| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 3> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_9:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %sums:ptr<function, array<f32, 3>, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| %indexable:ptr<function, mat2x4<f32>, read_write> = var |
| %8:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %9:f32 = load %8 |
| %x_40:f32 = let %9 |
| %11:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %12:f32 = load %11 |
| %x_42:f32 = let %12 |
| %14:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %15:f32 = load %14 |
| %x_44:f32 = let %15 |
| %17:array<f32, 3> = construct %x_40, %x_42, %x_44 |
| store %sums, %17 |
| store %i, 0i |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %18:i32 = load %i |
| %x_50:i32 = let %18 |
| %20:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %21:i32 = load %20 |
| %x_52:i32 = let %21 |
| %23:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %24:i32 = load %23 |
| %x_54:i32 = let %24 |
| %26:i32 = max %x_52, %x_54 |
| %27:i32 = min %26, 2i |
| %28:bool = lt %x_50, %27 |
| if %28 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %29:ptr<uniform, i32, read> = access %x_9, 0u, 2i, 0u |
| %30:i32 = load %29 |
| %x_59:i32 = let %30 |
| %32:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %33:f32 = load %32 |
| %x_61:f32 = let %33 |
| %35:i32 = load %i |
| %x_65:i32 = let %35 |
| %37:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %38:i32 = load %37 |
| %x_67:i32 = let %38 |
| %40:vec4<f32> = construct %x_61, 0.0f, 0.0f, 0.0f |
| %41:vec4<f32> = let %40 |
| %42:vec4<f32> = construct 0.0f, %x_61, 0.0f, 0.0f |
| %43:mat2x4<f32> = construct %41, %42 |
| store %indexable, %43 |
| %44:ptr<function, vec4<f32>, read_write> = access %indexable, %x_65 |
| %45:f32 = load_vector_element %44, %x_67 |
| %x_69:f32 = let %45 |
| %47:ptr<function, f32, read_write> = access %sums, %x_59 |
| %48:f32 = load %47 |
| %x_71:f32 = let %48 |
| %50:ptr<function, f32, read_write> = access %sums, %x_59 |
| %51:f32 = add %x_71, %x_69 |
| store %50, %51 |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| %52:i32 = load %i |
| %x_74:i32 = let %52 |
| %54:i32 = add %x_74, 1i |
| store %i, %54 |
| next_iteration # -> $B3 |
| } |
| } |
| %55:ptr<uniform, i32, read> = access %x_9, 0u, 2i, 0u |
| %56:i32 = load %55 |
| %x_77:i32 = let %56 |
| %58:ptr<function, f32, read_write> = access %sums, %x_77 |
| %59:f32 = load %58 |
| %x_79:f32 = let %59 |
| %61:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %62:f32 = load %61 |
| %x_81:f32 = let %62 |
| %64:bool = eq %x_79, %x_81 |
| if %64 [t: $B7, f: $B8] { # if_2 |
| $B7: { # true |
| %65:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %66:i32 = load %65 |
| %x_87:i32 = let %66 |
| %68:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %69:i32 = load %68 |
| %x_90:i32 = let %69 |
| %71:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %72:i32 = load %71 |
| %x_93:i32 = let %72 |
| %74:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %75:i32 = load %74 |
| %x_96:i32 = let %75 |
| %77:f32 = convert %x_87 |
| %78:f32 = let %77 |
| %79:f32 = convert %x_90 |
| %80:f32 = let %79 |
| %81:f32 = convert %x_93 |
| %82:f32 = let %81 |
| %83:f32 = convert %x_96 |
| %84:vec4<f32> = construct %78, %80, %82, %83 |
| store %x_GLF_color, %84 |
| exit_if # if_2 |
| } |
| $B8: { # false |
| %85:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %86:i32 = load %85 |
| %x_100:i32 = let %86 |
| %88:f32 = convert %x_100 |
| %x_101:f32 = let %88 |
| %90:vec4<f32> = construct %x_101, %x_101, %x_101, %x_101 |
| store %x_GLF_color, %90 |
| exit_if # if_2 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B9: { |
| %92:void = call %main_1 |
| %93:vec4<f32> = load %x_GLF_color |
| %94:main_out = construct %93 |
| ret %94 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |