blob: b0d78bd07a1ef4e4b0f176bf504f6162b1341d28 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf1 = struct @align(8) {
v1:vec2<f32> @offset(0)
}
strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_5:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0)
}
%main_1 = func():void {
$B2: {
%5:ptr<uniform, vec2<f32>, read> = access %x_5, 0u
%6:f32 = load_vector_element %5, 0u
%7:ptr<uniform, vec2<f32>, read> = access %x_5, 0u
%8:f32 = load_vector_element %7, 1u
%9:bool = lt %6, %8
if %9 [t: $B3, f: $B4] { # if_1
$B3: { # true
%10:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u
%11:i32 = load %10
%12:f32 = convert %11
%13:f32 = let %12
%14:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u
%15:i32 = load %14
%16:f32 = convert %15
%17:f32 = let %16
%18:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u
%19:i32 = load %18
%20:f32 = convert %19
%21:f32 = let %20
%22:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u
%23:i32 = load %22
%24:f32 = convert %23
%25:vec4<f32> = construct %13, %17, %21, %24
store %x_GLF_color, %25
%26:ptr<uniform, vec2<f32>, read> = access %x_5, 0u
%27:f32 = load_vector_element %26, 0u
%28:ptr<uniform, vec2<f32>, read> = access %x_5, 0u
%29:f32 = load_vector_element %28, 1u
%30:bool = gt %27, %29
if %30 [t: $B5] { # if_2
$B5: { # true
%31:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u
%32:i32 = load %31
%33:f32 = convert %32
%34:vec4<f32> = construct %33
store %x_GLF_color, %34
exit_if # if_2
}
}
ret
}
$B4: { # false
%35:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u
%36:i32 = load %35
%37:f32 = convert %36
%38:vec4<f32> = construct %37
store %x_GLF_color, %38
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B6: {
%40:void = call %main_1
%41:vec4<f32> = load %x_GLF_color
%42:main_out = construct %41
ret %42
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************