| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %a:ptr<function, i32, read_write> = var |
| store %a, -1i |
| %5:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %6:i32 = load %5 |
| %x_25:i32 = let %6 |
| %8:i32 = load %a |
| %x_26:i32 = let %8 |
| %10:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %11:i32 = load %10 |
| %x_29:i32 = let %11 |
| %13:i32 = call %tint_div_i32, %x_25, %x_26 |
| %15:bool = lt %13, %x_29 |
| if %15 [t: $B3, f: $B4] { # if_1 |
| $B3: { # true |
| %16:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %17:i32 = load %16 |
| %x_35:i32 = let %17 |
| %19:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %20:i32 = load %19 |
| %x_38:i32 = let %20 |
| %22:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %23:i32 = load %22 |
| %x_41:i32 = let %23 |
| %25:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %26:i32 = load %25 |
| %x_44:i32 = let %26 |
| %28:f32 = convert %x_35 |
| %29:f32 = let %28 |
| %30:f32 = convert %x_38 |
| %31:f32 = let %30 |
| %32:f32 = convert %x_41 |
| %33:f32 = let %32 |
| %34:f32 = convert %x_44 |
| %35:vec4<f32> = construct %29, %31, %33, %34 |
| store %x_GLF_color, %35 |
| exit_if # if_1 |
| } |
| $B4: { # false |
| %36:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %37:i32 = load %36 |
| %x_48:i32 = let %37 |
| %39:f32 = convert %x_48 |
| %x_49:f32 = let %39 |
| %41:vec4<f32> = construct %x_49, %x_49, %x_49, %x_49 |
| store %x_GLF_color, %41 |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B5: { |
| %43:void = call %main_1 |
| %44:vec4<f32> = load %x_GLF_color |
| %45:main_out = construct %44 |
| ret %45 |
| } |
| } |
| %tint_div_i32 = func(%lhs:i32, %rhs:i32):i32 { |
| $B6: { |
| %48:bool = eq %rhs, 0i |
| %49:bool = eq %lhs, -2147483648i |
| %50:bool = eq %rhs, -1i |
| %51:bool = and %49, %50 |
| %52:bool = or %48, %51 |
| %53:i32 = select %rhs, 1i, %52 |
| %54:i32 = div %lhs, %53 |
| ret %54 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |