commit | 4469c71e12de88e0d9b38facdb91cc2879849636 | [log] [tgz] |
---|---|---|
author | Peter McNeeley <petermcneeley@google.com> | Thu Aug 15 15:35:44 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Aug 15 15:35:44 2024 +0000 |
tree | 865f053fbc461d02b502779b43ef58e8c6a3376f | |
parent | 7b0f5695f0ff3c94a4c669c22576fc574608089c [diff] |
[tint] MSL texture array negative integer clamp Bug:356415014 Change-Id: I9f9f80b286670fe31bef94f6b81d20f57d82e0ce Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/202355 Commit-Queue: Peter McNeeley <petermcneeley@google.com> Reviewed-by: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.