blob: 0a79c3d7c003bb34703adcf27b8f3a03c04dc107 [file] [log] [blame]
SKIP: FAILED
#version 310 es
layout(r8) uniform highp writeonly image2DArray arg_0;
void textureStore_272f5a() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
vec4 arg_3 = vec4(1.0f);
imageStore(arg_0, ivec3(arg_1, int(arg_2)), arg_3);
}
vec4 vertex_main() {
textureStore_272f5a();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
error: Error parsing GLSL shader:
ERROR: 0:3: 'image load-store format' : not supported with this profile: es
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision highp float;
precision highp int;
layout(r8) uniform highp writeonly image2DArray arg_0;
void textureStore_272f5a() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
vec4 arg_3 = vec4(1.0f);
imageStore(arg_0, ivec3(arg_1, int(arg_2)), arg_3);
}
void fragment_main() {
textureStore_272f5a();
}
void main() {
fragment_main();
return;
}
error: Error parsing GLSL shader:
ERROR: 0:5: 'image load-store format' : not supported with this profile: es
ERROR: 0:5: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(r8) uniform highp writeonly image2DArray arg_0;
void textureStore_272f5a() {
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
vec4 arg_3 = vec4(1.0f);
imageStore(arg_0, ivec3(arg_1, int(arg_2)), arg_3);
}
void compute_main() {
textureStore_272f5a();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}
error: Error parsing GLSL shader:
ERROR: 0:3: 'image load-store format' : not supported with this profile: es
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.