#version 310 es | |
#extension GL_AMD_gpu_shader_half_float : require | |
f16mat4 m = f16mat4(f16vec4(0.0hf, 1.0hf, 2.0hf, 3.0hf), f16vec4(4.0hf, 5.0hf, 6.0hf, 7.0hf), f16vec4(8.0hf, 9.0hf, 10.0hf, 11.0hf), f16vec4(12.0hf, 13.0hf, 14.0hf, 15.0hf)); | |
layout(binding = 0, std430) buffer tint_symbol_block_ssbo { | |
f16mat4 inner; | |
} tint_symbol; | |
void f() { | |
tint_symbol.inner = f16mat4(m); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
f(); | |
return; | |
} |