blob: 7f460cd3041fb58f733133bae89f55bb93e82985 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:f32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr_1, 1> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_8:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%f:ptr<function, f32, read_write> = var
%x_48:ptr<function, bool, read_write> = var
%x_49:ptr<function, bool, read_write> = var
store %f, 1626.509033203125f
%8:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%9:i32 = load %8
%10:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%11:i32 = load %10
%12:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%13:i32 = load %12
%14:i32 = add %11, %13
%15:bool = eq %9, %14
%x_41:bool = let %15
store %x_49, %x_41
%17:bool = eq %x_41, false
if %17 [t: $B3] { # if_1
$B3: { # true
%18:f32 = load %f
%19:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%20:f32 = load %19
%21:bool = gt %18, %20
store %x_48, %21
%22:bool = load %x_48
store %x_49, %22
exit_if # if_1
}
}
%23:bool = load %x_49
if %23 [t: $B4, f: $B5] { # if_2
$B4: { # true
%24:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%25:i32 = load %24
%26:f32 = convert %25
%27:f32 = let %26
%28:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%29:i32 = load %28
%30:f32 = convert %29
%31:f32 = let %30
%32:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%33:i32 = load %32
%34:f32 = convert %33
%35:f32 = let %34
%36:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%37:i32 = load %36
%38:f32 = convert %37
%39:vec4<f32> = construct %27, %31, %35, %38
store %x_GLF_color, %39
exit_if # if_2
}
$B5: { # false
%40:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%41:i32 = load %40
%42:f32 = convert %41
%43:vec4<f32> = construct %42
store %x_GLF_color, %43
exit_if # if_2
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B6: {
%45:void = call %main_1
%46:vec4<f32> = load %x_GLF_color
%47:main_out = construct %46
ret %47
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************