blob: b2907644b9cdaa4d6e63f2fba6128f7031201b6f [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%a:ptr<function, i32, read_write> = var
store %a, -1i
%5:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%6:i32 = load %5
%x_25:i32 = let %6
%8:i32 = load %a
%x_26:i32 = let %8
%10:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%11:i32 = load %10
%x_29:i32 = let %11
%13:i32 = call %tint_div_i32, %x_25, %x_26
%15:bool = lt %13, %x_29
if %15 [t: $B3, f: $B4] { # if_1
$B3: { # true
%16:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%17:i32 = load %16
%x_35:i32 = let %17
%19:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%20:i32 = load %19
%x_38:i32 = let %20
%22:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%23:i32 = load %22
%x_41:i32 = let %23
%25:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%26:i32 = load %25
%x_44:i32 = let %26
%28:f32 = convert %x_35
%29:f32 = let %28
%30:f32 = convert %x_38
%31:f32 = let %30
%32:f32 = convert %x_41
%33:f32 = let %32
%34:f32 = convert %x_44
%35:vec4<f32> = construct %29, %31, %33, %34
store %x_GLF_color, %35
exit_if # if_1
}
$B4: { # false
%36:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%37:i32 = load %36
%x_48:i32 = let %37
%39:f32 = convert %x_48
%x_49:f32 = let %39
%41:vec4<f32> = construct %x_49, %x_49, %x_49, %x_49
store %x_GLF_color, %41
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B5: {
%43:void = call %main_1
%44:vec4<f32> = load %x_GLF_color
%45:main_out = construct %44
ret %45
}
}
%tint_div_i32 = func(%lhs:i32, %rhs:i32):i32 {
$B6: {
%48:bool = eq %rhs, 0i
%49:bool = eq %lhs, -2147483648i
%50:bool = eq %rhs, -1i
%51:bool = and %49, %50
%52:bool = or %48, %51
%53:i32 = select %rhs, 1i, %52
%54:i32 = div %lhs, %53
ret %54
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************