blob: b5c8afa9bae74d0b9c5bc20e366a0ddc6d7cb14a [file] [log] [blame]
struct strided_arr {
@size(16)
el : i32,
}
alias Arr = array<strided_arr, 2u>;
struct buf0 {
x_GLF_uniform_int_values : Arr,
}
var<private> gl_FragCoord : vec4<f32>;
@group(0) @binding(0) var<uniform> x_7 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : i32;
let x_28 : f32 = gl_FragCoord.x;
a = i32(x_28);
let x_30 : i32 = a;
if ((~(x_30) < 0)) {
let x_36 : i32 = x_7.x_GLF_uniform_int_values[1].el;
a = x_36;
}
let x_37 : i32 = a;
let x_39 : i32 = x_7.x_GLF_uniform_int_values[1].el;
if ((x_37 == x_39)) {
let x_45 : i32 = x_7.x_GLF_uniform_int_values[1].el;
let x_48 : i32 = x_7.x_GLF_uniform_int_values[0].el;
let x_51 : i32 = x_7.x_GLF_uniform_int_values[0].el;
let x_54 : i32 = x_7.x_GLF_uniform_int_values[1].el;
x_GLF_color = vec4<f32>(f32(x_45), f32(x_48), f32(x_51), f32(x_54));
} else {
let x_58 : i32 = x_7.x_GLF_uniform_int_values[0].el;
let x_59 : f32 = f32(x_58);
x_GLF_color = vec4<f32>(x_59, x_59, x_59, x_59);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}