane1 : register(t2, space1);
cbuffer cbuffer_arg_0_params : register(b3, space1) {
uint4 arg_0_params[17];
};
SamplerState arg_1 : register(s1, space1);
float3 tint_GammaCorrection(float3 v, tint_GammaTransferParams params) {
float3 v_1 = float3((params.G).xxx);
float3 v_2 = float3((params.D).xxx);
float3 v_3 = abs(v);
float3 v_4 = float3(sign(v));
return (((v_3 < v_2)) ? ((v_4 * ((params.C * v_3) + params.F))) : ((v_4 * (pow(((params.A * v_3) + params.B), v_1) + params.E))));
}
float4 tint_TextureSampleExternal(Texture2D<float4> plane_0, Texture2D<float4> plane_1, tint_ExternalTextureParams params, SamplerState tint_sampler, float2 coords) {
float2 v_5 = mul(float3(coords, 1.0f), params.sampleTransform);
float2 v_6 = clamp(v_5, params.samplePlane0RectMin, params.samplePlane0RectMax);
float3 v_7 = (0.0f).xxx;
float v_8 = 0.0f;
if ((params.numPlanes == 1u)) {
float4 v_9 = plane_0.SampleLevel(tint_sampler, v_6, float(0.0f));
v_7 = v_9.xyz;
v_8 = v_9.w;
} else {
float v_10 = plane_0.SampleLevel(tint_sampler, v_6, float(0.0f)).x;
float2 v_11 = clamp(v_5, params.samplePlane1RectMin, params.samplePlane1RectMax);
v_7 = mul(params.yuvToRgbConversionMatrix, float4(v_10, plane_1.SampleLevel(tint_sampler, v_11, float(0.0f)).xy, 1.0f));
v_8 = 1.0f;
}
float3 v_12 = v_7;
float3 v_13 = (0.0f).xxx;
if ((params.doYuvToRgbConversionOnly == 0u)) {
tint_GammaTransferParams v_14 = params.gammaDecodeParams;
tint_GammaTransferParams v_15 = params.gammaEncodeParams;
v_13 = tint_GammaCorrection(mul(tint_GammaCorrection(v_12, v_14), params.gamutConversionMatrix), v_15);
} else {
v_13 = v_12;
}
return float4(v_13, v_8);
}
float3x2 v_16(uint start_byte_offset) {
uint4 v_17 = arg_0_params[(start_byte_offset / 16u)];
float2 v_18 = asfloat((((((start_byte_offset % 16u) / 4u) == 2u)) ? (v_17.zw) : (v_17.xy)));
uint4 v_19 = arg_0_params[((8u + start_byte_offset) / 16u)];
float2 v_20 = asfloat(((((((8u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_19.zw) : (v_19.xy)));
uint4 v_21 = arg_0_params[((16u + start_byte_offset) / 16u)];
return float3x2(v_18, v_20, asfloat(((((((16u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_21.zw) : (v_21.xy))));
}
float3x3 v_22(uint start_byte_offset) {
float3 v_23 = asfloat(arg_0_params[(start_byte_offset / 16u)].xyz);
float3 v_24 = asfloat(arg_0_params[((16u + start_byte_offset) / 16u)].xyz);
return float3x3(v_23, v_24, asfloat(arg_0_params[((32u + start_byte_offset) / 16u)].xyz));
}
tint_GammaTransferParams v_25(uint start_byte_offset) {
float v_26 = asfloat(arg_0_params[(start_byte_offset / 16u)][((start_byte_offset % 16u) / 4u)]);
float v_27 = asfloat(arg_0_params[((4u + start_byte_offset) / 16u)][(((4u + start_byte_offset) % 16u) / 4u)]);
float v_28 = asfloat(arg_0_params[((8u + start_byte_offset) / 16u)][(((8u + start_byte_offset) % 16u) / 4u)]);
float v_29 = asfloat(arg_0_params[((12u + start_byte_offset) / 16u)][(((12u + start_byte_offset) % 16u) / 4u)]);
float v_30 = asfloat(arg_0_params[((16u + start_byte_offset) / 16u)][(((16u + start_byte_offset) % 16u) / 4u)]);
float v_31 = asfloat(arg_0_params[((20u + start_byte_offset) / 16u)][(((20u + start_byte_offset) % 16u) / 4u)]);
float v_32 = asfloat(arg_0_params[((24u + start_byte_offset) / 16u)][(((24u + start_byte_offset) % 16u) / 4u)]);
tint_GammaTransferParams v_33 = {v_26, v_27, v_28, v_29, v_30, v_31, v_32, arg_0_params[((28u + start_byte_offset) / 16u)][(((28u + start_byte_offset) % 16u) / 4u)]};
return v_33;
}
float3x4 v_34(uint start_byte_offset) {
float4 v_35 = asfloat(arg_0_params[(start_byte_offset / 16u)]);
float4 v_36 = asfloat(arg_0_params[((16u + start_byte_offset) / 16u)]);
return float3x4(v_35, v_36, asfloat(arg_0_params[((32u + start_byte_offset) / 16u)]));
}
tint_ExternalTextureParams v_37(uint start_byte_offset) {
uint v_38 = arg_0_params[(start_byte_offset / 16u)][((start_byte_offset % 16u) / 4u)];
uint v_39 = arg_0_params[((4u + start_byte_offset) / 16u)][(((4u + start_byte_offset) % 16u) / 4u)];
float3x4 v_40 = v_34((16u + start_byte_offset));
tint_GammaTransferParams v_41 = v_25((64u + start_byte_offset));
tint_GammaTransferParams v_42 = v_25((96u + start_byte_offset));
float3x3 v_43 = v_22((128u + start_byte_offset));
float3x2 v_44 = v_16((176u + start_byte_offset));
float3x2 v_45 = v_16((200u + start_byte_offset));
uint4 v_46 = arg_0_params[((224u + start_byte_offset) / 16u)];
float2 v_47 = asfloat(((((((224u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_46.zw) : (v_46.xy)));
uint4 v_48 = arg_0_params[((232u + start_byte_offset) / 16u)];
float2 v_49 = asfloat(((((((232u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_48.zw) : (v_48.xy)));
uint4 v_50 = arg_0_params[((240u + start_byte_offset) / 16u)];
float2 v_51 = asfloat(((((((240u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_50.zw) : (v_50.xy)));
uint4 v_52 = arg_0_params[((248u + start_byte_offset) / 16u)];
float2 v_53 = asfloat(((((((248u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_52.zw) : (v_52.xy)));
uint4 v_54 = arg_0_params[((256u + start_byte_offset) / 16u)];
uint2 v_55 = ((((((256u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_54.zw) : (v_54.xy));
uint4 v_56 = arg_0_params[((264u + start_byte_offset) / 16u)];
tint_ExternalTextureParams v_57 = {v_38, v_39, v_40, v_41, v_42, v_43, v_44, v_45, v_47, v_49, v_51, v_53, v_55, asfloat(((((((264u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_56.zw) : (v_56.xy)))};
return v_57;
}
float4 textureSampleBaseClampToEdge_7c04e6() {
float2 arg_2 = (1.0f).xx;
tint_ExternalTextureParams v_58 = v_37(0u);
float4 res = tint_TextureSampleExternal(arg_0_plane0, arg_0_plane1, v_58, arg_1, arg_2);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureSampleBaseClampToEdge_7c04e6()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureSampleBaseClampToEdge_7c04e6()));
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = (VertexOutput)0;
tint_symbol.pos = (0.0f).xxxx;
tint_symbol.prevent_dce = textureSampleBaseClampToEdge_7c04e6();
VertexOutput v_59 = tint_symbol;
return v_59;
}
vertex_main_outputs vertex_main() {
VertexOutput v_60 = vertex_main_inner();
vertex_main_outputs v_61 = {v_60.prevent_dce, v_60.pos};
return v_61;
}