commit | 45006b614b379fb938c1473a1cde2af8a126f072 | [log] [tgz] |
---|---|---|
author | Jiawei Shao <jiawei.shao@intel.com> | Fri Aug 30 13:46:21 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Aug 30 13:46:21 2024 +0000 |
tree | daa39f0da40e14fef436092734b8f7334b0c221e | |
parent | a8fbe981a86cb59536e2de423d2013a82d9b54a0 [diff] |
Enable extension "clip-distances" on D3D11, D3D12, Metal and Vulkan This patch enables the WebGPU extension "clip-distances" on D3D11, D3D12, Metal and Vulkan. "clip-distances" can be enabled on all D3D11, D3D12 and Metal backends, and the Vulkan backends on which `shaderClipDistance` is `VK_TRUE` in `VkPhysicalDeviceFeatures`. Bug: chromium:358408571 Test: dawn_end2end_tests Change-Id: I10a820985223bd15d750985d49cff2ac50d76b3a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/204436 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.