| struct tint_GammaTransferParams { |
| float G; |
| float A; |
| float B; |
| float C; |
| float D; |
| float E; |
| float F; |
| uint padding; |
| }; |
| |
| struct tint_ExternalTextureParams { |
| uint numPlanes; |
| uint doYuvToRgbConversionOnly; |
| float3x4 yuvToRgbConversionMatrix; |
| tint_GammaTransferParams gammaDecodeParams; |
| tint_GammaTransferParams gammaEncodeParams; |
| float3x3 gamutConversionMatrix; |
| float3x2 sampleTransform; |
| float3x2 loadTransform; |
| float2 samplePlane0RectMin; |
| float2 samplePlane0RectMax; |
| float2 samplePlane1RectMin; |
| float2 samplePlane1RectMax; |
| uint2 visibleSize; |
| float2 plane1CoordFactor; |
| }; |
| |
| struct vertex_main_outputs { |
| float4 tint_symbol_1 : SV_Position; |
| }; |
| |
| |
| Texture2D<float4> arg_0_plane0 : register(t0, space1); |
| Texture2D<float4> arg_0_plane1 : register(t1, space1); |
| cbuffer cbuffer_arg_0_params : register(b2, space1) { |
| uint4 arg_0_params[17]; |
| }; |
| uint2 tint_v2f32_to_v2u32(float2 value) { |
| return (((value <= (4294967040.0f).xx)) ? ((((value >= (0.0f).xx)) ? (uint2(value)) : ((0u).xx))) : ((4294967295u).xx)); |
| } |
| |
| float3 tint_GammaCorrection(float3 v, tint_GammaTransferParams params) { |
| float3 v_1 = float3((params.G).xxx); |
| float3 v_2 = float3((params.D).xxx); |
| float3 v_3 = abs(v); |
| float3 v_4 = float3(sign(v)); |
| return (((v_3 < v_2)) ? ((v_4 * ((params.C * v_3) + params.F))) : ((v_4 * (pow(((params.A * v_3) + params.B), v_1) + params.E)))); |
| } |
| |
| float4 tint_TextureLoadExternal(Texture2D<float4> plane_0, Texture2D<float4> plane_1, tint_ExternalTextureParams params, uint2 coords) { |
| float2 v_5 = round(mul(float3(float2(min(coords, params.visibleSize)), 1.0f), params.loadTransform)); |
| uint2 v_6 = tint_v2f32_to_v2u32(v_5); |
| float3 v_7 = (0.0f).xxx; |
| float v_8 = 0.0f; |
| if ((params.numPlanes == 1u)) { |
| int2 v_9 = int2(v_6); |
| float4 v_10 = float4(plane_0.Load(int3(v_9, int(0u)))); |
| v_7 = v_10.xyz; |
| v_8 = v_10.w; |
| } else { |
| int2 v_11 = int2(v_6); |
| float v_12 = float4(plane_0.Load(int3(v_11, int(0u)))).x; |
| int2 v_13 = int2(tint_v2f32_to_v2u32((v_5 * params.plane1CoordFactor))); |
| v_7 = mul(params.yuvToRgbConversionMatrix, float4(v_12, float4(plane_1.Load(int3(v_13, int(0u)))).xy, 1.0f)); |
| v_8 = 1.0f; |
| } |
| float3 v_14 = v_7; |
| float3 v_15 = (0.0f).xxx; |
| if ((params.doYuvToRgbConversionOnly == 0u)) { |
| tint_GammaTransferParams v_16 = params.gammaDecodeParams; |
| tint_GammaTransferParams v_17 = params.gammaEncodeParams; |
| v_15 = tint_GammaCorrection(mul(tint_GammaCorrection(v_14, v_16), params.gamutConversionMatrix), v_17); |
| } else { |
| v_15 = v_14; |
| } |
| return float4(v_15, v_8); |
| } |
| |
| float4 textureLoad2d(Texture2D<float4> tint_symbol_plane0, Texture2D<float4> tint_symbol_plane1, tint_ExternalTextureParams tint_symbol_params, int2 coords) { |
| return tint_TextureLoadExternal(tint_symbol_plane0, tint_symbol_plane1, tint_symbol_params, uint2(coords)); |
| } |
| |
| float3x2 v_18(uint start_byte_offset) { |
| uint4 v_19 = arg_0_params[(start_byte_offset / 16u)]; |
| float2 v_20 = asfloat((((((start_byte_offset % 16u) / 4u) == 2u)) ? (v_19.zw) : (v_19.xy))); |
| uint4 v_21 = arg_0_params[((8u + start_byte_offset) / 16u)]; |
| float2 v_22 = asfloat(((((((8u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_21.zw) : (v_21.xy))); |
| uint4 v_23 = arg_0_params[((16u + start_byte_offset) / 16u)]; |
| return float3x2(v_20, v_22, asfloat(((((((16u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_23.zw) : (v_23.xy)))); |
| } |
| |
| float3x3 v_24(uint start_byte_offset) { |
| float3 v_25 = asfloat(arg_0_params[(start_byte_offset / 16u)].xyz); |
| float3 v_26 = asfloat(arg_0_params[((16u + start_byte_offset) / 16u)].xyz); |
| return float3x3(v_25, v_26, asfloat(arg_0_params[((32u + start_byte_offset) / 16u)].xyz)); |
| } |
| |
| tint_GammaTransferParams v_27(uint start_byte_offset) { |
| float v_28 = asfloat(arg_0_params[(start_byte_offset / 16u)][((start_byte_offset % 16u) / 4u)]); |
| float v_29 = asfloat(arg_0_params[((4u + start_byte_offset) / 16u)][(((4u + start_byte_offset) % 16u) / 4u)]); |
| float v_30 = asfloat(arg_0_params[((8u + start_byte_offset) / 16u)][(((8u + start_byte_offset) % 16u) / 4u)]); |
| float v_31 = asfloat(arg_0_params[((12u + start_byte_offset) / 16u)][(((12u + start_byte_offset) % 16u) / 4u)]); |
| float v_32 = asfloat(arg_0_params[((16u + start_byte_offset) / 16u)][(((16u + start_byte_offset) % 16u) / 4u)]); |
| float v_33 = asfloat(arg_0_params[((20u + start_byte_offset) / 16u)][(((20u + start_byte_offset) % 16u) / 4u)]); |
| float v_34 = asfloat(arg_0_params[((24u + start_byte_offset) / 16u)][(((24u + start_byte_offset) % 16u) / 4u)]); |
| tint_GammaTransferParams v_35 = {v_28, v_29, v_30, v_31, v_32, v_33, v_34, arg_0_params[((28u + start_byte_offset) / 16u)][(((28u + start_byte_offset) % 16u) / 4u)]}; |
| return v_35; |
| } |
| |
| float3x4 v_36(uint start_byte_offset) { |
| float4 v_37 = asfloat(arg_0_params[(start_byte_offset / 16u)]); |
| float4 v_38 = asfloat(arg_0_params[((16u + start_byte_offset) / 16u)]); |
| return float3x4(v_37, v_38, asfloat(arg_0_params[((32u + start_byte_offset) / 16u)])); |
| } |
| |
| tint_ExternalTextureParams v_39(uint start_byte_offset) { |
| uint v_40 = arg_0_params[(start_byte_offset / 16u)][((start_byte_offset % 16u) / 4u)]; |
| uint v_41 = arg_0_params[((4u + start_byte_offset) / 16u)][(((4u + start_byte_offset) % 16u) / 4u)]; |
| float3x4 v_42 = v_36((16u + start_byte_offset)); |
| tint_GammaTransferParams v_43 = v_27((64u + start_byte_offset)); |
| tint_GammaTransferParams v_44 = v_27((96u + start_byte_offset)); |
| float3x3 v_45 = v_24((128u + start_byte_offset)); |
| float3x2 v_46 = v_18((176u + start_byte_offset)); |
| float3x2 v_47 = v_18((200u + start_byte_offset)); |
| uint4 v_48 = arg_0_params[((224u + start_byte_offset) / 16u)]; |
| float2 v_49 = asfloat(((((((224u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_48.zw) : (v_48.xy))); |
| uint4 v_50 = arg_0_params[((232u + start_byte_offset) / 16u)]; |
| float2 v_51 = asfloat(((((((232u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_50.zw) : (v_50.xy))); |
| uint4 v_52 = arg_0_params[((240u + start_byte_offset) / 16u)]; |
| float2 v_53 = asfloat(((((((240u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_52.zw) : (v_52.xy))); |
| uint4 v_54 = arg_0_params[((248u + start_byte_offset) / 16u)]; |
| float2 v_55 = asfloat(((((((248u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_54.zw) : (v_54.xy))); |
| uint4 v_56 = arg_0_params[((256u + start_byte_offset) / 16u)]; |
| uint2 v_57 = ((((((256u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_56.zw) : (v_56.xy)); |
| uint4 v_58 = arg_0_params[((264u + start_byte_offset) / 16u)]; |
| tint_ExternalTextureParams v_59 = {v_40, v_41, v_42, v_43, v_44, v_45, v_46, v_47, v_49, v_51, v_53, v_55, v_57, asfloat(((((((264u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_58.zw) : (v_58.xy)))}; |
| return v_59; |
| } |
| |
| void doTextureLoad() { |
| tint_ExternalTextureParams v_60 = v_39(0u); |
| float4 res = textureLoad2d(arg_0_plane0, arg_0_plane1, v_60, (int(0)).xx); |
| } |
| |
| float4 vertex_main_inner() { |
| doTextureLoad(); |
| return (0.0f).xxxx; |
| } |
| |
| void fragment_main() { |
| doTextureLoad(); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| doTextureLoad(); |
| } |
| |
| vertex_main_outputs vertex_main() { |
| vertex_main_outputs v_61 = {vertex_main_inner()}; |
| return v_61; |
| } |
| |