blob: aa47549e80bd2c0986c9108f782ddd8a60a79a2d [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(4) {
one:i32 @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
}
%main_1 = func():void {
$B2: {
%x_24:ptr<function, vec4<f32>, read_write> = var
store %x_GLF_color, vec4<f32>(0.0f)
%5:ptr<uniform, i32, read> = access %x_6, 0u
%6:i32 = load %5
%x_26:i32 = let %6
%8:bool = eq %x_26, 0i
if %8 [t: $B3] { # if_1
$B3: { # true
ret
}
}
store %x_24, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
ret
}
}
%tint_symbol = @fragment func():main_out {
$B4: {
%10:void = call %main_1
%11:vec4<f32> = load %x_GLF_color
%12:main_out = construct %11
ret %12
}
}
%func_ = func():vec4<f32> {
$B5: {
ret vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************