blob: 23764d34a7dd467f0796fa16ca4eec71263b1d21 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%a:ptr<function, i32, read_write> = var
%b:ptr<function, i32, read_write> = var
%i:ptr<function, i32, read_write> = var
%i_1:ptr<function, i32, read_write> = var
%i_2:ptr<function, i32, read_write> = var
%indexable:ptr<function, array<i32, 2>, read_write> = var
store %a, 0i
store %b, 1i
store %x_GLF_color, vec4<f32>(0.0f)
store %i, 0i
loop [b: $B3, c: $B4] { # loop_1
$B3: { # body
%9:i32 = load %i
%x_38:i32 = let %9
%11:bool = lt %x_38, 10i
if %11 [t: $B5, f: $B6] { # if_1
$B5: { # true
exit_if # if_1
}
$B6: { # false
exit_loop # loop_1
}
}
%12:i32 = load %i
%x_41:i32 = let %12
%14:bool = gt %x_41, 1i
if %14 [t: $B7] { # if_2
$B7: { # true
%15:i32 = load %a
%x_45:i32 = let %15
%17:i32 = add %x_45, 1i
store %a, %17
if false [t: $B8] { # if_3
$B8: { # true
store %i_1, 0i
loop [b: $B9] { # loop_2
$B9: { # body
%18:i32 = load %i_1
%x_53:i32 = let %18
%20:bool = lt %x_53, 10i
if %20 [t: $B10, f: $B11] { # if_4
$B10: { # true
exit_if # if_4
}
$B11: { # false
exit_loop # loop_2
}
}
ret
}
}
exit_if # if_3
}
}
exit_if # if_2
}
}
continue # -> $B4
}
$B4: { # continuing
%21:i32 = load %i
%x_56:i32 = let %21
%23:i32 = add %x_56, 1i
store %i, %23
next_iteration # -> $B3
}
}
store %i_2, 0i
loop [b: $B12, c: $B13] { # loop_3
$B12: { # body
%24:i32 = load %i_2
%x_62:i32 = let %24
%26:bool = lt %x_62, 10i
if %26 [t: $B14, f: $B15] { # if_5
$B14: { # true
exit_if # if_5
}
$B15: { # false
exit_loop # loop_3
}
}
%27:i32 = load %b
%x_65:i32 = let %27
store %indexable, array<i32, 2>(1i, 2i)
%29:ptr<function, i32, read_write> = access %indexable, %x_65
%30:i32 = load %29
%x_67:i32 = let %30
%32:i32 = load %a
%x_68:i32 = let %32
%34:i32 = add %x_68, %x_67
store %a, %34
continue # -> $B13
}
$B13: { # continuing
%35:i32 = load %i_2
%x_70:i32 = let %35
%37:i32 = add %x_70, 1i
store %i_2, %37
next_iteration # -> $B12
}
}
%38:i32 = load %a
%x_72:i32 = let %38
%40:bool = eq %x_72, 28i
if %40 [t: $B16] { # if_6
$B16: { # true
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_6
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B17: {
%42:void = call %main_1
%43:vec4<f32> = load %x_GLF_color
%44:main_out = construct %43
ret %44
}
}
invalid entry point IO struct uses
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************