commit | 445640feb1ab7fb883498b93df051835ec20bcd2 | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Tue Oct 03 18:05:52 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Oct 03 18:05:52 2023 +0000 |
tree | a09604a923e6c2a64dee3b847c25752753d3156d | |
parent | dbbfe99f16d8195754b27dd28fd6831604001b5b [diff] |
Populate maxColorAttachmentBytesPerSample from D3D12 / Metal backends Tested via existing CTS tests Bug: dawn:2036 Change-Id: Iacf16d8ce01f3130fa45d8fd733366962ea2fd8c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/154281 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Auto-Submit: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.