| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 4> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 3> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_9:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %f:ptr<function, f32, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| %x_66:ptr<function, bool, read_write> = var |
| %x_67_phi:ptr<function, bool, read_write> = var |
| %9:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %10:f32 = load %9 |
| %x_34:f32 = let %10 |
| store %f, %x_34 |
| %12:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %13:i32 = load %12 |
| %x_36:i32 = let %13 |
| store %i, %x_36 |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %15:i32 = load %i |
| %x_41:i32 = let %15 |
| %17:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %18:i32 = load %17 |
| %x_43:i32 = let %18 |
| %20:bool = lt %x_41, %x_43 |
| if %20 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %21:ptr<uniform, f32, read> = access %x_6, 0u, 3i, 0u |
| %22:f32 = load %21 |
| %x_47:f32 = let %22 |
| %24:f32 = load %f |
| %x_49:f32 = let %24 |
| %26:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %27:f32 = load %26 |
| %x_53:f32 = let %27 |
| %29:f32 = negation %x_47 |
| %30:f32 = mul %29, %x_49 |
| %31:f32 = abs %30 |
| %32:f32 = add %31, %x_53 |
| store %f, %32 |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| %33:i32 = load %i |
| %x_55:i32 = let %33 |
| %35:i32 = add %x_55, 1i |
| store %i, %35 |
| next_iteration # -> $B3 |
| } |
| } |
| %36:f32 = load %f |
| %x_57:f32 = let %36 |
| %38:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %39:f32 = load %38 |
| %x_59:f32 = let %39 |
| %41:bool = gt %x_57, %x_59 |
| %x_60:bool = let %41 |
| store %x_67_phi, %x_60 |
| if %x_60 [t: $B7] { # if_2 |
| $B7: { # true |
| %43:f32 = load %f |
| %x_63:f32 = let %43 |
| %45:ptr<uniform, f32, read> = access %x_6, 0u, 2i, 0u |
| %46:f32 = load %45 |
| %x_65:f32 = let %46 |
| %48:bool = lt %x_63, %x_65 |
| store %x_66, %48 |
| %49:bool = load %x_66 |
| store %x_67_phi, %49 |
| exit_if # if_2 |
| } |
| } |
| %50:bool = load %x_67_phi |
| %x_67:bool = let %50 |
| if %x_67 [t: $B8, f: $B9] { # if_3 |
| $B8: { # true |
| %52:ptr<uniform, i32, read> = access %x_9, 0u, 2i, 0u |
| %53:i32 = load %52 |
| %x_72:i32 = let %53 |
| %55:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %56:i32 = load %55 |
| %x_75:i32 = let %56 |
| %58:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %59:i32 = load %58 |
| %x_78:i32 = let %59 |
| %61:ptr<uniform, i32, read> = access %x_9, 0u, 2i, 0u |
| %62:i32 = load %61 |
| %x_81:i32 = let %62 |
| %64:f32 = convert %x_72 |
| %65:f32 = let %64 |
| %66:f32 = convert %x_75 |
| %67:f32 = let %66 |
| %68:f32 = convert %x_78 |
| %69:f32 = let %68 |
| %70:f32 = convert %x_81 |
| %71:vec4<f32> = construct %65, %67, %69, %70 |
| store %x_GLF_color, %71 |
| exit_if # if_3 |
| } |
| $B9: { # false |
| %72:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %73:i32 = load %72 |
| %x_85:i32 = let %73 |
| %75:f32 = convert %x_85 |
| %x_86:f32 = let %75 |
| %77:vec4<f32> = construct %x_86, %x_86, %x_86, %x_86 |
| store %x_GLF_color, %77 |
| exit_if # if_3 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B10: { |
| %79:void = call %main_1 |
| %80:vec4<f32> = load %x_GLF_color |
| %81:main_out = construct %80 |
| ret %81 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |