blob: 44c3a04c032e58a83a17560c88dc5b72d605b64d [file] [log] [blame]
struct foo_outputs {
int tint_symbol_1 : SV_Target0;
};
struct foo_inputs {
float tint_symbol : TEXCOORD0;
float2 coord : TEXCOORD1;
};
Texture2D<float4> t : register(t0);
SamplerState s : register(s1);
RWByteAddressBuffer a : register(u2);
static bool continue_execution = true;
int tint_f32_to_i32(float value) {
return (((value <= 2147483520.0f)) ? ((((value >= -2147483648.0f)) ? (int(value)) : (int(-2147483648)))) : (int(2147483647)));
}
int foo_inner(float tint_symbol, float2 coord) {
if ((tint_symbol == 0.0f)) {
continue_execution = false;
}
int result = tint_f32_to_i32(t.Sample(s, coord).x);
{
int i = int(0);
while(true) {
if ((i < int(10))) {
} else {
break;
}
result = (result + i);
{
int v = int(0);
if (continue_execution) {
int v_1 = int(0);
a.InterlockedAdd(int(0u), int(1), v_1);
v = v_1;
}
i = v;
}
continue;
}
}
return result;
}
foo_outputs foo(foo_inputs inputs) {
foo_outputs v_2 = {foo_inner(inputs.tint_symbol, inputs.coord)};
if (!(continue_execution)) {
discard;
}
return v_2;
}