commit | 44774c34448a6daac34bf16aab6da1a15cb39ce6 | [log] [tgz] |
---|---|---|
author | Dawn Automated Expectations <dawn-automated-expectations@chops-service-accounts.iam.gserviceaccount.com> | Fri Dec 06 16:19:25 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Dec 06 16:19:25 2024 +0000 |
tree | efd32a5d6f17de50fc34c1175c86297e3e5daf07 | |
parent | b67815085c7e35d2e3795c12a440650ba02685e7 [diff] |
Roll third_party/webgpu-cts/ a546ae203..9223c2618 (18 commits) Regenerated: - expectations.txt - compat-expectations.txt - ts_sources.txt - test_list.txt - resource_files.txt - webtest .html files https://chromium.googlesource.com/external/github.com/gpuweb/cts/+log/a546ae203bd8..9223c2618d5c - 9223c2 Add tests for GPURequestAdapterOptions featureLevel (#4077) - 08731e Reapply "Use subgroupMinSize, subgroupMaxSize from GPUAdapterInfo" (#4079) (#4080) - b05322 Move towards deprecating subgroups_f16 enable (feature (#4072) - ed1b78 Revert "Use subgroupMinSize, subgroupMaxSize from GPUAdapterInfo" (#4079) - 81c809 Use subgroupMinSize, subgroupMaxSize from GPUAdapterInfo (#4058) - 4affbe Fix texture builtin weight reading (#4078) - 79e72c Texture Utils, log bad weights only if debugging (#4073) - 096f9f Improve fragment shader checks in subgroupBitwise (#4070) - ca6d65 Add validation of subgroup_uniformity diagnostic (#4066) - 3818ac [wgsl] Add two more statement behavior test cases (#4071) - a252d9 Rework subgroup broadcast tests (#4069) - 5fd787 subgroupBallot tests in fragment shaders (#4068) - ecb881 Validation tests for early eval errors in subgroup builtins (#4065) - fe6519 Uniformity tests for subgroup built-in functions (#4064) - a0713e Add tests for subgroupShuffle variants (#4061) - 68633e Compat: stop using storage buffer when reading texture mix weights (#4067) - 51b744 Test texture+shader combo usage. (#4063) - 83e1ef Compat: Test texture+sampler limits are enforced (#4062) Created with './tools/run cts roll' Change-Id: I9163ceac635482cbb49910bc9e68ba694eddb8c4 Cq-Include-Trybots: luci.chromium.try:android-dawn-arm-rel,android-dawn-arm64-rel,dawn-try-linux-x64-intel-uhd770-rel,dawn-try-mac-amd-exp,dawn-try-mac-arm64-m2-exp,dawn-try-mac-intel-exp,dawn-try-win-x64-intel-uhd770-rel,dawn-try-win10-x86-rel,linux-dawn-nvidia-1660-exp-rel,linux-dawn-rel,mac-arm64-dawn-rel,mac-dawn-rel,win-dawn-rel Include-Ci-Only-Tests: true Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/218238 Reviewed-by: dan sinclair <dsinclair@chromium.org> Commit-Queue: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.