commit | 446b1a7df14cb98923a688caadf31fefa9daa9ff | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Wed Jun 15 21:36:27 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Jun 15 21:36:27 2022 +0000 |
tree | ba9e24d246603666cb98adcb301f6c6c4c32fe79 | |
parent | 2032d034002a8002774a996b4707ca6b082949c6 [diff] |
tint/clone_context.h: Template the vector allocator type Currently nothing in Tint uses a different allocator type, but this allows the CloneContext to support different allocators, the day we do. Change-Id: I70367bd3710128d0708b3369f66b441344b789f8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/93602 Reviewed-by: Dan Sinclair <dsinclair@chromium.org> Commit-Queue: Ben Clayton <bclayton@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.